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Taldrenites => General Starfleet Command Forum => Topic started by: Chris Jones on February 12, 2003, 11:55:44 am

Title: Mixing of race tech, mods, and the patch.. Question for Taldren.
Post by: Chris Jones on February 12, 2003, 11:55:44 am
Question for Taldren:


I am wondering if there'll be a work-around with a gf file that will allow race tech mixing with the new patch. I re-call on the old forums a post saying yes to that but could you please confirm and thanks!

Gosh I hope so.

I know it is all about game balancing to stop cheating for fleets and things, but there are plenty of people that like a cloaked Defiant and Ion Cannons for the Federation, etc.. for personal use.

Thanks for your reply.


Chris  
Title: Re: Mixing of race tech, mods, and the patch.. Question for Taldren.
Post by: Chris Jones on February 12, 2003, 08:32:46 pm
Found it on the old forums!


Marc Hertogh
Taldren
Posts: 183
Registered: Mar 2000
  posted 11-26-2002 06:04 PM                
--------------------------------------------------------------------------------
It is a bit more complcated than that. Not much more but a bit more.
We can't use the sfc.ini because it is not checked for cheating. To make it work well with D3 a .gf is the best way. Allowing a user to turn it on and off after loading means it is much more susceptible to hacking. So as it stands now it will be a GF and not in the UI. I'm sure a better scheme can be devised, but given our current constraints, this is the best option for the patch.

 
Is this still correct?


Here's the whole thread..

http://208.57.228.3/ubb/Forum1/HTML/020077.html

 
Title: READ CHRIS READ, lol
Post by: Chris Jones on February 13, 2003, 04:46:23 am
Well I answered my own question..



001) ItemRules.gf can be modified to allow mixing of tech for mods and holds the default ships for skirmish games.



YES YES YES YES YES!!!  
Title: Mixing of race tech, mods, and the patch.. Question for Taldren.
Post by: Chris Jones on February 12, 2003, 11:55:44 am
Question for Taldren:


I am wondering if there'll be a work-around with a gf file that will allow race tech mixing with the new patch. I re-call on the old forums a post saying yes to that but could you please confirm and thanks!

Gosh I hope so.

I know it is all about game balancing to stop cheating for fleets and things, but there are plenty of people that like a cloaked Defiant and Ion Cannons for the Federation, etc.. for personal use.

Thanks for your reply.


Chris  
Title: Re: Mixing of race tech, mods, and the patch.. Question for Taldren.
Post by: Chris Jones on February 12, 2003, 08:32:46 pm
Found it on the old forums!


Marc Hertogh
Taldren
Posts: 183
Registered: Mar 2000
  posted 11-26-2002 06:04 PM                
--------------------------------------------------------------------------------
It is a bit more complcated than that. Not much more but a bit more.
We can't use the sfc.ini because it is not checked for cheating. To make it work well with D3 a .gf is the best way. Allowing a user to turn it on and off after loading means it is much more susceptible to hacking. So as it stands now it will be a GF and not in the UI. I'm sure a better scheme can be devised, but given our current constraints, this is the best option for the patch.

 
Is this still correct?


Here's the whole thread..

http://208.57.228.3/ubb/Forum1/HTML/020077.html

 
Title: READ CHRIS READ, lol
Post by: Chris Jones on February 13, 2003, 04:46:23 am
Well I answered my own question..



001) ItemRules.gf can be modified to allow mixing of tech for mods and holds the default ships for skirmish games.



YES YES YES YES YES!!!