Dynaverse.net
Taldrenites => Starfleet Command Mods => Topic started by: I_Mudd on October 26, 2003, 04:09:00 am
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Is there any way to assign a custom texture to a dummy.mod, such as the Organian ship, suns, plasma and photon projectiles, damsge sparks, and the Doomsday Machines maw?
Before anyone says its hard coded into the game, there was a model done quite a ways back called "the juggernaut" that utilized an animated texture, similar to the Doomsday Machines maw.
I've been wracking my brain on how to get cetain effects into the game, such as a space ameoba, First Federation buoys, Tholian webs, and Ionic weapons. It would seem that the only satisfactory way to get any of these things to work would be withanimated textures assigned to dummy.mods. for that matter, we could have animated bussard collectors and blinking running lights on ships, as well.
Where there is a will, there may be a way. Any ideas, anyone? Taldren?
I_Mudd.
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Yeah, how do I get a really cool Doomsday Machine in SFC3? Inquiring minds want to know
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The SFC3 version of the Doomsday Machine is a WIP..
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I_Mudd, any idea where one can find the Juggernaut? Still haven't found it yet..
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The only place I ever found it was ghost's fleetdock 13.
I_Mudd.
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Got it, thanks..
Will add it into my game and try looking at what it does ingame. That might give me some ideas on how it works..
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am I missing something? I added the juggernaught and it didn't seem to do anything out of the ordinary. It contains a i.mod version of the model, but I don't think it was really doing anything. I added it instead of the FBB in game. Hmmm. I'd love to see animations work even on a limited basis.
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Hmmm. I'd love to see animations work even on a limited basis.
So would I. The obvious Fed warp nacelles doing their thing.. or maybe the light track on ISC ships pulling off a Vegas light show. Something like that.