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Taldrenites => Starfleet Command Models => Topic started by: Sandman3D on June 30, 2004, 01:27:25 pm

Title: A new Azel/Atolm model...UPDATED FILE 7/1/04
Post by: Sandman3D on June 30, 2004, 01:27:25 pm
Here's Azels Intrepid...nice design concept ;). He asked me to do some renders, so here they are, plus a link to d/l, since he said I could host it too. ;D
http://www.sandman3d.com/downloads/Intrepid.zip     ***UPDATED 7/1/04***
(http://www.sandman3d.com/images2/azel-intrepid1a.jpg)
(http://www.sandman3d.com/images2/azel-intrepid1b.jpg)
(http://www.sandman3d.com/images2/azel-intrepid1c.jpg)
(http://www.sandman3d.com/images2/azel-intrepid1d.jpg)
Title: Re: A new Azel/Atolm model...
Post by: Major A Payne on June 30, 2004, 01:38:43 pm
Eye pleasing if a little strange in design. Textures definately suit the model, and look clean (maybe a little two clean, but thats just me).
Title: Re: A new Azel/Atolm model...
Post by: Kaenyne on June 30, 2004, 01:40:24 pm
Pretty nifty, if you ask me. She's got the Vulcan warp engine design influence combined with early 23rd century Starfleet aesthetics. What a neat idea.
Title: Re: A new Azel/Atolm model...
Post by: MarianoDT on June 30, 2004, 02:14:59 pm
Looks like the Vulcans decided to share their technology after all..
Its an excellent ship, I really like it.  :thumbsup: :thumbsup: :thumbsup:
d/ling now.


Mariano
Title: Re: A new Azel/Atolm model...
Post by: Azel on June 30, 2004, 02:22:11 pm
THANKS SANDMAN!!!

Pretty nifty, if you ask me. She's got the Vulcan warp engine design influence combined with early 23rd century Starfleet aesthetics. What a neat idea.
Aye Thanks mate!!!
The original TOS Intrepid was a connie that was manned by an All non-starfleet Vulcan Crew IIRC...the Ship was supposed to be a sistership to the Connie...but I figured it would be a Connie variant at most (if the crew was all Vulcan and non-starfleet officers as opposed to the all Vulcan crew to that Nebula class in DS9 that were all Starfleet)...Also the TOS designation for the Enterprise was a "Starship" not Constitution(but thats a whole other bag of problems...lol), so I said lets try a variant with a annular warp configuration similar to the ones on the Vulcan ships...That way we could postulate that, the Intrepid was a connie hull (possibly an incomplete one) that the Vulcans modified to better suite thier needs...thus creating a sub-class...possible an Intrepid-sub-class(similar to the Endeavor-sub-class Connie)

Quote
Eye pleasing if a little strange in design. Textures definately suit the model, and look clean (maybe a little two clean, but thats just me).
aye thanks...the reason she is so "clean" looking is because I cannot texture (as in suck)
LOL
Title: Re: A new Azel/Atolm model...
Post by: Bolt on June 30, 2004, 02:23:19 pm
Nice ship i like it   ;D
Title: Re: A new Azel/Atolm model...
Post by: Azel on June 30, 2004, 03:44:54 pm
Here's a Gift from Mackie TOO
:)
Thanks Mackie :)
(http://www.the-tcs.net/ships/images-atolm/ortos.jpg)
Title: Re: A new Azel/Atolm model...
Post by: Red_Green on June 30, 2004, 03:56:57 pm
Definitrely Vulcan/Fed Hybrid-I like the hull palting you used  Hey wheres the thumbs up icon?
Title: Re: A new Azel/Atolm model...
Post by: Azel on June 30, 2004, 04:06:56 pm
Definitrely Vulcan/Fed Hybrid-I like the hull palting you used  Hey wheres the thumbs up icon?
Thanks alot mate...The way I did the textures is kind of a trade off...it allows me to make a circular Aztec for the most part well...But it causes me a huge problem in making registries, and phasers and stuff(stretches very very badly)...so the ship will have no windows and such...as the texture is Square rather than circular....without PSP or PS I cannot figure out a way to surmount this dillema
But at least she looks decent enough to me to give her to you guys...which reminds me...I have a TOS Excelsior and Ingram that needs lightmaps so they can be released... lol
Title: Re: A new Azel/Atolm model...
Post by: Red_Green on June 30, 2004, 04:43:02 pm
Definitrely Vulcan/Fed Hybrid-I like the hull palting you used  Hey wheres the thumbs up icon?
Thanks alot mate...The way I did the textures is kind of a trade off...it allows me to make a circular Aztec for the most part well...But it causes me a huge problem in making registries, and phasers and stuff(stretches very very badly)...so the ship will have no windows and such...as the texture is Square rather than circular....without PSP or PS I cannot figure out a way to surmount this dillema
But at least she looks decent enough to me to give her to you guys...which reminds me...I have a TOS Excelsior and Ingram that needs lightmaps so they can be released... lol


