Quote:
SFC3's vessel customization or SFC:OP's purs numbers variety
Quote:Quote:
SFC3's vessel customization or SFC:OP's purs numbers variety
There should have been a third choice....
"SFC2: EAW and its highly dedicated player base."
And I dont mean to say that SFC3 players arent dedicated.....just that the players who still play SFC2 are the cream of the crop....and that is a major factor in the decision to continue play it.
There ARE more to these games than ships and numbers.
Let me put it this way......During Attack of the Kitties...I didnt have to wonder if my opponent would Alt-f4 out of the game if the battle turned against them...or if they would warp off the map when a shield turned red.....as a matter of fact.....almost EVERY battle was a pure fight...and usually to the death(mine;))
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Some would say to that, "why not include the Cardassians and Dominion for more races then ?" - the more cynical would reply "so what's left for the stand-alone (ahem) expansion then ?"
As to the "better game", SFC 2 without a doubt. I suspect much support for SFC3 comes from those with the lower post counts (i.e who never actually played SFC 2). That said though, having had SFC3 a short while now, I'm glad it's different, and not a straight TNG port of SFC2. It's feel , skills and tactics are very different, it is nice to play in the TNG universe for a change, and this way there are two games I will be playing, not just the one.
Quote:
The reason SFC2 failed here was due to the fact that only a handful of ships were ever used (compared to the number of variants available). This problem was at its worst in D2 play, where you had Feds actually preferring the lowly missle over their supposed favorite the photon torpedo. When all you see form your opponent is drone boats, what does that say about a game's alleged variety of tactics? In the most recent months of D2, most encounters were down to using the same handful of proven tactics, as dictated by the uber-weapon of that game, the heavy fast missle. One word: boring.
Quote:
IMHO, we won't see a stand-alone 'expansion' for SFC3, due to the fact that Taldren tried that with the ill-fated Orion Pirates. Orion Pirates, from what I've heard (I was one of the vast majority who didn't buy it), was just too similar to SFC2 for the price that was initially charged for it ($30-$50 IIRC), despite the variety of new things that were included with it.
Again IMHO, Taldren will make an expansion for SFC3 that will work with the current game. And if they price it right, it will be in the $15-$20 range.
Quote:
I would beg to differ with you a bit. Nearly all regular Feds dislike flying drone boats. AOTK was an exception, in that we were kind of forced into them just to keep pace with the Coalition. Given our drothers, we'd fly photon chuckers every day of the week and twice on Sunday. But I do agree that a lot of the ships in the EAW inventory collect dust...
Quote:
I do not think that this is a reason to say SFC2 was worse than SFC3 though. I still prefer SFC2 and I want my GAW.
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Hey Tulmahk, Nice to see another Inland Empire player.
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It's activisions fault All of this is activisions fault. They came upon Taldren after purchasing all the gaming licenses and said "You are going to make this based on your previous hits and remove some features to make it more 'Action.' With that done, release it. Now we will control it, thank you and GET OUT." Thats basically my theory.
Quote:
No disrespect intended, FatherTed, but "standard issue" is the starting point, not the ending point. Even GI's of WWII "customized" their equipment -- welding plows onto tanks to take down hedgerows, as an example.
We will soon see the "average" soldier be able to quickly adapt his/her equipment to a variety of tactical situations, given lightweight alloys, increased use of electronics, and good old fashion human ingenuity.
It shouldn't be any different in the simulated 24th century. Loadouts add interest and a strategic element.
Quote:
The customization thing is what bugs me about SFC3. When you're in the Army, you are issued an M16. The caliber is 5.56mm. You cannot customize it to 7.62mm. Nor can you add a rear torpedo tube to your 688 SSN. Likewise, rear-firing Sidewinders are out for the F-15. In any regular military, you are given standard issue equipment, and you use it. Customization should be limited to Orions, who scavenge weapons where they can get them. Part of the fun of EAW is making do with a ship that's not everything you want it to be.
