// Assembled by TanimaL for 17 November 2015 for the Dynaverse.net Community and SFC:OP
//
// To use this offset with the SFC_Editor 1.3.3, paste the NEXT 2 lines into a text file:
//"SFC_Editor_x86.exe" StarfleetOP.exe
//pause
//
// Save this plain text file as OP_Edit.bat in the SAME folder as SFC_Editor1.3.3
// Remember to remove the slashes // in those two lines
// When you open OP_Edit.bat it will load StarfleetOP.exe, the custom argument, instead of Starfleet2CE.exe
// Offset format
// Offset : [[Rows x ] Columns] Type [Base] [r] [ // [Description] [ // [Tooltip]]]
// [ ] = Optional arguments
// Offset = hexadecimal memory address
// Rows/Columns = Must be numbers above 1
// Type = b (int8), ub (uint8), c (utf8 char), op (byte), s (int16), us (uint16), u (utf16 char), i (int32), ui (uint32), f (32bit float), l // (int64), ul (uint64), d (64 bit float)
// Base = 2 (binary), 8 (oct), 10 (decimal, default), 16 (hex)
// r = Restricted mode. The values are limited to the values enclosed by parentheses in the description.
<< Version
442C2C: 7c // Starfleet version
399ED0: 1f // Game Speedometer gauge // 31.0
19ABB: 1f // Top Ship Speed x10 // 310.0
<< AMD
455AF0: 4f // AMD brackets, range x10 // 10.0, 20.0, 30.0, 40.0
455AE4: 4b r // AMD accuracy (0 to 6) for 1d6 // 0, 2, 3, 4
<< Cloak
39A140: 1d // Cloak range x10, added to true range x10 // 50.0
<<Disruptor
0001E397: 1f // Disruptor bolt speed x10  // 12500.0
455E9C: 9f // Disruptor brackets, range x10 // 10.0, 20.0, 30.0, 50.0, 90.0, 160.0, 230.0, 310.0, 410.0
455CDC: 6x9b // Light Disruptor for Fighters Damage Table // 3, 3, 2, 2, 0, 0, 0, 0, 0 ; 3, 3, 2, 2, 0, 0, 0, 0, 0 ; 3, 3, 2, 2, 0, 0, 0, 0, 0 ; 3, 3, 2, 2, 0, 0, 0, 0, 0 ; 2, 2, 2, 0, 0, 0, 0, 0, 0 ; 2, 0, 0, 0, 0, 0, 0, 0, 0 
455CA4: 6x9b // Disruptor-1 Damage Table // 5, 5, 4, 4, 3, 3, 0, 0, 0 ; 5, 5, 4, 4, 3, 3, 0, 0, 0 ; 5, 5, 4, 4, 3, 3, 0, 0, 0 ; 5, 5, 4, 4, 3, 3, 0, 0, 0 ; 5, 5, 4, 0, 0, 0, 0, 0, 0; 5, 0, 0, 0, 0, 0, 0, 0, 0
455D14: 6x9b // OL Disruptor-1 Damage Table // 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 0, 0 ; 10, 10, 8, 8, 6, 0, 0, 0, 0 ; 10, 0, 0, 0, 0, 0, 0, 0, 0