Fear not, I have the solution. (Sorry I am a bit melodramatic at times) snicker -  Detach the saucer from the rest of the ship so its seperate.  Take a render from above like you did for the entire ship, only with just the saucer. Do a printscreen of said render. Cut out just around the saucer and paste this saucer into a 512 by 512 bitmap so the saucer just fits into it.  Then sharpen the pic to regain some of the quality you lose from copy, paste and resizing the saucer image. Its a slight drop in quality, not too bad. You will more then make up for it in windows and registy.

Step2- Remap your saucer top to this bitmap.  You may need to regoup the saucer into top and bottom if not done already.  You can now add in windows to this map, also registry and it will not be stretched at all.

If you dont have PSP. Resizing, cut, paste, sharping can all be done with Irfanview. A free utility- try a search on the web. I hope its still available somewheres.

This technique I came up with though its probably not unique or anything. Patent pending   j/k

Anyways sharpening would help the saucer, its just a tad blurry unless thats from the photo getting resized.

Qapla
Title: Re: A new Azel/Atolm model...
Post by: Azel on June 30, 2004, 04:51:40 pm
Definitrely Vulcan/Fed Hybrid-I like the hull palting you used  Hey wheres the thumbs up icon?
Thanks alot mate...The way I did the textures is kind of a trade off...it allows me to make a circular Aztec for the most part well...But it causes me a huge problem in making registries, and phasers and stuff(stretches very very badly)...so the ship will have no windows and such...as the texture is Square rather than circular....without PSP or PS I cannot figure out a way to surmount this dillema
But at least she looks decent enough to me to give her to you guys...which reminds me...I have a TOS Excelsior and Ingram that needs lightmaps so they can be released... lol


Fear not, I have the solution. (Sorry I am a bit melodramatic at times) snicker -  Detach the saucer from the rest of the ship so its seperate.  Take a render from above like you did for the entire ship, only with just the saucer. Do a printscreen of said render. Cut out just around the saucer and paste this saucer into a 512 by 512 bitmap so the saucer just fits into it.  Then sharpen the pic to regain some of the quality you lose from copy, paste and resizing the saucer image. Its a slight drop in quality, not too bad. You will more then make up for it in windows and registy.

Step2- Remap your saucer top to this bitmap.  You may need to regoup the saucer into top and bottom if not done already.  You can now add in windows to this map, also registry and it will not be stretched at all.

If you dont have PSP. Resizing, cut, paste, sharping can all be done with Irfanview. A free utility- try a search on the web. I hope its still available somewheres.

This technique I came up with though its probably not unique or anything. Patent pending   j/k

Anyways sharpening would help the saucer, its just a tad blurry unless thats from the photo getting resized.

Qapla
That's a good idea....And it may just work well...lol
Thanks mate!!!
Title: Re: A new Azel/Atolm model...
Post by: Starforce2 on June 30, 2004, 05:41:08 pm
unfortuneatly without weapons  ports it's about as usefull as a civilian space tug, albeit a nice looking one... ::) :P
Title: Re: A new Azel/Atolm model...
Post by: Azel on June 30, 2004, 06:12:47 pm
unfortuneatly without weapons  ports it's about as usefull as a civilian space tug, albeit a nice looking one... ::) :P
LOL
I Just Made a MK2 version with weapons...LOL
Sandman its going to you via email...so keep a look out :)
Title: Re: A new Azel/Atolm model...
Post by: OlBuzzard on June 30, 2004, 09:01:49 pm
hey Azel...

looks like you and Sandman have been busy !!  good job guys !!  REally good job !!! :gg:
Title: Re: A new Azel/Atolm model...
Post by: Kane on June 30, 2004, 09:32:31 pm
 :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
Title: Re: A new Azel/Atolm model...
Post by: Sandman3D on June 30, 2004, 11:28:32 pm
hey Azel...

looks like you and Sandman have been busy !!  good job guys !!  REally good job !!! :gg:
Just Azel, I only made the pics and uploaded them and the model to my site...have to get the MkII version up...probably tomorrow. ;D
Title: Re: A new Azel/Atolm model...
Post by: Major A Payne on July 01, 2004, 12:47:19 am
Hmmmm, this design gives me an idea for a colonisation ship (seeing as I already posted a request for one).

