Quote:
Silence usually means nothing's gonna happen anytime soon, so, Oh well.
Quote:
soon...no joke guys. From what I gather it could be within a month so hang in there.
Best,
Jerry
Quote:
To be honest it would be pointless to make 2 types of pacthes for OP
It would take twice as long as to make one pacth
Quote:
So is the end of the world, I saw some guy with a sign the other day that said so.
Quote:
tsk tsk. Where is your sense of humor?
Besides, your "official word" from Dave is even more vague than Toasty0's original estimation. It's not like you just declassified the missile technologies (I was gonna say rocket science, but that's so last century)
Quote:
So is the end of the world, I saw some guy with a sign the other day that said so.
Quote:
3) The # of allowable ships per class has been increased to allow more ship mods (FireSoul is ecstatic)
Thank you,
Gamester
Outer Circle Member (back when there WERE Circles, that is) and OP lover.
Quote:
Y'know, I don't reaaaaly want to voice this question, but I guess somebody's gotta say it...
Is patching for OP and EAW being held up because of more Taldren/Activision politics going on? Something like Activision wanting SFC3's (the title they're making money on) patch(s) running before OP and EAW to encourage sales or something wierd like that?
I'm guessing no, since Taldren can release EAW and OP patches with impunity, but with all the Taldren confessionals and Activision Public Relations Damage Control going on in the forums lately, one really begins to wonder... O_o
Don't flame me please, it was just a question, =)
Holocat.
Quote:Quote:
3) The # of allowable ships per class has been increased to allow more ship mods (FireSoul is ecstatic)
Thank you,
Gamester
Outer Circle Member (back when there WERE Circles, that is) and OP lover.
WOWSERS AND WAY KOOL!
how high will it go?
numbers, please!
Thanks,
Chris
Quote:
Apparently needs a bump every couple of days. Over a thousand views...someone else must be interested too.
Quote:
Apparently needs a bump every couple of days. Over a thousand views...someone else must be interested too.
Quote:
Hex interactions haven't, and won't, be fixed in the upcoming OP patch, because they are D2 issues. All D2 work has been handed off to ArticFire, who is not ready to release any fixes.
At least that's the last I heard.
Quote:
Please don't forget about the request to have a look at the D2 problem with viewing the Cartel DV's in the first patch (if it is a simple fix of course).
Quote:Quote:
Please don't forget about the request to have a look at the D2 problem with viewing the Cartel DV's in the first patch (if it is a simple fix of course).
Cartel DV's are a D2 issue being delt with by ArtifcFire and will not be in the first atch...
Quote:Quote:
Hex interactions haven't, and won't, be fixed in the upcoming OP patch, because they are D2 issues. All D2 work has been handed off to ArticFire, who is not ready to release any fixes.
At least that's the last I heard.
I heard, sadly, that Articfire was swallowed whole by a polar bear while on a beer run...
Best,
Jerry
Quote:
Carrie, you could remove pirate cartels through various modifications, but you can't take out the pirate map layer. In fact, it seems to do more harm when the pirate map is neutral than when it is populated.
Quote:
Carrie, you could remove pirate cartels through various modifications, but you can't take out the pirate map layer. In fact, it seems to do more harm when the pirate map is neutral than when it is populated.
Quote:Quote:
Carrie, you could remove pirate cartels through various modifications, but you can't take out the pirate map layer. In fact, it seems to do more harm when the pirate map is neutral than when it is populated.
Hrm... Would it help if I stuck all the cartels allied to each other and to all the main races (or just the one being played)? I'm wondering now if that might not be able to fool the system into letting me keep hexes I take....
Quote:
FS, making the pirate layer neutral only causes empires to hurt their own defense values when running successful missions in their own hexes. Since political settings don't allow for neutral to be treated differently on the cartel map vs. the empire map, the settings tweaks available are limited. Even so, if you set neutral as allied to all empires, having the neutral cartel layer creates problems when enemies engage each other on the empire map -- if you win, you are hurting the enemy hex DV, but also "winning" for the neutral cartel underneath. It gets really confusing, because the DV effects depend upon not only the mission results and politics, but also the DV status of the cartel layer, which is invisible.
Quote:
Moggy, thanks for the insight. I have to admit I haven't played EAW D2 much since the parts were "fixed." On the other hand, shouldn't a larger ship be able to repair more systems, having more capacity for repair crews and parts? Have any D2 campaigns used high-priced repair parts, so it would be costly to fly around with 20 spare parts, making pilots choose between saving prestige for new ships or spending it to keep their current one in top shape during a battle? I'd at least like the option for server admins to be able to set the parts to full or the 8-part limit. After all, 8 is pretty arbitrary, no? I mean, an FF that can only get up to 4 parts is in the same situation you describe vs. a CL that can carry 8.
