
The shiplist or Ship List is where the specs for all the ships in the game are located. The shiplist holds the information for (In order):
Race Hull Type Class Class Type BPV Special Role Year First Available Year Last Available Size Class Turn mode Move Cost HET +2 Turns & Nimble HET Breakdown Stealth (+ECM) Regular Crew Boarding Parties Base Boarding Parties Max Deck Crews Total Crew Min Crew Shield 1 Shield 2 _ 6 Shield 3 _ 5 Shield 4 Shield Total Cloak Num Heavy Weapon 1 Arc Num Heavy Weapon 2 Arc Num Heavy Weapon 3 Arc Num Heavy Weapon 4 Arc Num Heavy Weapon 5 Arc Num Heavy Weapon 6 Arc Num Heavy Weapon 7 Arc Num Heavy Weapon 8 Arc Num Heavy Weapon 9 Arc Num Heavy Weapon 10 Arc Num Weapon 11 Arc Num Weapon 12 Arc Num Weapon 13 Arc Num Weapon 14 Arc Num Weapon 15 Arc Num Weapon 16 Arc Num Weapon 17 Arc Num Weapon 18 Arc Num Weapon 19 Arc Num Weapon 20 Arc Num Weapon 21 Arc Num Weapon 22 Arc Num Weapon 23 Arc Num Weapon 24 Arc Num Weapon 25 Arc Probes T Bombs Base T Bombs Max Nuclear Mine Base Nuclear Mine Max Drone Control ADD_6 ADD_12 Shuttles Size Launch Rate General Base General Max Fighter Bay 1 Fighter Type 1 Fighter Bay 2 Fighter Type 2 Fighter Bay 3 Fighter Type 3 Fighter Bay 4 Fighter Type 4 Armor Forward Hull Center Hull Aft Hull Cargo Barracks Repair R_L_Warp C_Warp Impulse Apr Battery Bridge Security Lab Transporters Tractors Mech Tractors Special Sensors Sensors Scanners Explosion Strength Acceleration Damage Control Extra Damage Ship Cost Refit Base Class Geometry UI Full Name refits Balance End W1 W2 W3 W4 W5 W6 W7 W8 W9 W10 W11 W12 W13 W14 W15 W16 W17vW18 W19 W20 W21 W22 W23 W24 W25 Weapon BPV FB1 FB2 FB3 FB4 Fighter Subtotal System BPV BPV Subtotal SFB Year First Available SFB Year Last AvailableThe shiplist file does not include descriptions for each, so I'll give them here.............
Race: This is the empire that fields this ship.
Federation DN F-BB BATTLESHIP 337 C 12 999 2 F 2 1 2 66 26 52 6 82 4 68 45 45 45 293 2 Phot FA 2 Phot.........Hull Type: This determines what type of hull a ship is, the only player selectable types are FF, CL, CA, & DN.
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Hull Type Table
FF = Frigate
Cl = Light Cruiser
CA = Heavy Cruiser
DN = Dreadnought SHT = Shuttle
FTR = Pseudo-Fighter
F = Freighter
AB = Asteroid Base
BS = Base Station
BT = Battle Station
SB = Starbase KDP = Defense Platform
KLP = Listening Post
KSD = Fleet Repair Dock
BOX = Cargo Box
MAM = Astrominer
MDM = Doomsday Machine
MLC = Living Cage
MMT = M-Eater
MSG = Sunglider
MSS = SpaceShell
MIT = Astrominer Asteroid = Asteroid
Planet = Planet
Star = Star
UNKNOWN = Unknown Unit
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Class: This is a ship's classification, whether being the original ship of its class (F-FF) or a refit of that class (F-FFD+).
Federation DN F-BB BATTLESHIP 337 C 12 999 2 F 2 1 2 66 26 52 6 82 4 68 45 45 45 293 2 Phot FA 2 Phot.........Class Type: This is a ship's classification type. The only types that are acceptable to the game are SPECIAL, FREIGHTER, CARRIER, PF, FRIGATE, WAR_DESTROYER, DESTROYER, LIGHT_CRUISER, NEW_HEAVY_CRUISER, HEAVY_CRUISER, HEAVY_BATTLECRUISER, DREADNOUGHT, BATTLESHIP, BASE_STATION, BATTLE_STATION, STARBASE, MONSTER, PLANET and NONE.