455D4C: 6x9b // Disruptor-2 Damage Table // 5, 5, 4, 4, 3, 3, 2, 0, 0 ; 5, 5, 4, 4, 3, 3, 2, 0, 0 ; 5, 5, 4, 4, 3, 3, 2, 0, 0 ; 5, 5, 4, 4, 3, 3, 2, 0, 0 ; 5, 5, 4, 0, 0, 0, 0, 0, 0 ; 5, 0, 0, 0, 0, 0, 0, 0, 0
455D84: 6x9b // OL Disruptor-2 Damage Table // 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 0, 0 ; 10, 10, 8, 8, 6, 0, 0, 0, 0 ; 10, 0, 0, 0, 0, 0, 0, 0, 0
455DBC: 6x9b // Disruptor-3 Damage Table // 5, 5, 4, 4, 3, 3, 2, 2, 0 ; 5, 5, 4, 4, 3, 3, 2, 2, 0 ; 5, 5, 4, 4, 3, 3, 2, 2, 0 ; 5, 5, 4, 4, 3, 3, 2, 0, 0 ; 5, 5, 4, 0, 0, 0, 0, 0, 0 ; 5, 0, 0, 0, 0, 0, 0, 0, 0
455DF4: 6x9b // OL Disruptor-3 Damage Table //10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 0, 0 ; 10, 10, 8, 8, 6, 0, 0, 0, 0 ; 10, 0, 0, 0, 0, 0, 0, 0, 0
455E2C: 6x9b // Disruptor-4 Damage Table // 5, 5, 4, 4, 3, 3, 2, 2, 1 ; 5, 5, 4, 4, 3, 3, 2, 2, 1 ; 5, 5, 4, 4, 3, 3, 2, 2, 0 ; 5, 5, 4, 4, 3, 3, 2, 0, 0 ; 5, 5, 4, 0, 0, 0, 0, 0, 0 ; 5, 0, 0, 0, 0, 0, 0, 0, 0
455E64: 6x9b // OL Disruptor-4 Damage Table // 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 6, 0 ; 10, 10, 8, 8, 6, 6, 6, 0, 0 ; 10, 10, 8, 8, 6, 0, 0, 0, 0 ; 10, 0, 0, 0, 0, 0, 0, 0, 0
456614: 6x9b // Heavy Disruptor Damage Table // 10, 10, 8, 8, 6, 6, 4, 4, 4 ; 10, 10, 8, 8, 6, 6, 4, 4, 4 ; 10, 10, 8, 8, 6, 6, 4, 4, 0 ; 10, 10, 8, 8, 6, 6, 4, 0, 0 ; 10, 10, 8, 0, 0, 0, 0, 0, 0 ; 10, 0, 0, 0, 0, 0, 0, 0, 0
45664C: 6x9b // OL Heavy Disruptor Damage Table // 20, 20, 16, 16, 12, 0, 0, 0, 0 ; 20, 20, 16, 16, 12, 0, 0, 0, 0 ; 20, 20, 16, 16, 12, 0, 0, 0, 0; 20, 20, 16, 16, 12, 0, 0, 0, 0 ; 20, 20, 16, 16, 12, 0, 0, 0, 0 ; 20, 0, 0, 0, 0, 0, 0, 0, 0
<<ESGs
4562F4: 4f // ESG brackets, range x10 //  10.0, 20.0, 30.0, 40.0 
456304: 4x5b // ESG Damage Table, energy (1, 2, 3, 4, 5) // 4, 8, 12, 16, 20 ; 4, 7, 11, 15, 18 ; 3, 7, 10, 13, 17 ; 3, 6, 9, 12, 15
456410: 1f // ESG Lance bracket, range x10 // 70.0
<<Fusion
456534: 6f // Fusion brackets, range x10  // 10.0, 20.0, 30.0, 110.0, 160.0, 250.0
3A752C: 1f // Fusion maximum range x10 // 249.9
456510: 6x6b // Light Fusion for Fighters Damage Table // 7, 5, 4, 0, 0, 0 ; 6, 5, 4, 0, 0, 0 ; 6, 5, 4, 0, 0, 0 ; 5, 4, 3, 0, 0, 0 ; 5, 3, 2, 0, 0, 0 ; 5, 3, 2, 0, 0, 0
4564A4: 6x6b // Fusion Damage Table // 13, 8, 6, 4, 3, 2 ; 11, 8, 5, 3, 2, 1 ; 10, 7, 4, 2, 1, 0 ; 9, 6, 3, 1, 1, 0 ; 8, 5, 3, 1, 0, 0 ; 8, 4, 2, 0, 0, 0
