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Taldrenites => General Starfleet Command Forum => Topic started by: nx_adam_1701 on January 14, 2004, 01:32:06 am

Title: Disabling Wild Weasel
Post by: nx_adam_1701 on January 14, 2004, 01:32:06 am
Is there anyway to disable the WW, I know its sounds coo koo, but Im TNG guy and my game is as well, keep in my mind im talking about SFC2OP, anyways I would like for the Plasma torpedos to hit once in a while and I like shuttles in the game as well, but WW make it difficult for the Romies, and it sucks when I use my quantum torpedo or plasmaX and someone blocks it out with a WW

thx

adam out
Title: Re: Disabling Wild Weasel
Post by: Cleaven on January 14, 2004, 05:09:33 am
I thought it was getting the AI to weasel that was the key to a guarenteed hit with a full load of plasma, because they can't outrun plasma after an emergency decel.  
Title: Re: Disabling Wild Weasel
Post by: TalonClaw on January 14, 2004, 09:23:09 am
Use your pseudo plasmas to trick him into using a WW.  Then once he is stopped dead in space and the WW has deactivated, unload on him.  You can also use your tractor on him.  He can not WW while tractored.

I have also noticed that if you fire only one plasma at a time most of the time the AI will not WW and will take the hit.  The AI is pretty dumb.  Use that to your advantage.
 
Title: Re: Disabling Wild Weasel
Post by: Maxillius on January 14, 2004, 09:58:21 am
Unless you have R's.  40 points of incoming damage is the trigger.
Title: Re: Disabling Wild Weasel
Post by: TalonClaw on January 14, 2004, 02:38:03 pm
Quote:

Unless you have R's.  40 points of incoming damage is the trigger.  




In the case you could use your tractor.
Title: Re: Disabling Wild Weasel
Post by: DH123 on January 14, 2004, 03:29:55 pm
yes, edit the shiplist so the ships have no shuttles.  
Title: Re: Disabling Wild Weasel
Post by: Strafer on January 14, 2004, 04:05:22 pm
Or lower the AI level so it's not Admiral.
Title: Disabling Wild Weasel
Post by: nx_adam_1701 on January 14, 2004, 01:32:06 am
Is there anyway to disable the WW, I know its sounds coo koo, but Im TNG guy and my game is as well, keep in my mind im talking about SFC2OP, anyways I would like for the Plasma torpedos to hit once in a while and I like shuttles in the game as well, but WW make it difficult for the Romies, and it sucks when I use my quantum torpedo or plasmaX and someone blocks it out with a WW

thx

adam out
Title: Re: Disabling Wild Weasel
Post by: Cleaven on January 14, 2004, 05:09:33 am
I thought it was getting the AI to weasel that was the key to a guarenteed hit with a full load of plasma, because they can't outrun plasma after an emergency decel.  
Title: Re: Disabling Wild Weasel
Post by: TalonClaw on January 14, 2004, 09:23:09 am
Use your pseudo plasmas to trick him into using a WW.  Then once he is stopped dead in space and the WW has deactivated, unload on him.  You can also use your tractor on him.  He can not WW while tractored.

I have also noticed that if you fire only one plasma at a time most of the time the AI will not WW and will take the hit.  The AI is pretty dumb.  Use that to your advantage.
 
Title: Re: Disabling Wild Weasel
Post by: Maxillius on January 14, 2004, 09:58:21 am
Unless you have R's.  40 points of incoming damage is the trigger.
Title: Re: Disabling Wild Weasel
Post by: TalonClaw on January 14, 2004, 02:38:03 pm
Quote:

Unless you have R's.  40 points of incoming damage is the trigger.  




In the case you could use your tractor.
Title: Re: Disabling Wild Weasel
Post by: DH123 on January 14, 2004, 03:29:55 pm
yes, edit the shiplist so the ships have no shuttles.  
Title: Re: Disabling Wild Weasel
Post by: Strafer on January 14, 2004, 04:05:22 pm
Or lower the AI level so it's not Admiral.