Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: Rogue NineCH on April 19, 2004, 02:25:37 am
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Been a long time since I lanched a couple of ships. First up I have the San Jose Class NCL, I have been working on this ship for a little and just finished her up this afternoon. Here are the pics and you can get her at my site. I completely redesigned my site, so if you can't access it, be patient.
Also on the break mod of the NCL, I noticed when I took the snapshot that both warp engines stayed together. I have corrected this problem. I kept the old snapshot since I have been working on this site for quite awhile and didn't want to correct it.
Rogue Shipyards
NOTE - For those of you who have already downloaded the San Jose here is the corrected Mod Files. Mod Files
For those of you who haven't downloaded this ship yet, this problem has been corrected and uploaded in a brand new zip file.
I made a variant, I turned the warp engines like the Chicago, the pic is below the other seven.
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Next up is the Riskadh Class, also called the D-10. This ship was done by The Vampire Lestat . TVL emailed this ship quite awhile ago, and I forgot all about it. I did some modifying to mesh. There are three versions the D-10, D-10K, and the D-10H. All three are included in one zip. Here are the pics and you can get it at my site
Rogue Shipyards
D-10

D-10K

D-10H

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Almost forgot, I also added the TOS Larson and Loknar to my site. Those ships needed an update desperately. Many thanks to Wolfsglen and Atheorhaven for their work on these models.
Larson TOS Destroyer

Loknar TOS Frigate
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Wonderful sir ! I love the new look of your site and thank you for the new ships as well.Outstanding work.

-MP
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cool models, great work i like especially the first fed and the normal D-10
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Thanks guys, The D-10 I can't take credit for, TVL did that one. All I did was clean up the mesh a little bit, take some snapshots and upload it. The other one I started playing around with after the momentum picked for the Chicago, a couple weeks ago. I have always wanted to name a ship after my hometown, and the NCL seemed like a perfect fit. OH and by the way, GO SHARKS!!!!!
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Great job man!!

Can't wait to play them and blow the crap out of them in game
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Yeah, I like the San Jose a LOT. Gonna get her. Gj on the others too.
Question... what changes were made to the standard D10? I see some variants but not talking about those.
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Thanks guys, The D-10 I can't take credit for, TVL did that one. All I did was clean up the mesh a little bit, take some snapshots and upload it. The other one I started playing around with after the momentum picked for the Chicago, a couple weeks ago. I have always wanted to name a ship after my hometown, and the NCL seemed like a perfect fit. OH and by the way, GO SHARKS!!!!!
Lo dudes, sorry you didn't like the second or third D10 as those are the ones I did, the first one is the stock by Atrahasis which Rogue cleaned up, the second has the boom from the C7 (extra space for marines in those flanges on the neck) while the third has the C7 boom, C7 wraparound disruptors, the command section from the C5 with twin torp launchers and a third nacelle from the C5, the idea for the third one was a wireframe image I saw on Atra's site of a ship roughly like this being compared with Atra's other Klingons form the time, the D5, D7, C7 and C5.
The San Jose looks pretty cool actually, though I'm not too keen on the SFB NCL it looks better in TMP form. I had an idea to make an NCL shaped ship from Lexington parts but there're no good pieces for the rear hull.
Hmm, name a ship after hometown, right - off to M6!
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You have a great website, rogue...
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Oooh!More greta stuff from Rogue! Nice to see your output again, sir!
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That's probably the best F-NCL of the current crop, as it shouldn't have the secondary hull like the F-NCA. I like it a whole lot.
The C5 command section and C7 boom look great on the D10, as well. I think that the extra angles added fit the delta shape of the rear hull.
Thanks for making these.
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Wow
what an update! I really likewhat you did with the D-10's!!
Great looking ships - I'm heading over to your site now!
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Just DL'ed and looked at the San Jose in the mod viewer. Good job, man. The textures are great.
One prob though (sorry
). There are some missing polies on the outside of the warp pylons where the nacelles attach.
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Glad everyone likes the ships. I didn't go into the background of the D-10 because I do that on my website.. Mind you, it's not canon info, but I think it's a believable explanation. About the missing polies, I'll fix that tonight after I get off work. What I'll do is fix the current zip, and then have just the mod files to be downloaded as well.
Well I gotta get to work, I'll see you guys later.
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Great stuff, man!! As you said, GO SHARKS!! And now the playoffs are started, GO LAKERS!!!
And if you are a Sacramento fan, DOWN WITH THE QUEENS!!!
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Man, that D10K is just hardcore!! Thanks to you & TVL!
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Man, that D10K is just hardcore!! Thanks to you & TVL! 
I never thought it would be so hard to ditch a name
- glad you liked the D10K though
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AWESOME WORK!!!!
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OH and by the way, GO SHARKS!!!!!
Damn man....I need to make a Tiberon-Class, USS San Jose

