Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: Sandman3D on June 30, 2004, 01:27:25 pm
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Here's Azels Intrepid...nice design concept ;). He asked me to do some renders, so here they are, plus a link to d/l, since he said I could host it too. ;D
http://www.sandman3d.com/downloads/Intrepid.zip ***UPDATED 7/1/04***
(http://www.sandman3d.com/images2/azel-intrepid1a.jpg)
(http://www.sandman3d.com/images2/azel-intrepid1b.jpg)
(http://www.sandman3d.com/images2/azel-intrepid1c.jpg)
(http://www.sandman3d.com/images2/azel-intrepid1d.jpg)
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Eye pleasing if a little strange in design. Textures definately suit the model, and look clean (maybe a little two clean, but thats just me).
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Pretty nifty, if you ask me. She's got the Vulcan warp engine design influence combined with early 23rd century Starfleet aesthetics. What a neat idea.
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Looks like the Vulcans decided to share their technology after all..
Its an excellent ship, I really like it. :thumbsup: :thumbsup: :thumbsup:
d/ling now.
Mariano
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THANKS SANDMAN!!!
Pretty nifty, if you ask me. She's got the Vulcan warp engine design influence combined with early 23rd century Starfleet aesthetics. What a neat idea.
Aye Thanks mate!!!
The original TOS Intrepid was a connie that was manned by an All non-starfleet Vulcan Crew IIRC...the Ship was supposed to be a sistership to the Connie...but I figured it would be a Connie variant at most (if the crew was all Vulcan and non-starfleet officers as opposed to the all Vulcan crew to that Nebula class in DS9 that were all Starfleet)...Also the TOS designation for the Enterprise was a "Starship" not Constitution(but thats a whole other bag of problems...lol), so I said lets try a variant with a annular warp configuration similar to the ones on the Vulcan ships...That way we could postulate that, the Intrepid was a connie hull (possibly an incomplete one) that the Vulcans modified to better suite thier needs...thus creating a sub-class...possible an Intrepid-sub-class(similar to the Endeavor-sub-class Connie)
Eye pleasing if a little strange in design. Textures definately suit the model, and look clean (maybe a little two clean, but thats just me).
aye thanks...the reason she is so "clean" looking is because I cannot texture (as in suck)
LOL
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Nice ship i like it ;D
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Here's a Gift from Mackie TOO
:)
Thanks Mackie :)
(http://www.the-tcs.net/ships/images-atolm/ortos.jpg)
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Definitrely Vulcan/Fed Hybrid-I like the hull palting you used Hey wheres the thumbs up icon?
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Definitrely Vulcan/Fed Hybrid-I like the hull palting you used Hey wheres the thumbs up icon?
Thanks alot mate...The way I did the textures is kind of a trade off...it allows me to make a circular Aztec for the most part well...But it causes me a huge problem in making registries, and phasers and stuff(stretches very very badly)...so the ship will have no windows and such...as the texture is Square rather than circular....without PSP or PS I cannot figure out a way to surmount this dillema
But at least she looks decent enough to me to give her to you guys...which reminds me...I have a TOS Excelsior and Ingram that needs lightmaps so they can be released... lol
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Definitrely Vulcan/Fed Hybrid-I like the hull palting you used Hey wheres the thumbs up icon?
Thanks alot mate...The way I did the textures is kind of a trade off...it allows me to make a circular Aztec for the most part well...But it causes me a huge problem in making registries, and phasers and stuff(stretches very very badly)...so the ship will have no windows and such...as the texture is Square rather than circular....without PSP or PS I cannot figure out a way to surmount this dillema
But at least she looks decent enough to me to give her to you guys...which reminds me...I have a TOS Excelsior and Ingram that needs lightmaps so they can be released... lol
Fear not, I have the solution. (Sorry I am a bit melodramatic at times) snicker - Detach the saucer from the rest of the ship so its seperate. Take a render from above like you did for the entire ship, only with just the saucer. Do a printscreen of said render. Cut out just around the saucer and paste this saucer into a 512 by 512 bitmap so the saucer just fits into it. Then sharpen the pic to regain some of the quality you lose from copy, paste and resizing the saucer image. Its a slight drop in quality, not too bad. You will more then make up for it in windows and registy.
Step2- Remap your saucer top to this bitmap. You may need to regoup the saucer into top and bottom if not done already. You can now add in windows to this map, also registry and it will not be stretched at all.
If you dont have PSP. Resizing, cut, paste, sharping can all be done with Irfanview. A free utility- try a search on the web. I hope its still available somewheres.
This technique I came up with though its probably not unique or anything. Patent pending j/k
Anyways sharpening would help the saucer, its just a tad blurry unless thats from the photo getting resized.
Qapla
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Definitrely Vulcan/Fed Hybrid-I like the hull palting you used Hey wheres the thumbs up icon?
Thanks alot mate...The way I did the textures is kind of a trade off...it allows me to make a circular Aztec for the most part well...But it causes me a huge problem in making registries, and phasers and stuff(stretches very very badly)...so the ship will have no windows and such...as the texture is Square rather than circular....without PSP or PS I cannot figure out a way to surmount this dillema
But at least she looks decent enough to me to give her to you guys...which reminds me...I have a TOS Excelsior and Ingram that needs lightmaps so they can be released... lol
Fear not, I have the solution. (Sorry I am a bit melodramatic at times) snicker - Detach the saucer from the rest of the ship so its seperate. Take a render from above like you did for the entire ship, only with just the saucer. Do a printscreen of said render. Cut out just around the saucer and paste this saucer into a 512 by 512 bitmap so the saucer just fits into it. Then sharpen the pic to regain some of the quality you lose from copy, paste and resizing the saucer image. Its a slight drop in quality, not too bad. You will more then make up for it in windows and registy.
