Dynaverse.net
Taldrenites => General Starfleet Command Forum => Topic started by: Kevlar2004 on March 27, 2004, 05:51:03 pm
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Does anyone know how I can increase my shield strength or make them last longer ?
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Well, I assume you are a newbie too SFC3 right? Here are some tips too help out your sheild problems.
-When designing your ships, always keep warp power higher then what you consume. This will give you a little extra power too deal with and can be used too overload weapons/Sheilds.
-Think about shutting down some of your weapon systems too compansate for power drain. For example, if you don't have enough power too run your Primary weapons, consider shutting down a few weapons too give more power too other weapons.
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Go into your energy panel and pull the slider to the right you can pull it untill it reaches the blue line.I would look in your manual it tells you how to do this.Magnum357 was thinking of SFC1.2and OP not no.3 there are no overloaded weapons SFC.3 .I hope this helps
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Oh yes there are overloads, and MM had it right on. Pull the slider to the red line and you overload your system. 150% damage for 200% power is maximum. I haven't noticed that the shields get any stronger, but ive noticed that they regenerate faster with more power diverted to them. Someone even went as far as creating a Macro program for switching between primary OLed, Heavy Oled, Shield OLed, and normal.
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Really Where?I never read in manual that this could be done I do not have any of Nanner Slugs Mods yes I meant the red line sorry for that misunderstanding.I never read anywhere where you can overload the weapons in no.3 do you care to
explian this to me?
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Allright, on the power bars there are two marks, one is red, and is always farther to the right, the other is blue. (maybe green i dont remember, its been a while since I bothered to pay attention to the power screen) if the blue power bar is to the left of the first mark, the system is underpowered, (I think i would prefer a digital display rather than a bar) below that threshold, 1% equals 1%. For Example, Primary Weapons set at 85% power would do 85% damage. Above that threshold, 1% equals .5%. For Example. Heavy Weapons set at 130% power would do 115% percent damage (hence they are slightly overloaded)
Shields are a mystery to me, if they are underpowered, the shields are underpowered appropriately, 85% power to shields mean sheilds will never recharge to above 85%. But I dont know about more power to shields, 200% power to shields doesn't appear to be 150% shield strength, but it does appear to recharge the shields faster. Perhaps one of the mod makers would know more about the shield functions that I do,
As for where it appears in the manual, im sure its listed under power management. But the exact page or the exact phrase, i couldn't tell you. Worthless things like the SFC3 Manual tend to get lost real fast around my apartment, as they dissapear into piles of papers...(the sooner we all go to PADDs for transfering documents back and forth the better) On the other hand, I have all the documentation for SFC, SFCII and OP within arms reach right now...so you know where my priorities are.
Now if i could just find my Starcraft CD...life would be good....
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It never said that in the tutorials and you can put more power to the shields just slide the bar all the way to the
right .I never read where you can overload the weapons in no.3 .Ok NannerSlug or Pestalence jump in here what is the answer please .Thank you.
-
It's true........ you can take or send power to weapons or shields. Or even to primary or just the heavy weapons.
Power management is very important in sfc3.
-
Quote:
It's true........ you can take or send power to weapons or shields. Or even to primary or just the heavy weapons.
Power management is very important in sfc3.
I am aware of that I want NannaerSlug or Pestalence to answer
this.
-
Hey Age, trust me, you can definitly Overload weapons in SFC3. why do you thinik people on GSA can literly blow you up in one pass with an Unmodded copy of SFC3. In unmodded SFC3, you can design your ships too have tons of extra power, which will overload your weapons if you have extra power availabe. Just click on the lighting bolt button when your in a game and you will see the bars that indicate how much power is allocated too Weapons/Systems. If power is above the first line, then it says you have a little more power availabe too overload. As for sheilds, I don't know for certain, but with my experience with playing SFC3 it seems that if you have less power available for sheilds (below Minimum Requirement) sheilds that are knocked out will remain knocked out until you can componsate for power too them again. For example, one time I was playing in a GAW scrimage game and my Centaur suffered major power loss. This caused significant power loss too much of my systems. I still had sheilds, but when the enemy attacked me, some of my sheilds went down (AFT and PORT sheilds specifically) and would not come back online. I still have my FORWARD and STARBOARD sheilds functional. When I compensated for the power loss too sheild systems, my AFT and PORT sheilds came back online. Again though, this is just observation deduction, we still have not had a clear response on how Sheilds work in SFC3. They are much different then the SFC/SFB sheild system.
