Dynaverse.net
Taldrenites => General Starfleet Command Forum => Topic started by: DarkMaster on February 13, 2003, 12:07:43 pm
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JUST KIDDING :-)
Seriously though, what we know about the game looks really interesting.
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Thanks! ;-)
Good times,
-Erik
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Although there are things in SFC3 that need a patch, it was MUCH (MUCH!) more stable than any of the other Starfleet Command games right out of the box.
I had pegged Taldren as a producer of buggy stuff, but they have redeemed themselves with the last game.
Hmmm. What (Activision) changed between SFC:OP and SFC:III?
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Quote:
Although there are things in SFC3 that need a patch, it was MUCH (MUCH!) more stable than any of the other Starfleet Command games right out of the box.
I had pegged Taldren as a producer of buggy stuff, but they have redeemed themselves with the last game.
Hmmm. What (Activision) changed between SFC:OP and SFC:III?
Apparently, you are not much of a Dynaverse player, otherwise this comment logicaly would not have been made. When it takes upwards of 3 minutes to move one hex on the dynaverse map, (for EVERYONE, not just ME) something is seriously WRONG.
Personally, I have less actual "hard crashes/CTD's" in OP than I do in SFC3, tho admitedly there are more gameplay bugs in OP. However, some of the OP bugs have migrated to SFC3, such as "The Hand of Bethke", etc.
Have a nice day! 
-
Quote:
Quote:
Although there are things in SFC3 that need a patch, it was MUCH (MUCH!) more stable than any of the other Starfleet Command games right out of the box.
I had pegged Taldren as a producer of buggy stuff, but they have redeemed themselves with the last game.
Hmmm. What (Activision) changed between SFC:OP and SFC:III?
Apparently, you are not much of a Dynaverse player, otherwise this comment logicaly would not have been made. When it takes upwards of 3 minutes to move one hex on the dynaverse map, (for EVERYONE, not just ME) something is seriously WRONG.
That has more to do with the admins choosen settings and server hardware configuration/connection than any actualy bug in the game.
Quote:
Personally, I have less actual "hard crashes/CTD's" in OP than I do in SFC3, tho admitedly there are more gameplay bugs in OP. However, some of the OP bugs have migrated to SFC3, such as "The Hand of Bethke", etc.
Have a nice day! 
Best,
Jerry
-
JUST KIDDING :-)
Seriously though, what we know about the game looks really interesting.
-
Thanks! ;-)
Good times,
-Erik
-
Although there are things in SFC3 that need a patch, it was MUCH (MUCH!) more stable than any of the other Starfleet Command games right out of the box.
I had pegged Taldren as a producer of buggy stuff, but they have redeemed themselves with the last game.
Hmmm. What (Activision) changed between SFC:OP and SFC:III?
-
Quote:
Although there are things in SFC3 that need a patch, it was MUCH (MUCH!) more stable than any of the other Starfleet Command games right out of the box.
I had pegged Taldren as a producer of buggy stuff, but they have redeemed themselves with the last game.
Hmmm. What (Activision) changed between SFC:OP and SFC:III?
Apparently, you are not much of a Dynaverse player, otherwise this comment logicaly would not have been made. When it takes upwards of 3 minutes to move one hex on the dynaverse map, (for EVERYONE, not just ME) something is seriously WRONG.
Personally, I have less actual "hard crashes/CTD's" in OP than I do in SFC3, tho admitedly there are more gameplay bugs in OP. However, some of the OP bugs have migrated to SFC3, such as "The Hand of Bethke", etc.
Have a nice day! 
-
Quote:
Quote:
Although there are things in SFC3 that need a patch, it was MUCH (MUCH!) more stable than any of the other Starfleet Command games right out of the box.
I had pegged Taldren as a producer of buggy stuff, but they have redeemed themselves with the last game.
Hmmm. What (Activision) changed between SFC:OP and SFC:III?
Apparently, you are not much of a Dynaverse player, otherwise this comment logicaly would not have been made. When it takes upwards of 3 minutes to move one hex on the dynaverse map, (for EVERYONE, not just ME) something is seriously WRONG.
That has more to do with the admins choosen settings and server hardware configuration/connection than any actualy bug in the game.
Quote:
Personally, I have less actual "hard crashes/CTD's" in OP than I do in SFC3, tho admitedly there are more gameplay bugs in OP. However, some of the OP bugs have migrated to SFC3, such as "The Hand of Bethke", etc.
Have a nice day! 
Best,
Jerry