she'll be ready by the end of the week
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I am still looking for somebody to take a D-10B by Atrahasis and add just Atra's C-7 neck boom (keeping the D-10B head naturally) and TWO C-7 warp engines to it. The Version with Atra's C-5 head is the closest to what I want but its kind of overkill IMHO.
Thanks Rogue NineCH for posting these. BTW: I have already put these D-10B Variants in the FASA to SFC Collection I sent off to Chris Jones.
KF
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BTW Rogue, was surfin through your site and I noticed some stuff about 2 of my designs that I would like if you could change next time you update, the Cyrenaica is really too big and way too overgunned to be a destroyer, it's really an X-era NCA of sorts, but more importantly the Dalmazia should have the secondary hull as standard - the saucer-only version is the 'variant'.
When I designed it I had the secondary hull stripped out as nothing but storage space for phaser parts and torpedo ammunition (or alternately troop transport) so the ship could act as both a torpedo platform - given the poor maneouvrability and also as a resupply ship for a wartime fleet, in peace time the underside torpedo pod could be removed and the ship converted to a cargo ship to save costs. It's really not capable in either role you suggest on the site research facilities would be practically nil given all the equipement, engines and crew are housed in the saucer, only the deflector dishes are still in the sec hull which is full of cargo/troops/munitions and as a warship it is way too slow and heavy and probably handles like the QE2
If you could alter the description for me that'd be great, Sorry to bother you over it but I really envisioned this ship in a certain way - a final reuse of an aging Excalibur stretching the design to it's limits - it would by no means be very advanced compared to it's contemporaries - the Ambassador and other lost era ships.
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BTW Rogue, was surfin through your site and I noticed some stuff about 2 of my designs that I would like if you could change next time you update, the Cyrenaica is really too big and way too overgunned to be a destroyer, it's really an X-era NCA of sorts, but more importantly the Dalmazia should have the secondary hull as standard - the saucer-only version is the 'variant'.
When I designed it I had the secondary hull stripped out as nothing but storage space for phaser parts and torpedo ammunition (or alternately troop transport) so the ship could act as both a torpedo platform - given the poor maneouvrability and also as a resupply ship for a wartime fleet, in peace time the underside torpedo pod could be removed and the ship converted to a cargo ship to save costs. It's really not capable in either role you suggest on the site research facilities would be practically nil given all the equipement, engines and crew are housed in the saucer, only the deflector dishes are still in the sec hull which is full of cargo/troops/munitions and as a warship it is way too slow and heavy and probably handles like the QE2
If you could alter the description for me that'd be great, Sorry to bother you over it but I really envisioned this ship in a certain way - a final reuse of an aging Excalibur stretching the design to it's limits - it would by no means be very advanced compared to it's contemporaries - the Ambassador and other lost era ships.
Hey Marauth! I was reading your post, and I was thinking "Who the hell is this guy telling me what to change on my site?" I didn't know you had changed your name! I just found out about two minutes ago when I read you sig. I'll rework those descriptions. Also if you have any more ships let me know, and when you send them tell me how you envisioned the ship being used. That way I know ahead of time and can get it right before it's released.
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Rogue, your NCL is goregeous! But there's a beef I have, The engines look waaaaay to close together. It just looks like it has to pee really, REALLY badly to me. Mind spreading them out a bit? I realize it's the original arrangement but it looks "damn peculiar"

Anyway, I was wondering if you could possibly do something for me. First, would you care to take a look at this lighting arrangement I've got installed. I'll make more shots tomorrow, but I think you can get the idea.

<= Most recent version with WZ registry lights, altered nacelle ramscoop lights and redone saucer textures.
Anyway, do you think that you can make the two upper nacelles have the "double fins" present on the center nacelle, and can you assign the FcaC texture to the port nacelle so that it can be read properly? I think you'd only have to change the model itself, as I have all the altered textures you would need anyway. Also, fixing the lower dome so that the front light does not "sink" into the saucer would be awesome too.
Secondly, would you like a look at these lighting textures? I'd gladly share my MSPaint/Word Editing tricks with you (and the files too.) 
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For those of you who have already downloaded the San Jose here is the corrected Mod Files. Mod Files
For those of you who haven't downloaded this ship yet, this problem has been corrected and uploaded in a brand new zip file.
There is also a variant included with that corrected Mod file, as well as the updated ship rar file. Here is a pic of it, I just turned the warp engines like the Chicago.
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Thanks for fixing it and offering the variant as well. Here's a pic of the first one next to the TMP Chicago. Of course, now there's an update of that one too.