4564C8: 6x6b // OL Fusion Damage Table // 19, 12, 9, 6, 0, 0 ; 16, 12, 7, 4, 0, 0 ; 15, 10, 6, 3, 0, 0 ; 13, 9, 4, 1, 0, 0 ; 12, 7, 4, 1, 0, 0 ; 12, 6, 3, 0, 0, 0
4564EC: 6x6b // Suicide OverLoad Fusion Damage Table // 39, 24, 18, 12, 0, 0 ; 33, 24, 15, 9, 0, 0 ; 30, 21, 12, 6, 0, 0 ; 27, 18, 9, 3, 0, 0 ; 24, 15, 9, 3, 0, 0 ; 24, 12, 6, 0, 0, 0
3A7530: 1f // OL Fusion maximum range x10 // 89.9
DF230: op // Suicide OL range limit: broken (75), same as OL (78) // 75
<< Hellbore
1E3DC: 1f // Hellbore Speed x10// 10,000
456890: 7f // Hellbore brackets, range x10 // 20.0, 30.0, 50.0, 90.0, 160.0, 230.0, 410.0
456870: 7b r // Hellbore accuracy (0 to 12) for 2d6 // 11, 10, 9, 8, 7, 6, 5 
456878: 7b // Hellbore damage // 20, 17, 15, 13, 10, 8, 4
3A54C8: 1d // Hellbore hold cost // 2.5
456888: 7b // OL Hellbore damage // 30, 25, 22, 19, 15, 12, 6, 0
3A7CA8: 1d // OL Hellbore hold cost // 4.5
456880: 7b // Light Hellbore damage // 10, 9, 8, 6, 0, 0, 0
<<Marines
43FAC0: 6x10i // Marine Combat chart (1d6) for 1 to 10 marines // 0, 0, 0, 0, 1, 1 ; 0, 0, 1, 1, 1, 1 ; 0, 1, 1, 1, 2, 2 ; 0, 1, 1, 2, 2, 2 ; 1, 1, 2, 2, 3, 3 ; 1, 1, 2, 2, 3, 4 ; 1, 1, 2, 3, 4, 4 ; 1, 2, 2, 3, 4, 5 ; 1, 2, 3, 4, 5, 5 ; 1, 2, 3, 4, 5, 6
<<Mauler
3A7D14: 3f// Mauler brackets, range x10 // 60.0, 120.0, 210.0
3A7D20: 3f // Mauler Damage multiplier // x2.0, x1.0, x.05
<< Maneuver
43DB4C: 9f // Maneuver rate, speed 0-8 // 0.2, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9 
43DB70: 8f // Maneuver rate, speed 9-16 // 1.0
43DB90: 8f // Maneuver rate, speed 17-24 // 1.0
43DBB0: 8f // Maneuver rate, speed 25-32 // 1.0
<< Mines
2F2C86: 1f // Large explosive Mine (NSM) A // 35.0
3AAB38: 1f // Large explosive Mine (NSM) B // 35.0
3E422A: 1f // Large explosive Mine (NSM) C // 35.0
4438C8: 1f // Large explosive Mine (NSM) D // 35.0
3AFED8: 1d // Large explosive Mine (NSM) E // 35.0
<< Missiles
1E30F: 1f // Missile speed x10, slow engine // 160.0
1E303: 1f // Missile speed x10, medium engine // 240.0
1E2F2: 1f // Missile speed x10, fast engine // 320.0
45600C: 5i // Missile warhead (Type-1, Type-4, MIRV submunitions, Dro-I, Dro-VI) //12, 24, 2, 4, 8
39E0D0: 7b // Missile rack capacity (A, B, C, D, E, F, G,) // 4, 6, 4, 4, 8, 4, 4