Federation DN F-BB BATTLESHIP 337 C 12 999 2 F 2 1 2 66 26 52 6 82 4 68 45 45 45 293 2 Phot FA 2 Phot.........BPV or Battle Point Value: Gives a relational system to match a unit's combat abilities against another. All unit's components have a BPV and added up make the approximate worth of the unit in combat. (This number is automatically calibrated in Shipedit).
Federation DN F-BB BATTLESHIP 337 C 12 999 2 F 2 1 2 66 26 52 6 82 4 68 45 45 45 293 2 Phot FA 2 Phot.........Special Role: This is the role a ship serves in battle.
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Role Letter Table
C = Command Ship
M = Commando Ship
D = Drone Ship
R = Restricted
S = Sublight
q = Small Q-Ship or Small Armed Freighter
Q = Large Q-Ship or Large Armed Freighter
P = Police Ship
E = Escort Ship
V = Carrier
T = Tournament
NT = Unable to transport to. |
Year First Available: This is the year that a ship is first available in a campaign or conquest. The game starts at year 2263, any number placed here will be added to that year therefore year 0 is year 2263 and year 50 is year 2313 and so on and so forth, the maximum you can add on is 999 years.
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Era Year Table
Early = 0
Middle = 20 or less
Late = 0 thru 999
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Year Last Available: This is the year that a ship is last available. In campaign mode, beyond this year a ship is considered decomissioned if sold and will not be able to be bought back.
Federation DN F-BB BATTLESHIP 337 C 12 999 2 F 2 1 2 66 26 52 6 82 4 68 45 45 45 293 2 Phot FA 2 Phot.........Size Class: Determines the hull size of the ship to get placed into the Ship Library for your viewing.
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Size Number Table
6 = SHT, FTR
5 = KLP, KDP, MSS
4 = FF, CL, MLC, MTM
3 = CA, MSG
2 = DN, KSD, MAM
1 = SB, MDM, PUCK
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Turn Mode: This is how manueverable a ship is.
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Turn Mode Letter Table
The numbers given are seconds per 360° turns at game speed 7, ship speed 10.
AA = 19
A = 24
B = 28
C = 31
D = 34
E = 39
F = 44
G = 59
H = Immobile |
Move Cost: This determines how much energy it costs for a ship to move a distance of 1.00.
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Move Cost Table
The numbers given are energy cost per distance of 1.00 traveled. Parenthical numbers are the percentage of the class given. ~ is approximate percent.
0.25 = FTR (100), FF (~25)
0.33 = F (~50), FF (<50)
0.50 = F (~50), FF (<25), CL (<20)
0.67 = FF (<10), CL (75), CA (25)
1.00 = CL (25), CA (75), SB (100)
1.50 = DN (100 DN Hull)
2.00 = DN (100 BB Hull) |
HET +2 Turns & Nimble: This determines how well a ship can make a High Energy Turn or HET. An entry of 1 gives a 100% chance of making a HET. 0.01 thru 0.99 gives 1% thru 99% chance. Each point from 2 thru 28 gives an additional 33%, up to 999%. More than 28 will crash the game.
Federation DN F-BB BATTLESHIP 337 C 12 999 2 F 2 1 2 66 26 52 6 82 4 68 45 45 45 293 2 Phot FA 2 Phot.........HET Breakdown: This determines, with an entry of 1 thru 6, if a ship can make a HET without a hull breakdown once the chances of making a HET drop below 100%.
Example: A HET is performed with less than 100% chance of making it. A 2 gives 28% chance of success, or 72% chance of failure.
Federation DN F-BB BATTLESHIP 337 C 12 999 2 F 2 1 2 66 26 52 6 82 4 68 45 45 45 293 2 Phot FA 2 Phot.........Stealth (+ECM): This determines how much undetectable (Hence Stealth) Electronic Countermeasures (ECM) is added on to your regular amount of ECM. Values vary between 0 to 6, any more than six will be ignored by the game. This is mainly used on shuttles, fighters, special, and Orion Ships.
Federation CL F-CLH SPECIAL 99 R 999 999 3 C 0.75 1 4 2 36 12 16.........Regular Crew: This is the regular crew aboard a ship.
