Dynaverse.net
Taldrenites => General Starfleet Command Forum => Topic started by: Freelancer on November 12, 2003, 10:18:42 am
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How on earth am I supposed to capture a hex in conquest mode? I've tried assaulting a neutral planet five times (no change), I've destroyed a bunch of enemy starbases and killed off some of their fleets (hexes still won't change). Since the beggining of the campaign, all hexes have remained the same (the stardate didn't freeze though).
Can someone explain the following paragraph to me so a n00b would understand it?
"Battles need to take place in enemy held or neutral territory in order to capture the hex for your side. Each successful battle with an enemy in the hex decreases or increases the victory points in a hex (depending on the victor)". - OK so how many times do I need to assault a neutral planet? A person tends to think that 5 times should do it? 
"When the points pass the defense value of the hex it goes neutral."- where can I see this value? "At that point, the process continues to change it to the control of the winning race. Once you have control of a hex, your empire recieves it's economy bonuses."
Thanks for your feedback 
- Freelancer
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You forgot to specify which game and what version.
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Quote:
You forgot to specify which game and what version.
And generally that info is obtained by right clicking on the hex in question. Some hexes have rather high Defense Values so it does take some effort to capture them.
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Doh, silly me. SFC3, 1.01 beta #2 build 500.
Can someone explain the effect of defense and impedance values?
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The higher the impedence in a hex the slower you move through it.
To turn or "flip" a hex you must complete missions or kill ais on a specific hex till its defence value reaches 0. It will then turn a grey colour do one more mission and it should then change colour to the colour of you race (blue if you are feds for example).
So if a hax had a defence of 20, i believe you would have to do 20 missions to get it down to a defence value of 0 and then one more to turn it over to you.
(i think hexes may go neutral at a defence value of 1 i cant quite remember but i think im giving you the general picture).
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OK, I've finally figured this out. Thanks for explaining it to me. I've managed to capture a few hexes. I've got one more question: I've captured a hex with a planet in it, but the planet is still neutral, while the hex is mine. Is this normal?
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The colour of the planet icon doesn't refresh until you login again. It is yours though, and it is normal.
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Umm what do you mean by login? I am playing singleplayer conquest, not online D3...
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Same thing, just quit SFC3 and when you start up again the planet should be your color.
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How on earth am I supposed to capture a hex in conquest mode? I've tried assaulting a neutral planet five times (no change), I've destroyed a bunch of enemy starbases and killed off some of their fleets (hexes still won't change). Since the beggining of the campaign, all hexes have remained the same (the stardate didn't freeze though).
Can someone explain the following paragraph to me so a n00b would understand it?
"Battles need to take place in enemy held or neutral territory in order to capture the hex for your side. Each successful battle with an enemy in the hex decreases or increases the victory points in a hex (depending on the victor)". - OK so how many times do I need to assault a neutral planet? A person tends to think that 5 times should do it? 
"When the points pass the defense value of the hex it goes neutral."- where can I see this value? "At that point, the process continues to change it to the control of the winning race. Once you have control of a hex, your empire recieves it's economy bonuses."
Thanks for your feedback 
- Freelancer
-
You forgot to specify which game and what version.
-
Quote:
You forgot to specify which game and what version.
And generally that info is obtained by right clicking on the hex in question. Some hexes have rather high Defense Values so it does take some effort to capture them.
-
Doh, silly me. SFC3, 1.01 beta #2 build 500.
Can someone explain the effect of defense and impedance values?
-
The higher the impedence in a hex the slower you move through it.
To turn or "flip" a hex you must complete missions or kill ais on a specific hex till its defence value reaches 0. It will then turn a grey colour do one more mission and it should then change colour to the colour of you race (blue if you are feds for example).
So if a hax had a defence of 20, i believe you would have to do 20 missions to get it down to a defence value of 0 and then one more to turn it over to you.
(i think hexes may go neutral at a defence value of 1 i cant quite remember but i think im giving you the general picture).
-
OK, I've finally figured this out. Thanks for explaining it to me. I've managed to capture a few hexes. I've got one more question: I've captured a hex with a planet in it, but the planet is still neutral, while the hex is mine. Is this normal?
-
The colour of the planet icon doesn't refresh until you login again. It is yours though, and it is normal.
-
Umm what do you mean by login? I am playing singleplayer conquest, not online D3...
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Same thing, just quit SFC3 and when you start up again the planet should be your color.