Age, I highly recommend you get the GAW mode. Its far superior then unmodded SFC3.
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Quote:
Quote:
It's true........ you can take or send power to weapons or shields. Or even to primary or just the heavy weapons.
Power management is very important in sfc3.
I am aware of that I want NannaerSlug or Pestalence to answer
this.
Ok
in SFC 3.. overloading weapons
the slider bar for primary weapons and secondary weapons all the way to the right will increase weapon damage (overloading) to 1.5 times damage.. the blue line represents 1.0 times damage within optimum damage range (check weapon charts listed in the Dynaverse 3 forum near the top). setting the slider in between the blue and red lines will give you a overload level between 1.0 to 1.5 times damage depending on how much spare power your ship has and where you set the slider bar.
as for the shielding slider bar, this controlls regeneration rate, not overload or reinforcement power.. reinforcement power is when you click on one shiled facing in the control panel. when doing this the ship will take 33% power from each of the other 3 shields and apply it to the reinforced shield...
Hope that this answers your question
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Thanks Pestalence it certianly does.I didn't know you could overload the weapons in STC.3
-
Quote:
Quote:
It's true........ you can take or send power to weapons or shields. Or even to primary or just the heavy weapons.
Power management is very important in sfc3.
I am aware of that I want NannaerSlug or Pestalence to answer
this.
Hmmm guess I'm just chopped liver
-
Quote:
Hmmm guess I'm just chopped liver
Well obviously .
-
Does anyone know how I can increase my shield strength or make them last longer ?
-
Well, I assume you are a newbie too SFC3 right? Here are some tips too help out your sheild problems.
-When designing your ships, always keep warp power higher then what you consume. This will give you a little extra power too deal with and can be used too overload weapons/Sheilds.
-Think about shutting down some of your weapon systems too compansate for power drain. For example, if you don't have enough power too run your Primary weapons, consider shutting down a few weapons too give more power too other weapons.
-
Go into your energy panel and pull the slider to the right you can pull it untill it reaches the blue line.I would look in your manual it tells you how to do this.Magnum357 was thinking of SFC1.2and OP not no.3 there are no overloaded weapons SFC.3 .I hope this helps
-
Oh yes there are overloads, and MM had it right on. Pull the slider to the red line and you overload your system. 150% damage for 200% power is maximum. I haven't noticed that the shields get any stronger, but ive noticed that they regenerate faster with more power diverted to them. Someone even went as far as creating a Macro program for switching between primary OLed, Heavy Oled, Shield OLed, and normal.
-
Really Where?I never read in manual that this could be done I do not have any of Nanner Slugs Mods yes I meant the red line sorry for that misunderstanding.I never read anywhere where you can overload the weapons in no.3 do you care to
explian this to me?