Federation DN F-BB BATTLESHIP 337 C 12 999 2 F 2 1 2 66 26 52 6 82 4 68 45 45 45 293 2 Phot FA 2 Phot.........Boarding Parties Base: This is the stock amount of Boarding Parties that comes on a ship.
Federation DN F-BB BATTLESHIP 337 C 12 999 2 F 2 1 2 66 26 52 6 82 4 68 45 45 45 293 2 Phot FA 2 Phot.........Boarding Parties Max: This is the maximum amount of Boarding Parties that a ship can carry (This is normally double that of the Boarding Parties Base).
Federation DN F-BB BATTLESHIP 337 C 12 999 2 F 2 1 2 66 26 52 6 82 4 68 45 45 45 293 2 Phot FA 2 Phot.........Deck Crews: This determines the number of crews that reload/repair fighters when in the bay.
Federation DN F-BB BATTLESHIP 337 C 12 999 2 F 2 1 2 66 26 52 6 82 4 68 45 45 45 293 2 Phot FA 2 Phot.........Total Crew:This is the total amount of crew aboard. It is calculated by adding up the Regular Crew, half of the Boarding Parties Base, and half the Deck Crews.
Federation DN F-BB BATTLESHIP 337 C 12 999 2 F 2 1 2 66 26 52 6 82 4 68 45 45 45 293 2 Phot FA 2 Phot.........Min Crew:This is the least amount of crew aboard that is possible.
Federation DN F-BB BATTLESHIP 337 C 12 999 2 F 2 1 2 66 26 52 6 82 4 68 45 45 45 293 2 Phot FA 2 Phot.........Shield 1: This is the strength of the forward shield. (Note: All shield values are doubled in-game) INVESTIGATE THIS!!!!!
Federation DN F-BB BATTLESHIP 337 C 12 999 2 F 2 1 2 66 26 52 6 82 4 68 45 45 45 293 2 Phot FA 2 Phot.........Shield 2 _ 6: This is the strength of the port-bow and starboard-bow shields.
Federation DN F-BB BATTLESHIP 337 C 12 999 2 F 2 1 2 66 26 52 6 82 4 68 45 45 45 293 2 Phot FA 2 Phot.........Shield 3 _ 5: This is the strength of the port-aft and starboard-aft shields.
Federation DN F-BB BATTLESHIP 337 C 12 999 2 F 2 1 2 66 26 52 6 82 4 68 45 45 45 293 2 Phot FA 2 Phot.........Shield 4: This is the strength of the aft shield.
Federation DN F-BB BATTLESHIP 337 C 12 999 2 F 2 1 2 66 26 52 6 82 4 68 45 45 45 293 2 Phot FA 2 Phot.........Shield Total: This is the total amount of strength of all six individual shields combined.
Federation DN F-BB BATTLESHIP 337 C 12 999 2 F 2 1 2 66 26 52 6 82 4 68 45 45 45 293 2 Phot FA 2 Phot.........Cloak: This is how much power the cloaking device requires to operate.
Romulan DN R-KCN BATTLESHIP 417 C 12 999 2 E 2 1 3 67 24 48 79 4 68 45 45 45 293 44 1 PLaR FA 1 PLaR.........The hardpoints are subdivided into three parts.
Num: This is the amount of times that a HP can fire per turn.
2 Phot FAHeavy Weapon or Weapon: This is the weapon type being either Heavy (Heavy Weapon) or Primary (Weapon).
2 Phot FAArc: This is the HP's range of fire, consult the Volume II Arc Chart if necessary.
2 Phot FAProbes: This is the amount of probes on a ship.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162T Bombs Base: This is the stock amount of T Bombs (mines) that comes on a ship.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162T Bombs Max: This is the maximum amount of T Bombs a ship can carry.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Nuclear Mine Base: This is the stock amount of Nuclear Mines that comes on a ship, Romulan only.
Romulan DN R-KCN .........3 Ph3 RAR 3 Ph3 RAL 1 6 12 4 4 0 4 2 2.........Nuclear Mine Max: This is the maximum amount of Nuclear Mines that a ship can carry.
