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Taldrenites => General Starfleet Command Forum => Topic started by: Gravy on March 03, 2003, 12:51:16 pm

Title: something i'd like to see
Post by: Gravy on March 03, 2003, 12:51:16 pm
i dont know if its useful or even possible i would like to see a solutions page upon victory conditions of a server campaign, it would contain a list of kills for individual players brokedown for how many ai enemys, humans, planets taken, starbases destroyed, etc.. and a graphed percentage chart showing which players had the most influence over the campaigh. like i said useless but interesting nonetheless  
Title: Re: something i'd like to see
Post by: MrCue on March 03, 2003, 03:58:20 pm
something i think we would all like to see
Title: Re: something i'd like to see
Post by: ChamadaIV on March 03, 2003, 08:23:12 pm
This is a job for those EA Sports programming wizards that put in that kind of statistical feedback information in much of their games.

Too bad I lost touch with my old high school buddy Bryce.    He was a programming ace who was developing his own game engine last I heard. Creating a stats script would've been a cakewalk for him....  
Title: something i'd like to see
Post by: Gravy on March 03, 2003, 12:51:16 pm
i dont know if its useful or even possible i would like to see a solutions page upon victory conditions of a server campaign, it would contain a list of kills for individual players brokedown for how many ai enemys, humans, planets taken, starbases destroyed, etc.. and a graphed percentage chart showing which players had the most influence over the campaigh. like i said useless but interesting nonetheless  
Title: Re: something i'd like to see
Post by: MrCue on March 03, 2003, 03:58:20 pm
something i think we would all like to see
Title: Re: something i'd like to see
Post by: ChamadaIV on March 03, 2003, 08:23:12 pm
This is a job for those EA Sports programming wizards that put in that kind of statistical feedback information in much of their games.

Too bad I lost touch with my old high school buddy Bryce.    He was a programming ace who was developing his own game engine last I heard. Creating a stats script would've been a cakewalk for him....