Quote:
I didn't have to say much..
It's all been said above.
Quote:Quote:
I didn't have to say much..
It's all been said above.
Did you restrict them on purpose? (The CF and CAD's) Or is that something that should be changed?
Quote:Quote:Quote:
I didn't have to say much..
It's all been said above.
Did you restrict them on purpose? (The CF and CAD's) Or is that something that should be changed?
On purpose. There were something like.. 3 built here.. and 1 built there. It doesn't affect GSA play, and D2 play is tweaked to be more historically accurate.
The CAD's staying restricted: makes no sense to see the entire Federation fleet fly one.. But there is no reason not to have the CFs for all races made normal. What do you guys want?
Quote:
Is there a way you can restrict it from the AI but let the player pick what ever they want??
Quote:Quote:
Is there a way you can restrict it from the AI but let the player pick what ever they want??
None that I know of. If you find it, tell me.
Quote:Quote:
Is there a way you can restrict it from the AI but let the player pick what ever they want??
None that I know of. If you find it, tell me.
Quote:
Ok R=restricted. Could someone tell me what M stands for under special roles?
Quote:
I don't see why all the fast cruisers couldn't be unrestricted. They are fun ships, everyone has them (I think), and they aren't specialty, one-dimensional ships in that they bulk up on one type of system over another (unless you count warp, I guess). In fact, since the fast cruisers served a specific role in the fleet to carry out deep strikes and raids, they were counted on as a crucial part of a fleet.
I would personally not do a D2 campaign without them if I had a say. So, to me it's just another several ships that need to be derestricted before going live.
Quote:
Yeah, that's Moggy's fault -- he keeps asking me nicely. Thing is, I think the LDR and WYN don't belong in larger empires at all -- they should really be in mod campaigns where they occupy their own slots. In the meantime, they just clutter the other empires' lists, at least for someone like me who has to go in and check them all to see which ones should be restricted and which ones should be available. Either way, they're nice to have around, but are a pain to use in a campaign that makes sense. There's no good reason for Klingons and Kzinti, for example, to both have WYN ships just because the hulls are the same. It just doesn't fly in D2. Now, for GSA, it is no big deal. Let's just say I'm conflicted about these two races -- they weren't implemented so they could work well within SFC's existing races when Taldren added them in, but they are certainly fun ships to play. It's a campaign designer's problem.
On the other hand, an entire class of ships that all races have is another thing altogether -- there's no confusion about where they belong, just a decision to be made about whether they are worth making available, all things considered.
Quote:Quote:
Yeah, that's Moggy's fault -- he keeps asking me nicely. Thing is, I think the LDR and WYN don't belong in larger empires at all -- they should really be in mod campaigns where they occupy their own slots. In the meantime, they just clutter the other empires' lists, at least for someone like me who has to go in and check them all to see which ones should be restricted and which ones should be available. Either way, they're nice to have around, but are a pain to use in a campaign that makes sense. There's no good reason for Klingons and Kzinti, for example, to both have WYN ships just because the hulls are the same. It just doesn't fly in D2. Now, for GSA, it is no big deal. Let's just say I'm conflicted about these two races -- they weren't implemented so they could work well within SFC's existing races when Taldren added them in, but they are certainly fun ships to play. It's a campaign designer's problem.
On the other hand, an entire class of ships that all races have is another thing altogether -- there's no confusion about where they belong, just a decision to be made about whether they are worth making available, all things considered.
I get a buggy OP game (can't get past the opening screen and I finally had to reinstall the game!) when I tried to move the LDR (camboro) and WYN (Tigerheart) to the cartels. I can't get past the opening screen. I agree, Taldren put them in the game and I'd like to see them put at least in the pirate slots that way I'd run into them once in a while as I don't play them in SP otherwise. I do believe Chris Jone successfully moved them though...
FireSoul is there anyway to shift the location of the WYN/LDR? I doubt it would violate your "lets do this if we were Taldren philosophy, that is unless there is something about the pirate races that is too important to over write them.
Qapla!
KF
Quote:
Well, they might have been fine as pseudo-pirates before, but now the AI knows how to engine-double. I'd hate to see an LDR Democracy Battlecruiser come at me with doubled engines. I really wish doubling was a .gf setting that could be flipped on or off for each pirate slot, but oh well.
Quote:
Really? Does that turn it on or off for all cartels? That's a nice thing to have; shame it's not documented. What else should modders know about?
Quote:
OK, so if this is an sfc.ini change, how is that useful to anyone other than those playing a single-player mod? Is there a way to disable it in PvP for GSA or D2? Does it only affect AI use of doubling, or does it take it out altogether (meaning players can't double, either)?
Name "EngineDoublingOff"
OutFile "EngineDoublingOff.exe"
InstallDirRegKey HKLM "SOFTWARE\Taldren\Starfleet Command Orion Pirates" "Directory"
Section "" ;
WriteINIStr "$INSTDIR\sfc.ini" "Network" "AllowEngineDoubling" "0"
SectionEnd ;
Name "EngineDoublingOn"
OutFile "EngineDoublingOn.exe"
InstallDirRegKey HKLM "SOFTWARE\Taldren\Starfleet Command Orion Pirates" "Directory"
Section "" ;
DeleteINIStr "$INSTDIR\sfc.ini" "Network" "AllowEngineDoubling"
SectionEnd ;
Quote:
Not unless you perform a CRC check on the sfc.ini (can it be passed/failed?) or everyone plays by the rules. Otherwise, anyone can change the setting on their end -- not that they would, but they could.