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Sorry to seem bitachy, but there's something wrong with the nacelles on the SJ. They appear to be missing their teal fins at the back. Is this intentional or accidental? If so, I would like it fixed, along with the sensor dome. Also, I think that perhaps you should make a variant with megaphasers and a NCX torpedo pod, perhaps as a "Battle" Variant?

FireSoul, if your reading this, I have downloawed the FNCAR you made, but the ship appears to have been "optimized" far too much IMO. The mesh detail suffers and there are weird plastic shadows and other problems. Nice try, but that's just not my style. 
I've already optimized a few of the textures, and have a suggestion for that carrier variant FireSoul wants to make. Is it possible to cut shuttle bay notches into the bottom of the San Jose's saucer and install the torpedoes on the front of the saucer as opposed to the bridge platform. I ask this because I notice that if they were real tubes, they'd trobably blow the phasers to smithirenes. 
Still, I love the San Jose. It's awesome!
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Sorry to seem bitachy, but there's something wrong with the nacelles on the SJ. They appear to be missing their teal fins at the back. Is this intentional or accidental? If so, I would like it fixed, along with the sensor dome. Also, I think that perhaps you should make a variant with megaphasers and a NCX torpedo pod, perhaps as a "Battle" Variant? 
FireSoul, if your reading this, I have downloawed the FNCAR you made, but the ship appears to have been "optimized" far too much IMO. The mesh detail suffers and there are weird plastic shadows and other problems. Nice try, but that's just not my style. 
I've already optimized a few of the textures, and have a suggestion for that carrier variant FireSoul wants to make. Is it possible to cut shuttle bay notches into the bottom of the San Jose's saucer and install the torpedoes on the front of the saucer as opposed to the bridge platform. I ask this because I notice that if they were real tubes, they'd trobably blow the phasers to smithirenes. 
Still, I love the San Jose. It's awesome!
I just realized that I put the wrong Mod file in the update. I had fixed the sensor dome yesterday. Isee what you are saying, I'll fix both tonight. I found out what happened, I had a ship in max that had all three of these thing corrected, but I accidentally saved the wrong I'll fix that tonight. Let me know guy if you spot anything else, I'll be fixing these things starting a 9PM PST and upload the corrections around ten or so, so give me a shout if you spot anything else.
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Thanks. That'd be terriffic.
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Thanks. That'd be terriffic.
Got a little busy last night, I'll have the update uploaded in an hour or two. One thing though the fins on my nacelles are not teal. They are a grayish color, the teal goes more with Destiny Calling's color scheme he uses on the Chandley models. It doesn't fit with mine.
One more thing, as far as the torp tube placement, in the show the Enterprise fired Photons from practically the same spot as the phasers. So there wouldn't be any problem on top of the saucer either. I am planning on doing a couple variants, but they will ahve to wait a week or so, I'm pretty busy right now. I'll offer a variant that has the tubes on the tip of the saucer then.
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I think he meant tail fin didn't he? DC's colour scheme is much more colourful and resembles studio model paint schemes (that's how Khaliban painted his Enterprise) while yours which are based on P81 textures look more like what we see on screen under some weird lighting. To each their own I guess, and both look good anyway.
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I downloaded and looked at how you did the San Jose NCL.
I found a simple problem: The texture for the top of the saucer uses its own BMP for illumination. It's bright no matter which way you look at it, especially since the saucer is already white.
To fix: reapply texture for top2.bmp on the top of the saucer, where there's lettering, but use topi.bmp for illumination file.
-- Luc
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those textures look familiar... lol
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..you have nooo idea..
Here, .. let me point you to something ..
http://forums.taldren.com/ubbthreads/showflat.php?Cat=&Number=304786&page=3&view=collapsed&sb=5&o=31&fpart=1
http://forums.taldren.com/ubbthreads/showflat.php?Cat=&Board=UBB11&Number=307422&page=2&view=collapsed&sb=5&o=31&fpart=1
And there's more coming too.
-- Luc
Note to the interested: the FNCLs and FNCAs are done. That wasn't what I was refering to, so feel safe and worried that I start spewing a bunch of models again.
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geez its funny how much those old textures are used... LOL