Romulan DN R-KCN .........3 Ph3 RAR 3 Ph3 RAL 1 6 12 4 4 0 4 2 2.........Drone Control: This is the maximum amount of missiles that a ship can keep track of, exceeding this number will result in the lose of the first missile and so on.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162ADD_6: Anti-Drone Drone with a six round magazine. In SFC this are called AMD. This is used to fend off missile drones before having to use phasers.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162ADD_12: Same as ADD_6, but with a twelve round magazine.
Federation BS F-BS .........Ph3 ALL 1 Ph3 RX 1 12 1 2 2 4.........Shuttles Size: This determines how many shuttles the shuttle bay can hold at one time.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Launch Rate: This is how many shuttles can be launched at one time.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162General Base: This is the stock amount of shuttles that comes with a ship.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162General Max: This is the maximum amount of shuttles that a ship can carry.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162The four fighter bays are subdivided into two parts.
Fighter Bay 1-4: This determines how many fighters this bay can carry.
4 F-Hawk.IFighter Type 1-4: This is the stock type of fighter that a ship will carry. The type must match the type of the fighter in the ftrlist.
4 F-Hawk.1Armor: This determines how many hits a ship can take before its systems begin to take damage.
Federation SB F-SBFR .........4 14 14 4 F-Hawk.I 4 F-Hawk.I 4 F-Hawk.I 4 F-Hawk.I 40 76.........Forward Hull: Hull is sectioned on each ship into Forward, Aft, and Center Hull boxes (assuming the ship is large enough to have that much) that are destroyed on certain hits on the Damage Allocation Chart. Hull is the basic structure of a ship and is just stuff to hit and hold you together.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Center Hull: See Forward Hull above.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Aft Hull: See Forward Hull above
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Cargo: This determines how much cargo space a ship has.
Federation SB F-SBFR .........F-Hawk.I 4 F-Hawk.I 40 76 84 180 90 44.........Barracks: These are used to house marines, especially in Commando (M) ships.
Federation CL F-NCT SPECIAL....... 10 4 3 12.......Repair: This represents shipyard repair ability, mainly placed on Fleet Repair Docks and Bases.
Federation CL F-NCT SPECIAL....... 10 4 3 12.......R_L_Warp: This determines how much power each engine puts out. If a ship has two engines, like any Federation starship, this value is doubled.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162C_Warp: This is how much power the warp engine core puts out. In case of two engines, like the Federation battleship, double this value.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Impulse: This is how much power a ship allocates to the impulse engines. Only one point is used towards propulsion, extra is used for anything else.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Apr: This is the reactor's power output, it can only be used for powering systems not propulsion.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Battery: This is power reserves which are charged with extra, unused power, and stored for use when all other power systems are used up.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Bridge: This is all the bridge, auxiliary bridge, and flag bridge systems. This affects how well a ship handles, accelerates, and turns. Damage to this will result in the loss of maneuverability.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Security: This helps aid in repelling Hit & Run Raids, and preventing captures.
Klingon DN K-B11K BATTLESHIP 393 C 12 16 5 6 12Lab: This determines how well a ship's shields regenerate.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Transporters: This determines how many Marines you can send over to another unit at once, and how many mines you can transport a distance into space at one time.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Tractors: The number of tractors a ship has. Used to hold other units or multiple missiles (The number of missles that a ship can hold at one time is restricted to this number).
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Mech Tractors: Denotes the number of external Mechanical Tractor Beams used to dock the PF's that the ship carries.
Romulan CA R-KRP CARRIER .......3 6 6 2 6 6 17Special Sensors: Used in SFB for Scout class vessels, In SFC they are just another free hit.
Romulan CA R-KRP CARRIER .......3 6 6 2 6 6 17Sensors: This is the quality of the sensor track which degrades as it is damaged. The better the sensors, the less they degrade with damage. In SFC the sensors are used to control seeking weapons that need guidance.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Scanners: This is how well a ship can target and fire upon other units. They degrade with damage like sensors.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Explosion Strength: This is how much damage a ship will inflict on any other unit within a range of 1.00 when said ship explodes.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Acceleration: This determines how well a ship can get up to speed.
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Acceleration Table
The following numbers to ships are general ratios found in the game, other numbers can be entered with varying or unpredictable results.
