Assuming of course that it is cheap. Let's say $5.00 a share.
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Assuming of course that it is cheap. Let's say $5.00 a share.
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If I had enough money I would buy the company (one day eh), I like there products and would like to guide the company in the direction I see fit (hence becoming a majour share holder). Thats a personal preference, I hope there is always a company around that is going to be able to give me a good fill of Trek.
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The problem with that is that the games have been profitable, but for whom? Taldren claims to have lost money, $300,000 on SFC3. I've kind of lost track, but it seems like they said they didn't make much, if any money, on some of the previous ones either. So, is it wise to invest money in a company that appears to lose money with each project? The projects are making money for someone, that's for sure. That's probably what's behind Erik's poll about self publishing and the whole MMOPG thing. I'd probably want to know a little more about the financial history of the company before I went off and tossed in the lifes savings.
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You'll have to beat me to it. Listen up Taldren employees.......A glimpse of the future working for The DuctTapeWonder
22 hour days.
Electric shock collars for those who stray away from their cpu's.
A new SFC volume and 2 expansions "EVERY" month.
50 lashings apiece for every aspect of the game that is not moddable.
Spouse and kids living on site to cut down on commute time, with 1 conjucal visit allowed every 6 weeks.
Christmas bonus will consist of recieveing the latest in 3D and Texturing programs + overtime
Pay will depend on production. Those who produce the most will recieve K rations........those who dont will be put on an IV drip to maintain life until production increases.
+company pinic/softball in the summer
I'll be contacting my broker tomorrow. I look forward to working with you all.![]()
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This is a similar problem to that in the music industry. An artist or musician doesnt have the resources or capital to publish their own work, so they must rely on a publishing company that has already made the capital investment and has the infrastructure in place to do so. All too often this leads to profitable contracts for the publisher (because they essentially have a monopoly over the artist) and a raw deal for the artist themselves, if they can find a publisher at all.
Here's a piece of useless trivia for you. Back in 1973, a young unknown musician (quite talented) was working in a music recording studio doing some of his own work. His name was Mike Oldfield. The owner of the studio, liking his work, allowed him to use the studio in free time to put together a recording over 12 months. It was, at the time, a concept album, quite different to anything done before. Mike Oldfield recorded the entire album on his own, playing every musical instrument himself, and the music score was completely original. He then took his album to every music publishing company and was knocked back at every door. The owner of the recording studio became so annoyed at this, that he decided to put up the capital to create his own publishing company, just so that Mike Oldfield could get his album out.
That album was called Tubular Bells and went on to become one of the greatest classics of the 70s and is still making money today. The owner of the studio was a young Richard Bramford (speling??) and the label to which he created was called Virgin Records.
The rest is history.....
(For those of you not familiar with Virgin Records, it is now one of the largest multi-national recording companies in the industry and has now expanded to into other areas, including an airline company, Virgin Blue.)
Self-publishing is definately the way to go, IMHO.
Quote:
Assuming of course that it is cheap. Let's say $5.00 a share.
Quote:
Assuming of course that it is cheap. Let's say $5.00 a share.
Quote:
If I had enough money I would buy the company (one day eh), I like there products and would like to guide the company in the direction I see fit (hence becoming a majour share holder). Thats a personal preference, I hope there is always a company around that is going to be able to give me a good fill of Trek.
Quote:
The problem with that is that the games have been profitable, but for whom? Taldren claims to have lost money, $300,000 on SFC3. I've kind of lost track, but it seems like they said they didn't make much, if any money, on some of the previous ones either. So, is it wise to invest money in a company that appears to lose money with each project? The projects are making money for someone, that's for sure. That's probably what's behind Erik's poll about self publishing and the whole MMOPG thing. I'd probably want to know a little more about the financial history of the company before I went off and tossed in the lifes savings.
Quote:
You'll have to beat me to it. Listen up Taldren employees.......A glimpse of the future working for The DuctTapeWonder
22 hour days.
Electric shock collars for those who stray away from their cpu's.
A new SFC volume and 2 expansions "EVERY" month.
50 lashings apiece for every aspect of the game that is not moddable.
Spouse and kids living on site to cut down on commute time, with 1 conjucal visit allowed every 6 weeks.
Christmas bonus will consist of recieveing the latest in 3D and Texturing programs + overtime
Pay will depend on production. Those who produce the most will recieve K rations........those who dont will be put on an IV drip to maintain life until production increases.
+company pinic/softball in the summer
I'll be contacting my broker tomorrow. I look forward to working with you all.![]()
Quote:
This is a similar problem to that in the music industry. An artist or musician doesnt have the resources or capital to publish their own work, so they must rely on a publishing company that has already made the capital investment and has the infrastructure in place to do so. All too often this leads to profitable contracts for the publisher (because they essentially have a monopoly over the artist) and a raw deal for the artist themselves, if they can find a publisher at all.
Here's a piece of useless trivia for you. Back in 1973, a young unknown musician (quite talented) was working in a music recording studio doing some of his own work. His name was Mike Oldfield. The owner of the studio, liking his work, allowed him to use the studio in free time to put together a recording over 12 months. It was, at the time, a concept album, quite different to anything done before. Mike Oldfield recorded the entire album on his own, playing every musical instrument himself, and the music score was completely original. He then took his album to every music publishing company and was knocked back at every door. The owner of the recording studio became so annoyed at this, that he decided to put up the capital to create his own publishing company, just so that Mike Oldfield could get his album out.
That album was called Tubular Bells and went on to become one of the greatest classics of the 70s and is still making money today. The owner of the studio was a young Richard Bramford (speling??) and the label to which he created was called Virgin Records.
The rest is history.....
(For those of you not familiar with Virgin Records, it is now one of the largest multi-national recording companies in the industry and has now expanded to into other areas, including an airline company, Virgin Blue.)
Self-publishing is definately the way to go, IMHO.
Quote:
Assuming of course that it is cheap. Let's say $5.00 a share.