Quote:
Wiz on most server

Quote:Quote:
Wiz on most server
So what are you telling us here? That you are really really good at most games? Or that you have bladder control problems when playing on a server?
Hee hee!
*SOS-Skorzeny
(Cloaking quietly and very far away)
Quote:Quote:
Wiz on most server
So what are you telling us here? That you are really really good at most games? Or that you have bladder control problems when playing on a server?
Hee hee!
*SOS-Skorzeny
(Cloaking quietly and very far away)
Quote:
Klingons make up for innability to hit warp targets with less damage loss over range. Disruptors remain very strong at longer ranges, whereas phasers and Disruptor BEAMS tend to die of relatively quickly.
Alexander
I went in battle again, same newbie and another newbie, FFA. The one i killed earlier decided to take a Defiant like me. So did the other newbie. So it was 3 players in Defiants. The two newbies dueled, while i stood aside and watched, keeping out of range. Neither took significant hull damage, but one lost quite a bit of shielding, and warped out. I pointed myself at the battlefield at a point just in front of the newbie who had not yet warped, and pressed warp. As i was flying at warp, he warped too, and since my course would have taken my in front of him, now he would pass in front of me. JUST as he was about to pass over me i slammed the firing button, hitting him with 4 quantums while we were BOTH moving at warp. (Legendary tactical officer lets me fire 2 shots per launcher
) he lost half his hull in an instant, then continued pursuing the other player, i jumped in and killed em both.
). If they kept warping around still after I cloak, I would just cruise around slowly and wait for them to warp close enough to me and at a good angle for me to get a good shot at them and then decloak soon enough to fire a nice shot off at them. I guess what I am trying to say here is that YES, I think that the klingon primaries are at a disadvantage, but there are still some ways to get around it. It's not really that big of a problem compared to the problems that plagued the romulans before the beta. ( BTW, I'm still mainly a Klingon player and won't let something like this stand in my way.
)
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BTW, its two H-Torps, no disruptors.
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I understand where you're coming from with bases, however. Maybe this could be helped by making it so as you have to wait after dropping out of warp to fire heavy weapons. Maybe just 2 seconds. It would be enough to make sure that a disruptor bolt would still hit.
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This solution would minimize the damage to actual pvp fights, while still eleminating the base kill.
Alexander
Quote:
What I meant was that firing while at warp should be removed altogether. is seems to me that that is what is causing problems.
I mention the PvP because the REST of us need to fire pretty damned fast to stop the warp daggers. (see above post on anti-warp tactics). I just find it completely unnessary to remove the klingons one major weakness. That would be like giving the borg shields to prevent core attacks, rather than just strengthening their cores. Players are smart enough to handle the problem, in all cases. Computer players don't really count for anything. Bases would be helped by this.
And 2 heavies is my custom falcon, that you said you were going to use, for some reason.
I mean, before, the Romulan cloaks could be broken like windows 95. Rather than go cannon and making cloak completely undeectable, they opted merely to lower probes, and nothing else in the Beta. It's made a world of difference, believe me.
Alexander
Quote:
Wiz on most server

Quote:Quote:
Wiz on most server
So what are you telling us here? That you are really really good at most games? Or that you have bladder control problems when playing on a server?
Hee hee!
*SOS-Skorzeny
(Cloaking quietly and very far away)
Quote:Quote:
Wiz on most server
So what are you telling us here? That you are really really good at most games? Or that you have bladder control problems when playing on a server?
Hee hee!
*SOS-Skorzeny
(Cloaking quietly and very far away)
Quote:
Klingons make up for innability to hit warp targets with less damage loss over range. Disruptors remain very strong at longer ranges, whereas phasers and Disruptor BEAMS tend to die of relatively quickly.
Alexander
I went in battle again, same newbie and another newbie, FFA. The one i killed earlier decided to take a Defiant like me. So did the other newbie. So it was 3 players in Defiants. The two newbies dueled, while i stood aside and watched, keeping out of range. Neither took significant hull damage, but one lost quite a bit of shielding, and warped out. I pointed myself at the battlefield at a point just in front of the newbie who had not yet warped, and pressed warp. As i was flying at warp, he warped too, and since my course would have taken my in front of him, now he would pass in front of me. JUST as he was about to pass over me i slammed the firing button, hitting him with 4 quantums while we were BOTH moving at warp. (Legendary tactical officer lets me fire 2 shots per launcher
) he lost half his hull in an instant, then continued pursuing the other player, i jumped in and killed em both.
). If they kept warping around still after I cloak, I would just cruise around slowly and wait for them to warp close enough to me and at a good angle for me to get a good shot at them and then decloak soon enough to fire a nice shot off at them. I guess what I am trying to say here is that YES, I think that the klingon primaries are at a disadvantage, but there are still some ways to get around it. It's not really that big of a problem compared to the problems that plagued the romulans before the beta. ( BTW, I'm still mainly a Klingon player and won't let something like this stand in my way.
)
Quote:
BTW, its two H-Torps, no disruptors.
Quote:
I understand where you're coming from with bases, however. Maybe this could be helped by making it so as you have to wait after dropping out of warp to fire heavy weapons. Maybe just 2 seconds. It would be enough to make sure that a disruptor bolt would still hit.
Quote:
This solution would minimize the damage to actual pvp fights, while still eleminating the base kill.
Alexander
Quote:
What I meant was that firing while at warp should be removed altogether. is seems to me that that is what is causing problems.
I mention the PvP because the REST of us need to fire pretty damned fast to stop the warp daggers. (see above post on anti-warp tactics). I just find it completely unnessary to remove the klingons one major weakness. That would be like giving the borg shields to prevent core attacks, rather than just strengthening their cores. Players are smart enough to handle the problem, in all cases. Computer players don't really count for anything. Bases would be helped by this.
And 2 heavies is my custom falcon, that you said you were going to use, for some reason.
I mean, before, the Romulan cloaks could be broken like windows 95. Rather than go cannon and making cloak completely undeectable, they opted merely to lower probes, and nothing else in the Beta. It's made a world of difference, believe me.
Alexander