Sandman/Azel. Would you both mind if I adapt something from this design to my needs (I've got to bring the design up to late TMP to late TNG).
Title: Re: A new Azel/Atolm model...
Post by: SkyFlyer on July 01, 2004, 02:32:45 am
great model... 9/10
Title: Re: A new Azel/Atolm model...
Post by: ModelsPlease on July 01, 2004, 07:01:28 am
Nicely done Azel and Sandman sirs, D/L'ing now. Why no hull registry if I may ask ?
 :notworthy: :notworthy:
Title: Re: A new Azel/Atolm model...
Post by: Reverend on July 01, 2004, 12:10:34 pm
Sweet and clean, guys... sweet and clean
Title: Re: A new Azel/Atolm model...
Post by: Azel on July 01, 2004, 12:22:31 pm
Nicely done Azel and Sandman sirs, D/L'ing now. Why no hull registry if I may ask ?
 :notworthy: :notworthy:
look at one of my earlier posts mate...I give an explanation
Title: Re: A new Azel/Atolm model...UPDATED ZIP FILE
Post by: Sandman3D on July 01, 2004, 04:37:50 pm
OK, for everyone who downloaded this, please re-do so...I replaced the old one with the new zip containing the MkII version with phaser banks. ;D
Title: Re: A new Azel/Atolm model...
Post by: AgentSloan on July 01, 2004, 04:45:13 pm
Its one beautiful 3d starship,
I've being playing with the "Ring Drive" for a while,
and you've produced a magnificent work of art,


Thanks a million :)
Title: Re: A new Azel/Atolm model...
Post by: Azel on July 01, 2004, 07:41:50 pm
Its one beautiful 3d starship,
I've being playing with the "Ring Drive" for a while,
and you've produced a magnificent work of art,


Thanks a million :)
Thanks mate :)
Title: Re: A new Azel/Atolm model...UPDATED FILE 7/1/04
Post by: J. Carney on July 01, 2004, 08:19:30 pm
Exelent ship, indeed. I have read about the Interpid and really like this theory on her design.

You think that you can try your hand at one of the Vulcan science cruisers that have only been done in low poly models so far next? Would be interesting to see them done by such a talented hand.
Title: Re: A new Azel/Atolm model...
Post by: FoaS_XC on July 01, 2004, 09:35:09 pm
Definitrely Vulcan/Fed Hybrid-I like the hull palting you used  Hey wheres the thumbs up icon?
Thanks alot mate...The way I did the textures is kind of a trade off...it allows me to make a circular Aztec for the most part well...But it causes me a huge problem in making registries, and phasers and stuff(stretches very very badly)...so the ship will have no windows and such...as the texture is Square rather than circular....without PSP or PS I cannot figure out a way to surmount this dillema
But at least she looks decent enough to me to give her to you guys...which reminds me...I have a TOS Excelsior and Ingram that needs lightmaps so they can be released... lol


Fear not, I have the solution. (Sorry I am a bit melodramatic at times) snicker -  Detach the saucer from the rest of the ship so its seperate.  Take a render from above like you did for the entire ship, only with just the saucer. Do a printscreen of said render. Cut out just around the saucer and paste this saucer into a 512 by 512 bitmap so the saucer just fits into it.  Then sharpen the pic to regain some of the quality you lose from copy, paste and resizing the saucer image. Its a slight drop in quality, not too bad. You will more then make up for it in windows and registy.

Step2- Remap your saucer top to this bitmap.  You may need to regoup the saucer into top and bottom if not done already.  You can now add in windows to this map, also registry and it will not be stretched at all.

If you dont have PSP. Resizing, cut, paste, sharping can all be done with Irfanview. A free utility- try a search on the web. I hope its still available somewheres.

This technique I came up with though its probably not unique or anything. Patent pending   j/k

Anyways sharpening would help the saucer, its just a tad blurry unless thats from the photo getting resized.

Qapla
That's a good idea....And it may just work well...lol
Thanks mate!!!

or you could always let me have the original texture, and i will polar-coordinate it for you.
Title: Re: A new Azel/Atolm model...
Post by: Azel on July 02, 2004, 07:45:50 pm
Definitrely Vulcan/Fed Hybrid-I like the hull palting you used  Hey wheres the thumbs up icon?
Thanks alot mate...The way I did the textures is kind of a trade off...it allows me to make a circular Aztec for the most part well...But it causes me a huge problem in making registries, and phasers and stuff(stretches very very badly)...so the ship will have no windows and such...as the texture is Square rather than circular....without PSP or PS I cannot figure out a way to surmount this dillema
But at least she looks decent enough to me to give her to you guys...which reminds me...I have a TOS Excelsior and Ingram that needs lightmaps so they can be released... lol


Fear not, I have the solution. (Sorry I am a bit melodramatic at times) snicker -  Detach the saucer from the rest of the ship so its seperate.  Take a render from above like you did for the entire ship, only with just the saucer. Do a printscreen of said render. Cut out just around the saucer and paste this saucer into a 512 by 512 bitmap so the saucer just fits into it.  Then sharpen the pic to regain some of the quality you lose from copy, paste and resizing the saucer image. Its a slight drop in quality, not too bad. You will more then make up for it in windows and registy.