Quote:
I try to play the game without resorting to what is commonly termed "cheese".
Quote:
If I put in one cartel/keep all cartels, and have them allied only to the empire I'm playing at the time, will that help it? It sounds like its practically a cheat, but it hit me that it might alsl be the way to keep it from losing my hexes after I take them.
Quote:
Will there be an updated new release of the OP Scripting API with the new patch?
Quote:
That has been said before, Satyr.
It is not reassuring. It makes me an infuriated little mushroom, still fed bull and kept in the blind due to the NDAs and such. Guess I'll have to capture an employee or tester, and torture information out of them then.
*starts sharpening the knives*
Quote:Quote:
Will there be an updated new release of the OP Scripting API with the new patch?
No.
Quote:Quote:Quote:
Will there be an updated new release of the OP Scripting API with the new patch?
No.
Why not?
Quote:Quote:Quote:Quote:
Will there be an updated new release of the OP Scripting API with the new patch?
No.
Why not?
One wasn't needed that was worth the trouble.
.. it's really troublesome to update the API since you have to recompile ALL of the missions.
-- Luc
Quote:Quote:Quote:Quote:Quote:
Will there be an updated new release of the OP Scripting API with the new patch?
No.
Why not?
One wasn't needed that was worth the trouble.
.. it's really troublesome to update the API since you have to recompile ALL of the missions.
-- Luc
Well, once the patch process for OP (or EAW or SFC3) is finished, the only recourse left then to the player to be able to have any influence at all from a coding point of view, is through mission scripting. A really good API (with as many methods working correctly), then would seem to be the next logical step in order to leave as much to the players that can be done themselves post patch process.
Also, will OP be getting a SQL server kit?
Quote:
Hey, is it just me or is the USS Australia in Tracey's latest sig image right-side-up?
I would've expected the bridge to be down-under myself.
<-- runs away now
Quote:
and that is what is taking so long...people keep finding more things they want fixed and the delay on the patch keeps dragging on.![]()
Quote:
I have:
Microsoft Visual Studio v6.0 SP5
Both the EAW and OP API.
Written Mission Scripts (from scratch) for EAW that work.
All the source code to all the EAW and OP mission scripts (except the Starbase Construction mission)
and...
I'm in my 3rd year of a double degree in Computer Science at university and have completed all the C++ requirements (in fact, I got an 'A' average in 1st year).
If the only problem is recompiling OP scripts for a new API, then please, give me a NDA to sign and I'll do it myself...![]()
Quote:
All the source code to all the EAW and OP mission scripts (except the Starbase Construction mission)
Quote:
Yes, its 'in testing' again. And you should be testing it instead of posting on the forum so much, to get it out faster
Because I don't believe statements to 'watch the announcements', I'm certain a post over here will announce in all fanfare that the OP patch is up.. And then I will go back to waiting for the clientside Dyna patch, so I can play singleplayer with your and NuclearWessels' stuff, and have just as fun as I'd have online, and even maybe try playing online again.![]()
Quote:
Yes, its 'in testing' again. And you should be testing it instead of posting on the forum so much, to get it out faster
Because I don't believe statements to 'watch the announcements', I'm certain a post over here will announce in all fanfare that the OP patch is up.. And then I will go back to waiting for the clientside Dyna patch, so I can play singleplayer with your and NuclearWessels' stuff, and have just as fun as I'd have online, and even maybe try playing online again.![]()
Quote:
Someone did find a bug after all, but it's D2 related. (it's in the readme.txt but never got coded)
We'll see what Taldren decides to do about it.
-- Luc
Quote:
Someone?
Watch Luc test. Test, Luc, test....yadda yadda yadda....blah blah blah...and all that jazz.
Quote:
Hey. Be nice to the testers.
We're evil.![]()
Quote:Quote:
Someone?
Watch Luc test. Test, Luc, test....yadda yadda yadda....blah blah blah...and all that jazz.
Hey. I might've been responsible for some of the delays (because I found problems) .. but this one wasn't mine!
-- Luc
Quote:
Emerald Edge:
Actually not quite a year yet still. I believed the patch had been released sometime in early February last year but in checking the old forum announcements, it was actually Jan. 28.
That having been said, ... Taldren should be thanking their lucky stars they have as many supporters as they still have, which is nowhere near the number they used to have back at SFC2 release. You'd think they'd be tryin' to do anything they can to save them.