39E0DA: 1b // Missile rack capacity  MIRV // 4
1E37F: 1f // MIRV speed x10, slow engine // 160.0
1E373: 1f // MIRV speed x10, medium engine // 240.0
1E362: 1f // MIRV speed x10, fast engine // 320.0
45600C: 1i// D-rack "plasmaD" warhead (same entry as Type-1 missile)// 12
<<Phasers
456A40: 11f // Phaser-1 brackets, range x10 // 10.0, 20.0, 30.0, 40.0, 50.0, 60.0, 90.0, 160.0, 260.0, 510.0, 760.0
4569FC: 6x11b // Phaser-1 Damage Table //  9, 8, 7, 6, 5, 5, 4, 3, 2, 1, 1 ; 8, 7, 6, 5, 5, 4, 3, 2, 1, 1, 0 ; 7, 5, 5, 4, 4, 4, 3, 1, 0, 0, 0 ; 6, 4, 4, 4, 4, 3, 2, 0, 0, 0, 0 ; 5, 4, 4, 4, 3, 3, 1, 0, 0, 0, 0 ; 4, 4, 3, 3, 2, 2, 0, 0, 0, 0, 0 
456A9C: 8f // Phaser-2 brackets, range x10 // 10.0, 20.0, 30.0, 40.0, 90.0, 160.0, 310.0, 510.0
456A6C: 6x8b // Phaser-2 Damage Table // 6, 5, 5, 4, 3, 2, 1, 1 ; 6, 5, 4, 4, 2, 1, 1, 0 ; 6, 4, 4, 4, 1, 1, 0, 0 ; 5, 4, 4, 3, 1, 0, 0, 0 ; 5, 4, 3, 3, 0, 0, 0, 0 ; 5, 3, 3, 3, 0, 0, 0, 0 
456AE0: 6f // Phaser-3 brackets, range x10 // 10.0, 20.0, 30.0, 40.0, 90.0, 160.0
456ABC: 6x6b // Phaser-3 Damage Table // 4, 4, 4, 3, 1, 1 ; 4, 4, 4, 2, 1, 0 ; 4, 4, 4, 1, 0, 0 ; 4, 4, 3, 0, 0, 0 ; 4, 3, 2, 0, 0, 0 ; 3, 3, 1, 0, 0, 0
456B48: 10f // Phaser-4 brackets, range x10 // 40.0, 60.0, 70.0, 80.0, 90.0, 100.0, 110.0, 140.0, 180.0, 260.0, 
456B70: 3f // Phaser-4 brackets (continued), range x10 // 410.0, 710.0, 1010.0
456AF8: 6x13b // Phaser-4 Damage Table // 20, 20, 20, 15, 12, 10, 8, 6, 5, 4, 3, 2, 1 ; 20, 20, 15, 12, 11, 9, 8, 6, 4, 3, 2, 1, 0 ; 20, 15, 12, 11, 10, 8, 7, 5, 4, 2, 1, 0, 0 ; 20, 15, 11, 10, 9, 8, 6, 4, 3, 1, 0, 0, 0 ; 15, 12, 10, 9, 8, 7, 5, 3, 2, 0, 0, 0, 0 ; 15, 10, 9, 8, 7, 6, 5, 3, 1, 0, 0, 0, 0
456FA0: 11f // Phaser-X brackets, range x10 // 10.0, 20.0, 30.0, 40.0, 50.0, 60.0, 90.0, 160.0, 260.0, 510.0, 760.0
456F5C: 6x11b // Phaser-X Damage Table (Standard, x1.5 for Overload)//   9, 8, 7, 6, 5, 5, 4, 3, 2, 1, 1 ; 8, 7, 6, 5, 5, 4, 3, 2, 1, 1, 0 ; 7, 5, 5, 4, 4, 4, 3, 1, 0, 0, 0 ; 6, 4, 4, 4, 4, 3, 2, 0, 0, 0, 0 ; 5, 4, 4, 4, 3, 3, 1, 0, 0, 0, 0 ; 4, 4, 3, 3, 2, 2, 0, 0, 0, 0, 0 
456BAC: 8f // Phaser-G2 brackets, range x10 // 10.0, 20.0, 30.0, 40.0, 90.0, 160.0, 300.0, 515.0
