Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: kosh2000 on January 02, 2004, 01:04:09 pm
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Ok there use to be a guide long ago on how to do this any help thanks
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Ya, I would like to know too. I think I remember something about this aswell, but have no clue where too find it. I would love to add Breakmodels to may models, but I have a feeling Milkshape probably can't do this.
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i have max so i just need to find that guide or have some one help me
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Talkin' about the video tutorial? I think I have it around here somewhere. It might also be on a Chris Jones site, I think that's where I got it the first time.
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Here you have some tutorials. Including "How to Make a Break Model Video
by Joker"
http://www.nightsoftware.com/compictures/pataflafla/resources.htm
Hope this helps,
Mariano
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first milkshape will not suport a break model, too complex, so you need 3d max studio 5 for that, (i can't use it untill i have a 128mb video card, more ram and a biger HD)
i have around 10 models all kitbash that need break models and the texture for the name and number for each class i have made, so is there anyone who can make them, i didn't try them all in the game cause i got problem with ship edit and my com.
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well thanks for the help i now can make break models i have max so it works very well .Any one have some more b5 ships
Now how do you add hard points
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so you need 3d max studio 5 for that, (i can't use it untill i have a 128mb video card, more ram and a biger HD)
Not true...I use MAX5 on my puter, an EMachines 1.3 Ghz Celeron w/ 256mb shared RAM and built in video. Works fine for all SFC related modeling...only slows down when a high (10,000+ polies) poly model is opened, or when trying to render a complicated scene. But, it would be nice to have more; tax refund time.
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Just shread the ship into a pieces in MAX (by selecting for example parts or vertexes) and then your plugin system will ask you what to do after exporting altered model into *.mod file
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Well, this is all interesting too learn how too make Breakmodels, but since I only work with Milkshape could someone here help make some Break models of the models I have already bult? I've only made 4 so far, but it would be kinda neat too see them blow up. Any 3DMax developers want too help me out?
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first milkshape will not suport a break model, too complex, so you need 3d max studio 5 for that, (i can't use it untill i have a 128mb video card, more ram and a biger HD)
i have around 10 models all kitbash that need break models and the texture for the name and number for each class i have made, so is there anyone who can make them, i didn't try them all in the game cause i got problem with ship edit and my com.
I use it on my laptop which has 8 MB Video Ram, and that's shared memory.
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well my video card is part of the mother board, anyway i also need someone the do break model and do the hardpoint for my mod, with milkshape i can't do it
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Well, this is all interesting too learn how too make Breakmodels, but since I only work with Milkshape could someone here help make some Break models of the models I have already bult? I've only made 4 so far, but it would be kinda neat too see them blow up. Any 3DMax developers want too help me out?
can you show me pics of your mod?, i will send pics of mine too
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Keep in mind that video was made a couple of years ago. The break mods pretty crappy, but they work for all versions of SFC. I never did test this method in SFC 3 though, I have since then learned how to make break mods like the pros do & have abandoned this method.
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Keep in mind that video was made a couple of years ago. The break mods pretty crappy, but they work for all versions of SFC. I never did test this method in SFC 3 though, I have since then learned how to make break mods like the pros do & have abandoned this method.
and how do the pros do 'em?
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and how do the pros do 'em?
Well, with this method, all your doing is cutting up the model & naming each peice, thats it.
The peices are not closed, and don't have a any "inside" damage textures.
Now I don't now if I make'em like the pros do for sure, but they look alot better.
each peice is closed & has inner an damage texture.
For an example, goto my site at Frost Works & download the "USS Missouri" & 1 of the older ships "USS Montana"
Import each break mod into Max & you'll see what I meen. 
This method is ALOT more time consumming , but the results look much better
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Keep in mind that video was made a couple of years ago. The break mods pretty crappy, but they work for all versions of SFC. I never did test this method in SFC 3 though, I have since then learned how to make break mods like the pros do & have abandoned this method.
It is still a good tutorial for beginners. It helped me a LOT.
I´m now trying to separate the parts with booleans, so as to have "closed" parts.
Thanks,
Mariano
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I haven't been able to do a break-mod with milkshape but it definately does hardpoints if you get the TNG plug-in.
Has anybody figured out break mods for milkshape?
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i try to do a kithbash with break model but milkshape crash when i try, if its too complex it crash to, for break model u need 3d max studio 5.
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Heck, I don't even know how too make Hardpoints with Milkshape!!!
I didn't even know that was possible.
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well i know that with milkshape it show the hardpoin (the blue sphere) but i don't know how to move them, make new or delete them, could be fun if someone tell me how to, wont be able to use them cause i got problem with shipedit and untill i can clean my main hd i can't add new ship