Quote:
The customization thing is what bugs me about SFC3. When you're in the Army, you are issued an M16. The caliber is 5.56mm. You cannot customize it to 7.62mm. Nor can you add a rear torpedo tube to your 688 SSN. Likewise, rear-firing Sidewinders are out for the F-15. In any regular military, you are given standard issue equipment, and you use it. Customization should be limited to Orions, who scavenge weapons where they can get them. Part of the fun of EAW is making do with a ship that's not everything you want it to be.
Quote:
Okay okay people. First off, this is a video game that is about 'Starfleet'; any argument that says this imaginary space fleet should mirror our modern day or any previous military is kind of pointless.
Quote:
let the teenagers get bored and leave
Quote:
Trek, and specifically SFB, creates a universe with its own rules, limitations, and methods of play. So one could argue, that based on those rules, a given situation might or might not be "Realistic".
With all the material out there (Stories, models, hell ive seen spock underwear) there is plenty to create a viable universe, all based on human exploits in the future. This is where the "Non-realistic" arguement fails. You see we understand it isn't real, but just because its imagined dosen't mean there aren't rules that govern our little fantasy universe. Who has fun in a universe that changes constantly with no real physics? If your a fan of Allice in Wonderland perhaps. For the rest of us we enjoy this universe because, in many ways, it is plausable.
So any arguements made on the basis of realism are made based not on real life, but on our little universe we've created here.
Quote:
First of all I like SFC3, and love SFC2
(however I still hate it when the last Klingon or Lyran Planet is guarded by 9 DNs and all freighter fleets are protected by 2 BBs even though the evil empires only each control one planet and no additional space GRRR)
I do prefer the SFC3 ships varient structure BUT
I would like to see more hulls
at least 2 more races
eras (early middle late)
some real racial flavor beyond cloaks
and some REAL variety in weapons beyond plasmas
When all is said and done SFC3 COULD have more variety
BUT
SFC2 does have more for now.
Quote:
SFC3's vessel customization or SFC:OP's purs numbers variety
Quote:Quote:
SFC3's vessel customization or SFC:OP's purs numbers variety
There should have been a third choice....
"SFC2: EAW and its highly dedicated player base."
And I dont mean to say that SFC3 players arent dedicated.....just that the players who still play SFC2 are the cream of the crop....and that is a major factor in the decision to continue play it.
There ARE more to these games than ships and numbers.
Let me put it this way......During Attack of the Kitties...I didnt have to wonder if my opponent would Alt-f4 out of the game if the battle turned against them...or if they would warp off the map when a shield turned red.....as a matter of fact.....almost EVERY battle was a pure fight...and usually to the death(mine;))
Quote:
Some would say to that, "why not include the Cardassians and Dominion for more races then ?" - the more cynical would reply "so what's left for the stand-alone (ahem) expansion then ?"
As to the "better game", SFC 2 without a doubt. I suspect much support for SFC3 comes from those with the lower post counts (i.e who never actually played SFC 2). That said though, having had SFC3 a short while now, I'm glad it's different, and not a straight TNG port of SFC2. It's feel , skills and tactics are very different, it is nice to play in the TNG universe for a change, and this way there are two games I will be playing, not just the one.
Quote:
The reason SFC2 failed here was due to the fact that only a handful of ships were ever used (compared to the number of variants available). This problem was at its worst in D2 play, where you had Feds actually preferring the lowly missle over their supposed favorite the photon torpedo. When all you see form your opponent is drone boats, what does that say about a game's alleged variety of tactics? In the most recent months of D2, most encounters were down to using the same handful of proven tactics, as dictated by the uber-weapon of that game, the heavy fast missle. One word: boring.
Quote:
IMHO, we won't see a stand-alone 'expansion' for SFC3, due to the fact that Taldren tried that with the ill-fated Orion Pirates. Orion Pirates, from what I've heard (I was one of the vast majority who didn't buy it), was just too similar to SFC2 for the price that was initially charged for it ($30-$50 IIRC), despite the variety of new things that were included with it.