456B7C: 6x8b // Phaser-G2 Damage Table // 4, 4, 4, 4, 4, 3, 2, 1 ; 4, 4, 4, 4, 4, 3, 2, 1 ; 4, 4, 4, 4, 3, 2, 2, 1 ; 4, 4, 4, 3, 3, 2, 1, 0 ; 4, 4, 4, 3, 2, 1, 0, 0 ; 3, 3, 3, 2, 1, 1, 0, 0 
E3B0D: op // [2.554] Ph-G2 uses max range of Ph-1 (1C), Ph-2 (14), Ph-3 (0C), or Ph-4 (05) // 14
<<Phaser A/B
3A82B8: 1f // Phaser-A, total energy // 4.0
3A82BC: 1f // Phaser-A, charge rate/turn // 2.0
456DD0: 9f // Phaser-A brackets, range x10 // 
456D98: 6x9b // Heavy Phaser-A Damage (0-1, 2-4, 5-6, 7-10, 11-16, 17-20, 21-24, 25-31, 32-40)//9, 8, 7, 6, 5, 5, 4, 3, 2; 8, 7, 6, 5, 5, 4, 3, 2, 1; 7, 5, 5, 4, 4, 4, 3, 1, 0; 6, 4, 4, 4, 4, 3, 2, 0, 0; 5, 4, 4, 4, 3, 3, 1, 0, 0; 4, 4, 3, 3, 2, 2, 0, 0, 0
3A8538: 1f // Phaser-B, total energy // 4.0
3A853C: 1f // Phaser-B, charge rate/turn // 2.0
456EB4: 9f // Phaser-B brackets, range x10 // 
456E7C: 6x9b // Heavy Phaser-B Damage (0-1, 2-4, 5-6, 7-10, 11-16, 21-24, 25-31, 32-40)// 15, 15, 13, 13, 9, 9, 6, 6, 2; 15, 15, 13, 9, 9, 6, 6, 3, 2; 15, 15, 13, 9, 6, 6, 3, 2, 2; 15, 15, 9, 6, 6, 3, 3, 2, 0; 15, 15, 9, 0, 0, 0, 0, 0, 0; 15, 0, 0, 0, 0, 0, 0, 0, 0
<<Photon
1E3AF: 1f // Photon Torpedo speed x10 // 5000.0
457108: 7f // Photon brackets, range x10 // 20.0, 30.0, 50.0, 90.0, 130.0, 310.0, 560.0
E6B6F: 1f // Photon total energy // 4.0
E6B79: 1f // Photon charge rate/turn // 2.0
// Photon hold cost as a multiple of charge rate // 0.5
457058: 6x7b // Photon Damage Table // 8, 8, 8, 8, 8, 8, 0 ; 8, 8, 8, 8, 8, 0, 0 ; 8, 8, 8, 8, 0, 0, 0 ; 8, 8, 8, 0, 0, 0, 0 ; 8, 8, 0, 0, 0, 0, 0 ; 8, 0, 0, 0, 0, 0, 0
4570B0: 6x7b // Proximity Damage Table // 0, 0, 0, 0, 4, 4, 4 ; 0, 0, 0, 0, 4, 4, 4 ; 0, 0, 0, 0, 4, 4, 0 ; 0, 0, 0, 0, 4, 4, 0 ; 0, 0, 0, 0, 4, 0, 0 ; 0, 0, 0, 0, 0, 0, 0
E6B44: 1f // OL Photon total energy // 8.0
E6B4E: 1f // OL Photon charge rate/turn // 4.0
4570DC: 6x7b // OL Photon Damage Table //  16, 16, 16, 16, 16, 16, 0 ; 16, 16, 16, 16, 16, 0, 0 ; 16, 16, 16, 16, 0, 0, 0 ; 16, 16, 16, 0, 0, 0, 0 ; 16, 16, 0, 0, 0, 0, 0 ; 16, 0, 0, 0, 0, 0, 0
457084: 6x7b // Light Photon Damage Table// 4, 4, 4, 0, 0, 0, 0 ; 4, 4, 4, 0, 0, 0, 0 ;
<< Photon Heavy
4567C8: 7f // Heavy Photon brackets, range x10 (0-1, 2, 3-4, 5-8, 9-12, 13-30, 31-55)// 20.0, 30.0, 50.0, 90.0, 130.0, 310.0, 560.0
E04B2: 1f // Heavy Photon total energy // 8.0
