-
Code:
protected override void Dispose( bool disposing )
{
if( BillGates==GodCode )
{
if (DisposedEnemies != null)
{
Enemies.Dispose();
}
}
base.Dispose( disposing );
}
-
Wow, I didn't know Gates was Haitian.

Stephen
-
Sadly a part of me has to wonder if that little bit of C++ code or something similar doesn't actually exist somewhere in the Win OS. :/
-
I'm still waiting for someone to post a list of the comments stripped out of the code.
-
Iterator bases = new Iterator("All Your Base");
while (bases.hasNextElement) {
bases.getNextElement().setAreBelongsTo("Us");
}
-
Code:
protected override void Dispose( bool disposing )
{
if( BillGates==GodCode )
{
if (DisposedEnemies != null)
{
Enemies.Dispose();
}
}
base.Dispose( disposing );
}
-
Wow, I didn't know Gates was Haitian.

Stephen
-
Sadly a part of me has to wonder if that little bit of C++ code or something similar doesn't actually exist somewhere in the Win OS. :/
-
I'm still waiting for someone to post a list of the comments stripped out of the code.
-
Iterator bases = new Iterator("All Your Base");
while (bases.hasNextElement) {
bases.getNextElement().setAreBelongsTo("Us");
}
-
Code:
protected override void Dispose( bool disposing )
{
if( BillGates==GodCode )
{
if (DisposedEnemies != null)
{
Enemies.Dispose();
}
}
base.Dispose( disposing );
}
-
Wow, I didn't know Gates was Haitian.

Stephen
-
Sadly a part of me has to wonder if that little bit of C++ code or something similar doesn't actually exist somewhere in the Win OS. :/
-
I'm still waiting for someone to post a list of the comments stripped out of the code.
-
Iterator bases = new Iterator("All Your Base");
while (bases.hasNextElement) {
bases.getNextElement().setAreBelongsTo("Us");
}