Again IMHO, Taldren will make an expansion for SFC3 that will work with the current game. And if they price it right, it will be in the $15-$20 range.
Quote:
I would beg to differ with you a bit. Nearly all regular Feds dislike flying drone boats. AOTK was an exception, in that we were kind of forced into them just to keep pace with the Coalition. Given our drothers, we'd fly photon chuckers every day of the week and twice on Sunday. But I do agree that a lot of the ships in the EAW inventory collect dust...
Quote:
I do not think that this is a reason to say SFC2 was worse than SFC3 though. I still prefer SFC2 and I want my GAW.
Quote:
Hey Tulmahk, Nice to see another Inland Empire player.
Quote:
It's activisions fault All of this is activisions fault. They came upon Taldren after purchasing all the gaming licenses and said "You are going to make this based on your previous hits and remove some features to make it more 'Action.' With that done, release it. Now we will control it, thank you and GET OUT." Thats basically my theory.
Quote:
No disrespect intended, FatherTed, but "standard issue" is the starting point, not the ending point. Even GI's of WWII "customized" their equipment -- welding plows onto tanks to take down hedgerows, as an example.
We will soon see the "average" soldier be able to quickly adapt his/her equipment to a variety of tactical situations, given lightweight alloys, increased use of electronics, and good old fashion human ingenuity.
It shouldn't be any different in the simulated 24th century. Loadouts add interest and a strategic element.
Quote:
The customization thing is what bugs me about SFC3. When you're in the Army, you are issued an M16. The caliber is 5.56mm. You cannot customize it to 7.62mm. Nor can you add a rear torpedo tube to your 688 SSN. Likewise, rear-firing Sidewinders are out for the F-15. In any regular military, you are given standard issue equipment, and you use it. Customization should be limited to Orions, who scavenge weapons where they can get them. Part of the fun of EAW is making do with a ship that's not everything you want it to be.
Quote:
The customization thing is what bugs me about SFC3. When you're in the Army, you are issued an M16. The caliber is 5.56mm. You cannot customize it to 7.62mm. Nor can you add a rear torpedo tube to your 688 SSN. Likewise, rear-firing Sidewinders are out for the F-15. In any regular military, you are given standard issue equipment, and you use it. Customization should be limited to Orions, who scavenge weapons where they can get them. Part of the fun of EAW is making do with a ship that's not everything you want it to be.
Quote:
Okay okay people. First off, this is a video game that is about 'Starfleet'; any argument that says this imaginary space fleet should mirror our modern day or any previous military is kind of pointless.
Quote:
let the teenagers get bored and leave
Quote:
Trek, and specifically SFB, creates a universe with its own rules, limitations, and methods of play. So one could argue, that based on those rules, a given situation might or might not be "Realistic".
With all the material out there (Stories, models, hell ive seen spock underwear) there is plenty to create a viable universe, all based on human exploits in the future. This is where the "Non-realistic" arguement fails. You see we understand it isn't real, but just because its imagined dosen't mean there aren't rules that govern our little fantasy universe. Who has fun in a universe that changes constantly with no real physics? If your a fan of Allice in Wonderland perhaps. For the rest of us we enjoy this universe because, in many ways, it is plausable.
So any arguements made on the basis of realism are made based not on real life, but on our little universe we've created here.
Quote:
First of all I like SFC3, and love SFC2
(however I still hate it when the last Klingon or Lyran Planet is guarded by 9 DNs and all freighter fleets are protected by 2 BBs even though the evil empires only each control one planet and no additional space GRRR)
I do prefer the SFC3 ships varient structure BUT
I would like to see more hulls
at least 2 more races
eras (early middle late)
some real racial flavor beyond cloaks
and some REAL variety in weapons beyond plasmas
When all is said and done SFC3 COULD have more variety
BUT
SFC2 does have more for now.