5 = Large Ships or Freighters
10 = Average Sized Ships
15 = Shuttles or Fighters
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Damage Control: Determines how much damage can be repaired without the help of a repair facility. In SFC this is reflected in the number of repair parts (Screw boxes as seen in the in-battle repair screen) the ship can carry.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Extra Damage: This is additional hull type boxes that take damage after an existing system or hull is completely destroyed. When this is completely eliminated the ship explodes.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Ship Cost: This is the prestige point cost of a ship for campaign aquisition.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Refit Base Class: Determines the ship that was the original design for the variant(s) being built.
Federation FF F-FFG FRIGATE......... 5 F-FF assets/models/fff/fff.mod FFF Improved Frigate power drone 4.........Geometry: This is where the Model's MOD file is located (Assets/Models/Model Folder Name/Mod File Name.mod).
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162UI or User Interface: This determines what pre-defined HP positions and dorsal (Similar to Volume III's VL) images for certain classes show up. The only game capatible UI's are:
|
User Interface Table
()FA = Freighter
()FF = Frigate
()DD = Destroyer
()CL = Light Cruiser
()CA = Heavy Cruiser
()BC = Battlecruiser
()DN = Dreadnought
()BB = Battleship
()CV = Carrier
()BS = Battle/Base Station
()SB = Starbase
()DX = Advanced Destroyer
()CX = Advanced Cruiser
()FT = Pseudo-Fighter
XBOX = Cargo Box
XAB = Asteroid Base
XDP = Defense Platform
XLP = Listening Post
KSD = Fleet Repair Dock Asteroid = Asteroid
Star = Star Race Specific UI's
Federation
XLUX = Luxury/Presidential Liner
XMMER = Merchant Ship Klingon
RKL = Romulan Sparrowhawk
Romulan
RDE = Seahawk
RFR = Eagle
RLN = Sparrowhawk
RKFF = Klingon Frigate
RKDD = Klingon Destroyer
RKCL = Klingon Light Cruiser RDK = Klingon Dreadnought Lyran
LPFT = Pseudo-Fighter
Hydran
HD7 = Captured Klingon D7
KSD = Fleet Repair Dock Pirate
PNDN = Godfather Dreadnought
XPD = Lifepod
XSH = Shuttle
XMN = Puck
XPY = Unknown
XSS = Base/Battle Station
XWRECK = Unknown Monster
MAM = Astrominer
MDM = Doomsday Machine
MLC = Living Cage
MMT = M-Eater
MSG = Sunglider
MSS = Spaceshell
MINT = Astrominer |
Full Name: This is the name that a ship will show as.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162refits: Short list of items changed from the Base Class.
Federation FF F-FFG FRIGATE......... 5 F-FF assets/models/fff/fff.mod FFF Improved Frigate power drone 4.........Balance: Used for mission matching, it adds or subtracts from the BPV of a ship to help it get better draws. Even though some ships look good on paper and are a stated worth, testing has shown that not all ships are equal to the sum of their parts, some adjustments must be made.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162End: This is not used in the game, this column is blank anyway.
W1-25 or Individual Weapon BPV: This determines each weapon's BPV.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Weapon BPV: This is the total of all the individual weapon BPV combined.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162FB1-4 or Individual Fighter Bay BPV: This determines each fighter bay's BPV.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162Fighter Subtotal: This is the total amount of fighters currenty on a ship.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162System BPV: This determines the total BPV of the systems on the ship.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162BPV Subtotal: This is the total of all the BPV subtotals combined.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162SFB Year First Available: This is the first year that a ship is available in the source material. It is supposed to keep ships that are out of era from showing in missions, but the script API overrides this.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162SFB Year Last Available: This is the last year that a ship is available in the source material. It is supposed to keep ships that are out of era from showing in missions, but the script API overrides this.
.........PhG ALL 4 Ph1 RH 2 8 16 12 3 6 2 3 6 4 F-Hawk.I 22 16 12 15 30 6 12 12 8 6 8 5 10 10 42 10 10 14 5 assets/models/fbb/fbb.mod FBB Battleship -13 9.254 9.254 9.254 9.254 9.254 0 19.29375 20.2253625 20.2253625 0 8.269696 12.404544 12.404544 0 0 15.264 18 16.539392 0 0 0 0 0 0 0 188.896651 8 0 0 0 8 445.75 350.4500373 175 1162