Also, for point of strict fact, the tachyon pulse does as much damage as the k-photon, but is faster to load. So don't say that it would be a major disadvantage, except possibly at extreme range.
Alexander
Alexander
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BTW, its two H-Torps, no disruptors.
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I understand where you're coming from with bases, however. Maybe this could be helped by making it so as you have to wait after dropping out of warp to fire heavy weapons. Maybe just 2 seconds. It would be enough to make sure that a disruptor bolt would still hit.
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This solution would minimize the damage to actual pvp fights, while still eleminating the base kill.
Alexander
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What I meant was that firing while at warp should be removed altogether. is seems to me that that is what is causing problems.
I mention the PvP because the REST of us need to fire pretty damned fast to stop the warp daggers. (see above post on anti-warp tactics). I just find it completely unnessary to remove the klingons one major weakness. That would be like giving the borg shields to prevent core attacks, rather than just strengthening their cores. Players are smart enough to handle the problem, in all cases. Computer players don't really count for anything. Bases would be helped by this.
And 2 heavies is my custom falcon, that you said you were going to use, for some reason.
I mean, before, the Romulan cloaks could be broken like windows 95. Rather than go cannon and making cloak completely undeectable, they opted merely to lower probes, and nothing else in the Beta. It's made a world of difference, believe me.
Alexander