Quote:
I didn't have to say much..
It's all been said above.
Quote:Quote:
I didn't have to say much..
It's all been said above.
Did you restrict them on purpose? (The CF and CAD's) Or is that something that should be changed?
Quote:Quote:Quote:
I didn't have to say much..
It's all been said above.
Did you restrict them on purpose? (The CF and CAD's) Or is that something that should be changed?
On purpose. There were something like.. 3 built here.. and 1 built there. It doesn't affect GSA play, and D2 play is tweaked to be more historically accurate.
The CAD's staying restricted: makes no sense to see the entire Federation fleet fly one.. But there is no reason not to have the CFs for all races made normal. What do you guys want?
Quote:
Is there a way you can restrict it from the AI but let the player pick what ever they want??
Quote:Quote:
Is there a way you can restrict it from the AI but let the player pick what ever they want??
None that I know of. If you find it, tell me.
Quote:Quote:
Is there a way you can restrict it from the AI but let the player pick what ever they want??
None that I know of. If you find it, tell me.
Quote:
Ok R=restricted. Could someone tell me what M stands for under special roles?
Quote:
I don't see why all the fast cruisers couldn't be unrestricted. They are fun ships, everyone has them (I think), and they aren't specialty, one-dimensional ships in that they bulk up on one type of system over another (unless you count warp, I guess). In fact, since the fast cruisers served a specific role in the fleet to carry out deep strikes and raids, they were counted on as a crucial part of a fleet.
I would personally not do a D2 campaign without them if I had a say. So, to me it's just another several ships that need to be derestricted before going live.
Quote:
Yeah, that's Moggy's fault -- he keeps asking me nicely. Thing is, I think the LDR and WYN don't belong in larger empires at all -- they should really be in mod campaigns where they occupy their own slots. In the meantime, they just clutter the other empires' lists, at least for someone like me who has to go in and check them all to see which ones should be restricted and which ones should be available. Either way, they're nice to have around, but are a pain to use in a campaign that makes sense. There's no good reason for Klingons and Kzinti, for example, to both have WYN ships just because the hulls are the same. It just doesn't fly in D2. Now, for GSA, it is no big deal. Let's just say I'm conflicted about these two races -- they weren't implemented so they could work well within SFC's existing races when Taldren added them in, but they are certainly fun ships to play. It's a campaign designer's problem.
On the other hand, an entire class of ships that all races have is another thing altogether -- there's no confusion about where they belong, just a decision to be made about whether they are worth making available, all things considered.
Quote:Quote:
Yeah, that's Moggy's fault -- he keeps asking me nicely. Thing is, I think the LDR and WYN don't belong in larger empires at all -- they should really be in mod campaigns where they occupy their own slots. In the meantime, they just clutter the other empires' lists, at least for someone like me who has to go in and check them all to see which ones should be restricted and which ones should be available. Either way, they're nice to have around, but are a pain to use in a campaign that makes sense. There's no good reason for Klingons and Kzinti, for example, to both have WYN ships just because the hulls are the same. It just doesn't fly in D2. Now, for GSA, it is no big deal. Let's just say I'm conflicted about these two races -- they weren't implemented so they could work well within SFC's existing races when Taldren added them in, but they are certainly fun ships to play. It's a campaign designer's problem.
On the other hand, an entire class of ships that all races have is another thing altogether -- there's no confusion about where they belong, just a decision to be made about whether they are worth making available, all things considered.
I get a buggy OP game (can't get past the opening screen and I finally had to reinstall the game!) when I tried to move the LDR (camboro) and WYN (Tigerheart) to the cartels. I can't get past the opening screen. I agree, Taldren put them in the game and I'd like to see them put at least in the pirate slots that way I'd run into them once in a while as I don't play them in SP otherwise. I do believe Chris Jone successfully moved them though...
FireSoul is there anyway to shift the location of the WYN/LDR? I doubt it would violate your "lets do this if we were Taldren philosophy, that is unless there is something about the pirate races that is too important to over write them.
Qapla!
KF
Quote:
Well, they might have been fine as pseudo-pirates before, but now the AI knows how to engine-double. I'd hate to see an LDR Democracy Battlecruiser come at me with doubled engines. I really wish doubling was a .gf setting that could be flipped on or off for each pirate slot, but oh well.
Quote:
Really? Does that turn it on or off for all cartels? That's a nice thing to have; shame it's not documented. What else should modders know about?
Quote:
OK, so if this is an sfc.ini change, how is that useful to anyone other than those playing a single-player mod? Is there a way to disable it in PvP for GSA or D2? Does it only affect AI use of doubling, or does it take it out altogether (meaning players can't double, either)?
Name "EngineDoublingOff"
OutFile "EngineDoublingOff.exe"
InstallDirRegKey HKLM "SOFTWARE\Taldren\Starfleet Command Orion Pirates" "Directory"
Section "" ;
WriteINIStr "$INSTDIR\sfc.ini" "Network" "AllowEngineDoubling" "0"
SectionEnd ;
Name "EngineDoublingOn"
OutFile "EngineDoublingOn.exe"
InstallDirRegKey HKLM "SOFTWARE\Taldren\Starfleet Command Orion Pirates" "Directory"
Section "" ;
DeleteINIStr "$INSTDIR\sfc.ini" "Network" "AllowEngineDoubling"
SectionEnd ;
Quote:
Not unless you perform a CRC check on the sfc.ini (can it be passed/failed?) or everyone plays by the rules. Otherwise, anyone can change the setting on their end -- not that they would, but they could.