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Taldrenites => Starfleet Command Models => Topic started by: kosh2000 on January 02, 2004, 01:04:09 pm

Title: BREAK MODELS ?
Post by: kosh2000 on January 02, 2004, 01:04:09 pm
Ok there use to be a guide long ago on how to do this any help thanks
Title: Re: BREAK MODELS ?
Post by: Magnum357 on January 02, 2004, 01:36:19 pm
Ya, I would like to know too.  I think I remember something about this aswell, but have no clue where too find it.  I would love to add Breakmodels to may models, but I have a feeling Milkshape probably can't do this.  
Title: Re: BREAK MODELS ?
Post by: kosh2000 on January 02, 2004, 03:48:37 pm
i have max so i just need to find that guide or have some one help me  
Title: Re: BREAK MODELS ?
Post by: EmeraldEdge on January 02, 2004, 04:10:44 pm
Talkin' about the video tutorial?  I think I have it around here somewhere.  It might also be on a Chris Jones site, I think that's where I got it the first time.
Title: Re: BREAK MODELS ?
Post by: MarianoDT on January 03, 2004, 12:17:46 pm
Here you have some tutorials. Including "How to Make a Break Model   Video
by Joker"

http://www.nightsoftware.com/compictures/pataflafla/resources.htm


Hope this helps,

Mariano
   
Title: Re: BREAK MODELS ?
Post by: DonKarnage on January 03, 2004, 10:49:36 pm
first milkshape will not suport a break model, too complex, so you need 3d max studio 5 for that, (i can't use it untill i have a 128mb video card, more ram and a biger HD)

 i have around 10 models all kitbash that need break models and the texture for the name and number for each class i have made, so is there anyone who can make them, i didn't try them all in the game cause i got problem with ship edit and my com.
Title: Re: BREAK MODELS ?
Post by: kosh2000 on January 04, 2004, 12:16:09 am
well thanks for the help i now can make break models i have max so it works very well .Any one have some more b5 ships Now how do you add hard points
Title: Re: BREAK MODELS ?
Post by: sandman69247 on January 04, 2004, 01:22:57 am
Quote:

 so you need 3d max studio 5 for that, (i can't use it untill i have a 128mb video card, more ram and a biger HD)  




Not true...I use MAX5 on my puter, an EMachines 1.3 Ghz Celeron w/ 256mb shared RAM and built in video. Works fine for all SFC related modeling...only slows down when a high (10,000+ polies) poly model is opened, or when trying to render a complicated scene. But, it would be nice to have more; tax refund time.  
Title: Re: BREAK MODELS ?
Post by: jimkirk on January 04, 2004, 12:02:19 pm
Just shread the ship into a pieces in MAX (by selecting for example parts or vertexes) and then your plugin system will ask you what to do after exporting altered model into *.mod file  
Title: Re: BREAK MODELS ?
Post by: Magnum357 on January 04, 2004, 04:40:53 pm
Well, this is all interesting too learn how too make Breakmodels, but since I only work with Milkshape could someone here help make some Break models of the models I have already bult?  I've only made 4 so far, but it would be kinda neat too see them blow up.  Any 3DMax developers want too help me out?
Title: Re: BREAK MODELS ?
Post by: FireSoul on January 04, 2004, 05:26:50 pm
Quote:

first milkshape will not suport a break model, too complex, so you need 3d max studio 5 for that, (i can't use it untill i have a 128mb video card, more ram and a biger HD)

 i have around 10 models all kitbash that need break models and the texture for the name and number for each class i have made, so is there anyone who can make them, i didn't try them all in the game cause i got problem with ship edit and my com.  




I use it on my laptop which has 8 MB Video Ram, and that's shared memory.
Title: Re: BREAK MODELS ?
Post by: DonKarnage on January 04, 2004, 06:39:39 pm
well my video card is part of the mother board, anyway i also need someone the do break model and do the hardpoint for my mod, with milkshape i can't do it
Title: Re: BREAK MODELS ?
Post by: DonKarnage on January 04, 2004, 06:40:52 pm
Quote:

Well, this is all interesting too learn how too make Breakmodels, but since I only work with Milkshape could someone here help make some Break models of the models I have already bult?  I've only made 4 so far, but it would be kinda neat too see them blow up.  Any 3DMax developers want too help me out?  






can you show me pics of your mod?, i will send pics of mine too
Title: Re: BREAK MODELS ?
Post by: J-O-K-E-R on January 04, 2004, 09:22:28 pm
Keep in mind that video was made a couple of years ago. The break mods pretty crappy, but they work for all versions of SFC. I never did test this method in SFC 3 though, I have since then learned how to make break mods like the pros do & have abandoned this method.

 
Title: Re: BREAK MODELS ?
Post by: FireSoul on January 04, 2004, 09:54:39 pm
Quote:

Keep in mind that video was made a couple of years ago. The break mods pretty crappy, but they work for all versions of SFC. I never did test this method in SFC 3 though, I have since then learned how to make break mods like the pros do & have abandoned this method.

   




and how do the pros do 'em?
Title: Re: BREAK MODELS ?
Post by: J-O-K-E-R on January 04, 2004, 10:16:07 pm
Quote:

and how do the pros do 'em?




Well, with this method, all your doing is cutting up the model & naming each peice, thats it.
The peices are not closed, and don't have a any "inside" damage textures.

Now I don't now if I make'em like the pros do for sure, but they look alot better.
each peice is closed & has inner an damage texture.

For an example, goto my site at Frost Works & download the "USS Missouri" & 1 of the older ships "USS Montana"

Import each break mod into Max & you'll see what I meen.    

This method is ALOT more time consumming , but the results look much better    
Title: Re: BREAK MODELS ?
Post by: MarianoDT on January 05, 2004, 12:28:25 pm
Quote:

Keep in mind that video was made a couple of years ago. The break mods pretty crappy, but they work for all versions of SFC. I never did test this method in SFC 3 though, I have since then learned how to make break mods like the pros do & have abandoned this method.

   




It is still a good tutorial for beginners. It helped me a LOT.
I´m now trying to separate the parts with booleans, so as to have "closed" parts.

Thanks,

Mariano
 
Title: Re: BREAK MODELS ?
Post by: Qob'nuH on January 05, 2004, 09:41:23 pm
I haven't been able to do a break-mod with milkshape but it definately does hardpoints if you get the TNG plug-in.
Has anybody figured out break mods for milkshape?  
Title: Re: BREAK MODELS ?
Post by: DonKarnage on January 06, 2004, 09:07:26 am
i try to do a kithbash with break model but milkshape crash when i try, if its too complex it crash to, for break model u need 3d max studio 5.
Title: Re: BREAK MODELS ?
Post by: Magnum357 on January 06, 2004, 08:14:51 pm
Heck, I don't even know how too make Hardpoints with Milkshape!!!    I didn't even know that was possible.
Title: Re: BREAK MODELS ?
Post by: DonKarnage on January 06, 2004, 10:27:33 pm
well i know that with milkshape it show the hardpoin (the blue sphere) but i don't know how to move them, make new or delete them, could be fun if someone tell me how to, wont be able to use them cause i got problem with shipedit and untill i can clean my main hd i can't add new ship