-
Allright, on the power bars there are two marks, one is red, and is always farther to the right, the other is blue. (maybe green i dont remember, its been a while since I bothered to pay attention to the power screen) if the blue power bar is to the left of the first mark, the system is underpowered, (I think i would prefer a digital display rather than a bar) below that threshold, 1% equals 1%. For Example, Primary Weapons set at 85% power would do 85% damage. Above that threshold, 1% equals .5%. For Example. Heavy Weapons set at 130% power would do 115% percent damage (hence they are slightly overloaded)
Shields are a mystery to me, if they are underpowered, the shields are underpowered appropriately, 85% power to shields mean sheilds will never recharge to above 85%. But I dont know about more power to shields, 200% power to shields doesn't appear to be 150% shield strength, but it does appear to recharge the shields faster. Perhaps one of the mod makers would know more about the shield functions that I do,
As for where it appears in the manual, im sure its listed under power management. But the exact page or the exact phrase, i couldn't tell you. Worthless things like the SFC3 Manual tend to get lost real fast around my apartment, as they dissapear into piles of papers...(the sooner we all go to PADDs for transfering documents back and forth the better) On the other hand, I have all the documentation for SFC, SFCII and OP within arms reach right now...so you know where my priorities are.
Now if i could just find my Starcraft CD...life would be good....
-
It never said that in the tutorials and you can put more power to the shields just slide the bar all the way to the
right .I never read where you can overload the weapons in no.3 .Ok NannerSlug or Pestalence jump in here what is the answer please .Thank you.
-
It's true........ you can take or send power to weapons or shields. Or even to primary or just the heavy weapons.
Power management is very important in sfc3.
-
Quote:
It's true........ you can take or send power to weapons or shields. Or even to primary or just the heavy weapons.
Power management is very important in sfc3.
I am aware of that I want NannaerSlug or Pestalence to answer
this.
-
Hey Age, trust me, you can definitly Overload weapons in SFC3. why do you thinik people on GSA can literly blow you up in one pass with an Unmodded copy of SFC3. In unmodded SFC3, you can design your ships too have tons of extra power, which will overload your weapons if you have extra power availabe. Just click on the lighting bolt button when your in a game and you will see the bars that indicate how much power is allocated too Weapons/Systems. If power is above the first line, then it says you have a little more power availabe too overload. As for sheilds, I don't know for certain, but with my experience with playing SFC3 it seems that if you have less power available for sheilds (below Minimum Requirement) sheilds that are knocked out will remain knocked out until you can componsate for power too them again. For example, one time I was playing in a GAW scrimage game and my Centaur suffered major power loss. This caused significant power loss too much of my systems. I still had sheilds, but when the enemy attacked me, some of my sheilds went down (AFT and PORT sheilds specifically) and would not come back online. I still have my FORWARD and STARBOARD sheilds functional. When I compensated for the power loss too sheild systems, my AFT and PORT sheilds came back online. Again though, this is just observation deduction, we still have not had a clear response on how Sheilds work in SFC3. They are much different then the SFC/SFB sheild system.
Age, I highly recommend you get the GAW mode. Its far superior then unmodded SFC3.
-
Quote:
Quote:
It's true........ you can take or send power to weapons or shields. Or even to primary or just the heavy weapons.
Power management is very important in sfc3.
I am aware of that I want NannaerSlug or Pestalence to answer
this.
Ok
in SFC 3.. overloading weapons
the slider bar for primary weapons and secondary weapons all the way to the right will increase weapon damage (overloading) to 1.5 times damage.. the blue line represents 1.0 times damage within optimum damage range (check weapon charts listed in the Dynaverse 3 forum near the top). setting the slider in between the blue and red lines will give you a overload level between 1.0 to 1.5 times damage depending on how much spare power your ship has and where you set the slider bar.
as for the shielding slider bar, this controlls regeneration rate, not overload or reinforcement power.. reinforcement power is when you click on one shiled facing in the control panel. when doing this the ship will take 33% power from each of the other 3 shields and apply it to the reinforced shield...
Hope that this answers your question
-
Thanks Pestalence it certianly does.I didn't know you could overload the weapons in STC.3
-
Quote:
Quote:
It's true........ you can take or send power to weapons or shields. Or even to primary or just the heavy weapons.
Power management is very important in sfc3.
I am aware of that I want NannaerSlug or Pestalence to answer
this.
Hmmm guess I'm just chopped liver
-
Quote:
Hmmm guess I'm just chopped liver
Well obviously .