Quote:
Well, just remember, this is THE last patch for OP. Patience, grasshopper...
Quote:Quote:
Well, just remember, this is THE last patch for OP. Patience, grasshopper...
No, it should not be.
At least I hope it is not.
.. There should be 2 patches for OP. One for all the EAW fixes for the gameplay issues ported to OP.
The other for the D2 issues and SQL, which should come sometime later.
(Hey, we're still busy with the first one.)
-- Luc
Quote:Quote:Quote:
Well, just remember, this is THE last patch for OP. Patience, grasshopper...
No, it should not be.
At least I hope it is not.
.. There should be 2 patches for OP. One for all the EAW fixes for the gameplay issues ported to OP.
The other for the D2 issues and SQL, which should come sometime later.
(Hey, we're still busy with the first one.)
-- Luc
Well, that is good news, thanks for that....
Quote:
I'll enjoy it as soon as I'm sitting there playing it, how does that sound?
They've been saying 'soon' for how many months now?![]()
Quote:
I'd hope it's sooner than 6 days.
I'd hope more that it's sooner than 6 hours![]()
Quote:
http://208.57.228.4/ubbthreads/showflat.php?Cat=&Board=UBB16&Number=44514&page=0&view=collapsed&sb=5&o=&fpart=1
Thanks,
Dave
STARFLEETOP caused an invalid page fault in
module STARFLEETOP.EXE at 0167:006f46d8,
Registers:
EAX=00000000 CS=0167 EIP=006f46d8 EFLGS=00210246
EBX=00000000 SS=016f ESP=00ebfc74 EBP=053ae600
ECX=00000000 DS=016f DSI=05335708 FS=19a7
EDX=05335708 ES=016f EDI=0545110c GS=0000
Bytes at CS:EIP:
89 1c 88 89 5f 2c 89 5f 28 8b 06 3b c3 74 74 8a
Stack Dump:
053ae5fc 053ae600 053ae600 00000000 00000001
05335708 00ebfd38 0078b2c8 00000000 00702078
00000001 053ae5fc 00ebfd88 00000000 053ae5fc
00000001
Quote:
*tries to remember her .gf modding*
For economy.gf, it should automatically produce a starbase if the chance to build is 1.00, right? Or is it inverted?
Quote:
Silence usually means nothing's gonna happen anytime soon, so, Oh well.
Quote:
soon...no joke guys. From what I gather it could be within a month so hang in there.
Best,
Jerry
Quote:
To be honest it would be pointless to make 2 types of pacthes for OP
It would take twice as long as to make one pacth
Quote:
So is the end of the world, I saw some guy with a sign the other day that said so.
Quote:
tsk tsk. Where is your sense of humor?
Besides, your "official word" from Dave is even more vague than Toasty0's original estimation. It's not like you just declassified the missile technologies (I was gonna say rocket science, but that's so last century)
Quote:
So is the end of the world, I saw some guy with a sign the other day that said so.
Quote:
3) The # of allowable ships per class has been increased to allow more ship mods (FireSoul is ecstatic)
Thank you,
Gamester
Outer Circle Member (back when there WERE Circles, that is) and OP lover.
Quote:
Y'know, I don't reaaaaly want to voice this question, but I guess somebody's gotta say it...
Is patching for OP and EAW being held up because of more Taldren/Activision politics going on? Something like Activision wanting SFC3's (the title they're making money on) patch(s) running before OP and EAW to encourage sales or something wierd like that?
I'm guessing no, since Taldren can release EAW and OP patches with impunity, but with all the Taldren confessionals and Activision Public Relations Damage Control going on in the forums lately, one really begins to wonder... O_o
Don't flame me please, it was just a question, =)
Holocat.
Quote:Quote:
3) The # of allowable ships per class has been increased to allow more ship mods (FireSoul is ecstatic)
Thank you,
Gamester
Outer Circle Member (back when there WERE Circles, that is) and OP lover.
WOWSERS AND WAY KOOL!
how high will it go?
numbers, please!
Thanks,
Chris
Quote:
Apparently needs a bump every couple of days. Over a thousand views...someone else must be interested too.
Quote:
Apparently needs a bump every couple of days. Over a thousand views...someone else must be interested too.
Quote:
Hex interactions haven't, and won't, be fixed in the upcoming OP patch, because they are D2 issues. All D2 work has been handed off to ArticFire, who is not ready to release any fixes.
At least that's the last I heard.
Quote:
Please don't forget about the request to have a look at the D2 problem with viewing the Cartel DV's in the first patch (if it is a simple fix of course).