Step2- Remap your saucer top to this bitmap.  You may need to regoup the saucer into top and bottom if not done already.  You can now add in windows to this map, also registry and it will not be stretched at all.

If you dont have PSP. Resizing, cut, paste, sharping can all be done with Irfanview. A free utility- try a search on the web. I hope its still available somewheres.

This technique I came up with though its probably not unique or anything. Patent pending   j/k

Anyways sharpening would help the saucer, its just a tad blurry unless thats from the photo getting resized.

Qapla
That's a good idea....And it may just work well...lol
Thanks mate!!!

or you could always let me have the original texture, and i will polar-coordinate it for you.
OK...I'll catch you tonight or tomorrow...keep a look out :)
Thanks :)
Title: Re: A new Azel/Atolm model...UPDATED FILE 7/1/04
Post by: Azel on July 02, 2004, 07:47:02 pm
Exelent ship, indeed. I have read about the Interpid and really like this theory on her design.

You think that you can try your hand at one of the Vulcan science cruisers that have only been done in low poly models so far next? Would be interesting to see them done by such a talented hand.
What science cruiser mate??? any more info???
Title: Re: A new Azel/Atolm model...UPDATED FILE 7/1/04
Post by: FoaS_XC on July 02, 2004, 10:13:07 pm
(http://spacemegs.com/oneangrydwrf/BandaiEnterprise/NX_Concept%202.jpg)

look at the bottom one.....


hmmm.....
Title: Re: A new Azel/Atolm model...UPDATED FILE 7/1/04
Post by: ModelsPlease on July 02, 2004, 11:41:18 pm
Nice I like that bottom one.ANy chance of seeing that one in game?
-MP
Title: Re: A new Azel/Atolm model...UPDATED FILE 7/1/04
Post by: Azel on July 03, 2004, 11:15:07 am
Hey that bottom one looks similar to my USS Endeavor :
http://jason9704.fotopic.net/p4268822.html
Except for the Nacelle orientation and hull astetics

BTW: STeelViper, you can Actually just DL the model to tweak the Saucer/hull textures for windows and signage
Thanks again mate :)
Title: Re: A new Azel/Atolm model...UPDATED FILE 7/1/04
Post by: Kaenyne on July 03, 2004, 12:55:01 pm
To tell you the truth, I like all three of those NX concepts, especially that topmost one.
Title: Re: A new Azel/Atolm model...UPDATED FILE 7/1/04
Post by: E_Look on July 03, 2004, 10:19:31 pm
I like the top 2!
Title: Re: A new Azel/Atolm model...UPDATED FILE 7/1/04
Post by: Bernard Guignard on July 04, 2004, 06:33:29 am
([url]http://spacemegs.com/oneangrydwrf/BandaiEnterprise/NX_Concept%202.jpg[/url])

look at the bottom one.....


hmmm.....


I'd be interested in knowing what is the source of the pictures? I'd like to go to the website to see interesting secondary hull on #1 and #3  :)

Take care
Title: Re: A new Azel/Atolm model...UPDATED FILE 7/1/04
Post by: Azel on July 04, 2004, 08:44:36 am
([url]http://spacemegs.com/oneangrydwrf/BandaiEnterprise/NX_Concept%202.jpg[/url])

look at the bottom one.....


hmmm.....


I'd be interested in knowing what is the source of the pictures? I'd like to go to the website to see interesting secondary hull on #1 and #3  :) Take care
If I am not mistaken...they came with the Bandai NX-01 model instruction booklet...these pluse another more smoothed out version of the NX-01 are all that are availible...
I am presently working on a few TOS designs like my version of the Endeavor... :)
so keep a look out
BTW I need someone to host some pics when its done...any vollenteers??

Title: Re: A new Azel/Atolm model...UPDATED FILE 7/1/04
Post by: ModelsPlease on July 05, 2004, 03:46:06 am
If I'm not mistaken,I have seen #2 around here somewhere. I believe someone did that one or one very similar to it. If anyone knows for sure please post the info.Meanwhile I'll take a look through my stuff and links and see if I have it .And I would really love all 3 of them in game.
 ;D :thumbsup:
-MP