E04BC: 1f // Heavy Photon charge rate/turn // 4.0
456744 : 6x7b // Heavy Photon Damage Table // 16, 16, 16, 16, 16, 16, 0 ; 16, 16, 16, 16, 16, 0, 0 ; 16, 16, 16, 16, 0, 0, 0 ; 16, 16, 16, 0, 0, 0, 0 ; 16, 16, 0, 0, 0, 0, 0 ; 16, 0, 0, 0, 0, 0, 0
456771: 6x7b // Heavy Photon Proximity Damage Table // 0, 0, 0, 0, 8, 8, 0 ; 0, 0, 0, 0, 8, 8, 0 ; 0, 0, 0, 0, 8, 8, 0 ; 0, 0, 0, 0, 8, 0, 0 ; 0, 0, 0, 0, 0, 0, 0 ; 0, 0, 0, 0, 0, 0, 0
E0487: 1f // Heavy OL Photon total energy // 16.0
E0491: 1f // Heavy OL Photon charge rate/turn // 8.0
45679C: 6x7b // Heavy OL Photon Damage Table // 32, 32, 32, 32, 0, 0, 0 ; 32, 32, 32, 32, 0, 0, 0 ; 32, 32, 32, 32, 0, 0, 0 ; 32, 32, 32, 0, 0, 0, 0 ; 32, 32, 0, 0, 0, 0, 0 ; 32, 0, 0, 0, 0, 0, 0
<<Plasma
3A8CB4: 8b // Plasma warhead strength (R, S, G, F, I, D, X, E) // 50, 30, 20, 20, 20, 10, 40, 20
000E8AF7: 1f // Plasma-R/X total energy // 9.0
000E8AFE: 1f // Plasma-R charge rate/turn // 3.0
000E8B17: 1f // OL Plasma-R total energy // 14.0
000E8B1E: 1f // OL Plasma-R charge rate/turn // 4.66
0001E191: 1f // Plasma-R speed x10 // 36.0
0001E267: 1f // Plasma-X speed x10 // 40.0
<<Plasma
0001E292: 1f // Plasma-S,E speed x10 // 36.0
E8B3A: 1f // Plasma-S total energy // 8.0
E8B41: 1f // Plasma-S charge rate/turn// 2.66
000E8B5A: 1f // OL Plasma-S total energy // 12.0
E8B61: 1f // OL Plasma-S charge rate/turn // 4.0
E8C14: 1f // Plasma-E total energy // 7.5
E8C0D: 1f // Plasma-E charge rate/turn// 2.5
E8B7D: 1f // Plasma-G total energy // 7.0
E8B84: 1f // Plasma-G charge rate // 2.33
E8B9D: 1f // OL Plasma-G total energy // 10.0
E8BA4: 1f // OL Plasma-G charge rate // 3.33
E8BC7: 1f // Fastloaded Plasma-F total energy // 5.0
E8BD0: 1f // Fastloaded Plasma-F charge rate // 2.5
E8BFD: 1f // Plasma-F total energy // 5.0
E8C04: 1f // Plasma-F charge rate/turn// 1.67
0001E1E5: 1f // Plasma-F,G,I speed x10 // 36.0
0001E22E: 1f // Plasma-D speed x10 // 36.0
	//Plasma Ranges by Types, R=30 (0), S/e=25(1)
0001E5F2: 1b // R-Plasma range, By Types, R=30 (0), S/E=25 (1), G=20 (2), F/I=15 (3), D=15 (4), X=24 (5) //00
0001E5F3: 1b // S-Plasma range, By Types, R=30 (0), S/E=25 (1), G=20 (2), F/I=15 (3), D=15 (4), X=24 (5) //01
0001E5F4: 1b // G-Plasma range, By Types, R=30 (0), S/E=25 (1), G=20 (2), F/I=15 (3), D=15 (4), X=24 (5) //02