Quote:Quote:
Please don't forget about the request to have a look at the D2 problem with viewing the Cartel DV's in the first patch (if it is a simple fix of course).
Cartel DV's are a D2 issue being delt with by ArtifcFire and will not be in the first atch...
Quote:Quote:
Hex interactions haven't, and won't, be fixed in the upcoming OP patch, because they are D2 issues. All D2 work has been handed off to ArticFire, who is not ready to release any fixes.
At least that's the last I heard.
I heard, sadly, that Articfire was swallowed whole by a polar bear while on a beer run...
Best,
Jerry
Quote:
Carrie, you could remove pirate cartels through various modifications, but you can't take out the pirate map layer. In fact, it seems to do more harm when the pirate map is neutral than when it is populated.
Quote:
Carrie, you could remove pirate cartels through various modifications, but you can't take out the pirate map layer. In fact, it seems to do more harm when the pirate map is neutral than when it is populated.
Quote:Quote:
Carrie, you could remove pirate cartels through various modifications, but you can't take out the pirate map layer. In fact, it seems to do more harm when the pirate map is neutral than when it is populated.
Hrm... Would it help if I stuck all the cartels allied to each other and to all the main races (or just the one being played)? I'm wondering now if that might not be able to fool the system into letting me keep hexes I take....
Quote:
FS, making the pirate layer neutral only causes empires to hurt their own defense values when running successful missions in their own hexes. Since political settings don't allow for neutral to be treated differently on the cartel map vs. the empire map, the settings tweaks available are limited. Even so, if you set neutral as allied to all empires, having the neutral cartel layer creates problems when enemies engage each other on the empire map -- if you win, you are hurting the enemy hex DV, but also "winning" for the neutral cartel underneath. It gets really confusing, because the DV effects depend upon not only the mission results and politics, but also the DV status of the cartel layer, which is invisible.
Quote:
Moggy, thanks for the insight. I have to admit I haven't played EAW D2 much since the parts were "fixed." On the other hand, shouldn't a larger ship be able to repair more systems, having more capacity for repair crews and parts? Have any D2 campaigns used high-priced repair parts, so it would be costly to fly around with 20 spare parts, making pilots choose between saving prestige for new ships or spending it to keep their current one in top shape during a battle? I'd at least like the option for server admins to be able to set the parts to full or the 8-part limit. After all, 8 is pretty arbitrary, no? I mean, an FF that can only get up to 4 parts is in the same situation you describe vs. a CL that can carry 8.
Quote:
I try to play the game without resorting to what is commonly termed "cheese".
Quote:
If I put in one cartel/keep all cartels, and have them allied only to the empire I'm playing at the time, will that help it? It sounds like its practically a cheat, but it hit me that it might alsl be the way to keep it from losing my hexes after I take them.
Quote:
Will there be an updated new release of the OP Scripting API with the new patch?
Quote:
That has been said before, Satyr.
It is not reassuring. It makes me an infuriated little mushroom, still fed bull and kept in the blind due to the NDAs and such. Guess I'll have to capture an employee or tester, and torture information out of them then.
*starts sharpening the knives*
Quote:Quote:
Will there be an updated new release of the OP Scripting API with the new patch?
No.
Quote:Quote:Quote:
Will there be an updated new release of the OP Scripting API with the new patch?
No.
Why not?
Quote:Quote:Quote:Quote:
Will there be an updated new release of the OP Scripting API with the new patch?
No.
Why not?
One wasn't needed that was worth the trouble.
.. it's really troublesome to update the API since you have to recompile ALL of the missions.
-- Luc
Quote:Quote:Quote:Quote:Quote:
Will there be an updated new release of the OP Scripting API with the new patch?
No.
Why not?
One wasn't needed that was worth the trouble.
.. it's really troublesome to update the API since you have to recompile ALL of the missions.
-- Luc
Well, once the patch process for OP (or EAW or SFC3) is finished, the only recourse left then to the player to be able to have any influence at all from a coding point of view, is through mission scripting. A really good API (with as many methods working correctly), then would seem to be the next logical step in order to leave as much to the players that can be done themselves post patch process.
Also, will OP be getting a SQL server kit?
Quote:
Hey, is it just me or is the USS Australia in Tracey's latest sig image right-side-up?
I would've expected the bridge to be down-under myself.
<-- runs away now
Quote:
and that is what is taking so long...people keep finding more things they want fixed and the delay on the patch keeps dragging on.![]()
Quote:
I have:
Microsoft Visual Studio v6.0 SP5
Both the EAW and OP API.
