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Taldrenites => General Starfleet Command Forum => Topic started by: Corbomite on August 17, 2003, 02:37:19 pm

Title: Plasma Snare - When Did All This Happen?
Post by: Corbomite on August 17, 2003, 02:37:19 pm
Or did I just miss something here?

It charges in 1.5 turns, not 3.

It only does 20 max damage, not 30 like the damage chart says it does.

It seems to have the range of a plasma S (25), but an extended plasma G chart for damage. ( I have to fully test this to find out)

So it seems we have a fast loading plasma G with extended range and a neat little kicker (the slow down factor).

Dave? Anyone?
Title: Re: Plasma Snare - When Did All This Happen?
Post by: Strafer on August 17, 2003, 05:19:08 pm
To the best of my knowledge, it's always been 2 turns to load instead of 3.
Some gorns griped about it when OP was released saying that even with 3 shots over the space of 6 turns it still was not as powerful as a Rom X torp at 40 pts times 2.
Title: Re: Plasma Snare - When Did All This Happen?
Post by: David Ferrell on August 18, 2003, 03:50:45 pm
The charge rate is a bug.

The damage, since ship, has always been 20.

Thanks,

Dave
Title: Re: Plasma Snare - When Did All This Happen?
Post by: FireSoul on August 18, 2003, 04:06:32 pm
Quote:

The charge rate is a bug.

The damage, since ship, has always been 20.

Thanks,

Dave  




I suggest keeping it like that. I am perfectly happy with the way it is right now.
Title: Re: Plasma Snare - When Did All This Happen?
Post by: David Ferrell on August 18, 2003, 04:31:22 pm
I'm very happy for you.

Thanks,

Dave
Title: Re: Plasma Snare - When Did All This Happen?
Post by: 3dot14 on August 18, 2003, 04:35:34 pm
Quote:

I suggest keeping it like that. I am perfectly happy with the way it is right now.  



Agreed.

It fits the Gorn combat philosophy (close range plasma strikes) well with fast loading. And Strafer is correct in pointing out that in 6 turns, the current plasE has the same damage potential as Rom's plasX. (4*20 = 2*40) Which is fair IMHO.

So dave, this is actually a good thing <tm>, and doesn't need to be fixed IMHO. (for once, something that doesn't need a fix...)
Title: Re: Plasma Snare - When Did All This Happen?
Post by: Rondo_GE on August 19, 2003, 06:49:08 pm
no complaints here...

   
Title: Re: Plasma Snare - When Did All This Happen?
Post by: Jwest on August 20, 2003, 05:04:36 pm
Quote:

I'm very happy for you.

Thanks,

Dave  




Somehow, I get this . . . vague suspicion that fixing said bug was not the foremost thought on Mr. Ferrells mind.    
Title: Plasma Snare - When Did All This Happen?
Post by: Corbomite on August 17, 2003, 02:37:19 pm
Or did I just miss something here?

It charges in 1.5 turns, not 3.

It only does 20 max damage, not 30 like the damage chart says it does.

It seems to have the range of a plasma S (25), but an extended plasma G chart for damage. ( I have to fully test this to find out)

So it seems we have a fast loading plasma G with extended range and a neat little kicker (the slow down factor).

Dave? Anyone?
Title: Re: Plasma Snare - When Did All This Happen?
Post by: Strafer on August 17, 2003, 05:19:08 pm
To the best of my knowledge, it's always been 2 turns to load instead of 3.
Some gorns griped about it when OP was released saying that even with 3 shots over the space of 6 turns it still was not as powerful as a Rom X torp at 40 pts times 2.
Title: Re: Plasma Snare - When Did All This Happen?
Post by: David Ferrell on August 18, 2003, 03:50:45 pm
The charge rate is a bug.

The damage, since ship, has always been 20.

Thanks,

Dave
Title: Re: Plasma Snare - When Did All This Happen?
Post by: FireSoul on August 18, 2003, 04:06:32 pm
Quote:

The charge rate is a bug.

The damage, since ship, has always been 20.

Thanks,

Dave  




I suggest keeping it like that. I am perfectly happy with the way it is right now.
Title: Re: Plasma Snare - When Did All This Happen?
Post by: David Ferrell on August 18, 2003, 04:31:22 pm
I'm very happy for you.

Thanks,

Dave
Title: Re: Plasma Snare - When Did All This Happen?
Post by: 3dot14 on August 18, 2003, 04:35:34 pm
Quote:

I suggest keeping it like that. I am perfectly happy with the way it is right now.  



Agreed.

It fits the Gorn combat philosophy (close range plasma strikes) well with fast loading. And Strafer is correct in pointing out that in 6 turns, the current plasE has the same damage potential as Rom's plasX. (4*20 = 2*40) Which is fair IMHO.

So dave, this is actually a good thing <tm>, and doesn't need to be fixed IMHO. (for once, something that doesn't need a fix...)
Title: Re: Plasma Snare - When Did All This Happen?
Post by: Rondo_GE on August 19, 2003, 06:49:08 pm
no complaints here...

   
Title: Re: Plasma Snare - When Did All This Happen?
Post by: Jwest on August 20, 2003, 05:04:36 pm
Quote:

I'm very happy for you.

Thanks,

Dave  




Somehow, I get this . . . vague suspicion that fixing said bug was not the foremost thought on Mr. Ferrells mind.