0001E5F5: 1b // F-Plasma range, By Types, R=30 (0), S/E=25 (1), G=20 (2), F/I=15 (3), D=15 (4), X=24 (5) //03
0001E5F6: 1b // I-Plasma range, By Types, R=30 (0), S/E=25 (1), G=20 (2), F/I=15 (3), D=15 (4), X=24 (5) //03
0001E5F7: 1b // D-Plasma range, By Types, R=30 (0), S/E=25 (1), G=20 (2), F/I=15 (3), D=15 (4), X=24 (5) //04
0001E5F8: 1b // X-Plasma range, By Types, R=30 (0), S/E=25 (1), G=20 (2), F/I=15 (3), D=15 (4), X=24 (5) //05
0001E5F9: 1b // E-Plasma range, By Types, R=30 (0), S/E=25 (1), G=20 (2), F/I=15 (3), D=15 (4), X=24 (5) //01
<< PPD
457510: 7f // PPD brackets, range x10 // 40.0, 110.0, 160.0, 210.0, 260.0, 310.0, 410.0
457500: 7b r // PPD accuracy (0 to 12) for 2d6 // 0, 9, 8, 7, 6, 5, 4
EABC6: 1f // PPD total energy // 8.0
EABD0: 1f // PPD charge rate/turn // 4.0
457508: 7b // PPD Damage per pulse // 0, 6, 5, 4, 3, 2, 1
EAB69: 1f // UL PPD total energy // 4.0
EAB73: 1f // UL PPD charge rate/turn // 2.0
EAB97: 1f // OL PPD total energy // 12.0
EABA1: 1f // OL PPD charge rate/turn // 6.0
<< Probe
1E411: 1f // Probe speed x10  // 1500.0
399F68: 1d // Probe endurance // 6.0
<< Shields
4405D8: 5b // Shield Generator costs for size class (1, 2, 3, 4, 5) //  6, 4, 2, 1, 0
<< Shuttles
1E453: 1f // Speed, Special Shuttle (WW, Scatterpack, Assault, Suicide) x10 // 60.0
<< Tractor
4428F5: 5b // Tractor power for level 1, 2, 3, 4, 5 // 1, 2, 4, 8, 16
<< Transporters
39A140: 1d // Transporter Bomb range x10 // 50.0
39E5D4: 1f // Transporter range x10 for Raiding, Capturing, and beaming items // 59.9
<<TR Beams
4575E8: 6f // TR Beams brackets, range x10 //
003A94D0: 1f // TRBH Heavy TR Beam, total energy// 6.0
003A94D4: 1f // TRBH Heavy TR Beam, charge rate/turn//3.0
4575C4: 6x6b // TRBH Heavy TR Beam Damage (0-2, 3-4, 5-7, 8-11, 12-17, 18-25)// 20, 20, 18, 12, 8, 3; 20, 20, 15, 9, 5, 2; 20, 18, 12, 6, 3, 1; 20, 15, 9, 3, 2, 0; 18, 12, 6, 2, 1, 0; 15, 9, 3, 1, 0, 0
003A94DC: 1f // TRBL Light TR Beam, total energy// 4.0
003A94E0: 1f // TRBL Light TR Beam, charge rate/turn//2.0
4575A0: 6x6b // TRBL Light TR Beam Damage (0-2, 3-4, 5-7, 8-11, 12-17, 18-25)// 10, 10, 9, 6, 4, 2; 10, 10, 7, 4, 3, 1; 10, 9, 6, 3, 2, 0; 10, 7, 4, 2, 1,0; 9, 6, 3, 1, 0, 0; 7, 4, 2, 0, 0, 0