Written Mission Scripts (from scratch) for EAW that work.
All the source code to all the EAW and OP mission scripts (except the Starbase Construction mission)
and...
I'm in my 3rd year of a double degree in Computer Science at university and have completed all the C++ requirements (in fact, I got an 'A' average in 1st year).
If the only problem is recompiling OP scripts for a new API, then please, give me a NDA to sign and I'll do it myself...![]()
Quote:
All the source code to all the EAW and OP mission scripts (except the Starbase Construction mission)
Quote:
Yes, its 'in testing' again. And you should be testing it instead of posting on the forum so much, to get it out faster
Because I don't believe statements to 'watch the announcements', I'm certain a post over here will announce in all fanfare that the OP patch is up.. And then I will go back to waiting for the clientside Dyna patch, so I can play singleplayer with your and NuclearWessels' stuff, and have just as fun as I'd have online, and even maybe try playing online again.![]()
Quote:
Yes, its 'in testing' again. And you should be testing it instead of posting on the forum so much, to get it out faster
Because I don't believe statements to 'watch the announcements', I'm certain a post over here will announce in all fanfare that the OP patch is up.. And then I will go back to waiting for the clientside Dyna patch, so I can play singleplayer with your and NuclearWessels' stuff, and have just as fun as I'd have online, and even maybe try playing online again.![]()
Quote:
Someone did find a bug after all, but it's D2 related. (it's in the readme.txt but never got coded)
We'll see what Taldren decides to do about it.
-- Luc
Quote:
Someone?
Watch Luc test. Test, Luc, test....yadda yadda yadda....blah blah blah...and all that jazz.
Quote:
Hey. Be nice to the testers.
We're evil.![]()
Quote:Quote:
Someone?
Watch Luc test. Test, Luc, test....yadda yadda yadda....blah blah blah...and all that jazz.
Hey. I might've been responsible for some of the delays (because I found problems) .. but this one wasn't mine!
-- Luc
Quote:
Emerald Edge:
Actually not quite a year yet still. I believed the patch had been released sometime in early February last year but in checking the old forum announcements, it was actually Jan. 28.
That having been said, ... Taldren should be thanking their lucky stars they have as many supporters as they still have, which is nowhere near the number they used to have back at SFC2 release. You'd think they'd be tryin' to do anything they can to save them.
Quote:
Well, just remember, this is THE last patch for OP. Patience, grasshopper...
Quote:Quote:
Well, just remember, this is THE last patch for OP. Patience, grasshopper...
No, it should not be.
At least I hope it is not.
.. There should be 2 patches for OP. One for all the EAW fixes for the gameplay issues ported to OP.
The other for the D2 issues and SQL, which should come sometime later.
(Hey, we're still busy with the first one.)
-- Luc
Quote:Quote:Quote:
Well, just remember, this is THE last patch for OP. Patience, grasshopper...
No, it should not be.
At least I hope it is not.
.. There should be 2 patches for OP. One for all the EAW fixes for the gameplay issues ported to OP.
The other for the D2 issues and SQL, which should come sometime later.
(Hey, we're still busy with the first one.)
-- Luc
Well, that is good news, thanks for that....
Quote:
I'll enjoy it as soon as I'm sitting there playing it, how does that sound?
They've been saying 'soon' for how many months now?![]()
Quote:
I'd hope it's sooner than 6 days.
I'd hope more that it's sooner than 6 hours![]()
Quote:
http://208.57.228.4/ubbthreads/showflat.php?Cat=&Board=UBB16&Number=44514&page=0&view=collapsed&sb=5&o=&fpart=1
Thanks,
Dave
STARFLEETOP caused an invalid page fault in
module STARFLEETOP.EXE at 0167:006f46d8,
Registers:
EAX=00000000 CS=0167 EIP=006f46d8 EFLGS=00210246
EBX=00000000 SS=016f ESP=00ebfc74 EBP=053ae600
ECX=00000000 DS=016f DSI=05335708 FS=19a7
EDX=05335708 ES=016f EDI=0545110c GS=0000
Bytes at CS:EIP:
89 1c 88 89 5f 2c 89 5f 28 8b 06 3b c3 74 74 8a
Stack Dump:
053ae5fc 053ae600 053ae600 00000000 00000001
05335708 00ebfd38 0078b2c8 00000000 00702078
00000001 053ae5fc 00ebfd88 00000000 053ae5fc
00000001
Quote:
*tries to remember her .gf modding*
For economy.gf, it should automatically produce a starbase if the chance to build is 1.00, right? Or is it inverted?