Step2- Remap your saucer top to this bitmap. You may need to regoup the saucer into top and bottom if not done already. You can now add in windows to this map, also registry and it will not be stretched at all.
If you dont have PSP. Resizing, cut, paste, sharping can all be done with Irfanview. A free utility- try a search on the web. I hope its still available somewheres.
This technique I came up with though its probably not unique or anything. Patent pending j/k
Anyways sharpening would help the saucer, its just a tad blurry unless thats from the photo getting resized.
Qapla
That's a good idea....And it may just work well...lol
Thanks mate!!!
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unfortuneatly without weapons ports it's about as usefull as a civilian space tug, albeit a nice looking one... ::) :P
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unfortuneatly without weapons ports it's about as usefull as a civilian space tug, albeit a nice looking one... ::) :P
LOL
I Just Made a MK2 version with weapons...LOL
Sandman its going to you via email...so keep a look out :)
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hey Azel...
looks like you and Sandman have been busy !! good job guys !! REally good job !!! :gg:
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:thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
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hey Azel...
looks like you and Sandman have been busy !! good job guys !! REally good job !!! :gg:
Just Azel, I only made the pics and uploaded them and the model to my site...have to get the MkII version up...probably tomorrow. ;D
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Hmmmm, this design gives me an idea for a colonisation ship (seeing as I already posted a request for one).
Sandman/Azel. Would you both mind if I adapt something from this design to my needs (I've got to bring the design up to late TMP to late TNG).
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great model... 9/10
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Nicely done Azel and Sandman sirs, D/L'ing now. Why no hull registry if I may ask ?
:notworthy: :notworthy:
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Sweet and clean, guys... sweet and clean
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Nicely done Azel and Sandman sirs, D/L'ing now. Why no hull registry if I may ask ?
:notworthy: :notworthy:
look at one of my earlier posts mate...I give an explanation
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OK, for everyone who downloaded this, please re-do so...I replaced the old one with the new zip containing the MkII version with phaser banks. ;D
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Its one beautiful 3d starship,
I've being playing with the "Ring Drive" for a while,
and you've produced a magnificent work of art,
Thanks a million :)
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Its one beautiful 3d starship,
I've being playing with the "Ring Drive" for a while,
and you've produced a magnificent work of art,
Thanks a million :)
Thanks mate :)
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Exelent ship, indeed. I have read about the Interpid and really like this theory on her design.
You think that you can try your hand at one of the Vulcan science cruisers that have only been done in low poly models so far next? Would be interesting to see them done by such a talented hand.
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Definitrely Vulcan/Fed Hybrid-I like the hull palting you used Hey wheres the thumbs up icon?
Thanks alot mate...The way I did the textures is kind of a trade off...it allows me to make a circular Aztec for the most part well...But it causes me a huge problem in making registries, and phasers and stuff(stretches very very badly)...so the ship will have no windows and such...as the texture is Square rather than circular....without PSP or PS I cannot figure out a way to surmount this dillema
But at least she looks decent enough to me to give her to you guys...which reminds me...I have a TOS Excelsior and Ingram that needs lightmaps so they can be released... lol
Fear not, I have the solution. (Sorry I am a bit melodramatic at times) snicker - Detach the saucer from the rest of the ship so its seperate. Take a render from above like you did for the entire ship, only with just the saucer. Do a printscreen of said render. Cut out just around the saucer and paste this saucer into a 512 by 512 bitmap so the saucer just fits into it. Then sharpen the pic to regain some of the quality you lose from copy, paste and resizing the saucer image. Its a slight drop in quality, not too bad. You will more then make up for it in windows and registy.
Step2- Remap your saucer top to this bitmap. You may need to regoup the saucer into top and bottom if not done already. You can now add in windows to this map, also registry and it will not be stretched at all.
If you dont have PSP. Resizing, cut, paste, sharping can all be done with Irfanview. A free utility- try a search on the web. I hope its still available somewheres.
This technique I came up with though its probably not unique or anything. Patent pending j/k
Anyways sharpening would help the saucer, its just a tad blurry unless thats from the photo getting resized.
Qapla
That's a good idea....And it may just work well...lol
Thanks mate!!!
or you could always let me have the original texture, and i will polar-coordinate it for you.
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Definitrely Vulcan/Fed Hybrid-I like the hull palting you used Hey wheres the thumbs up icon?
Thanks alot mate...The way I did the textures is kind of a trade off...it allows me to make a circular Aztec for the most part well...But it causes me a huge problem in making registries, and phasers and stuff(stretches very very badly)...so the ship will have no windows and such...as the texture is Square rather than circular....without PSP or PS I cannot figure out a way to surmount this dillema
But at least she looks decent enough to me to give her to you guys...which reminds me...I have a TOS Excelsior and Ingram that needs lightmaps so they can be released... lol
Fear not, I have the solution. (Sorry I am a bit melodramatic at times) snicker - Detach the saucer from the rest of the ship so its seperate. Take a render from above like you did for the entire ship, only with just the saucer. Do a printscreen of said render. Cut out just around the saucer and paste this saucer into a 512 by 512 bitmap so the saucer just fits into it. Then sharpen the pic to regain some of the quality you lose from copy, paste and resizing the saucer image. Its a slight drop in quality, not too bad. You will more then make up for it in windows and registy.
Step2- Remap your saucer top to this bitmap. You may need to regoup the saucer into top and bottom if not done already. You can now add in windows to this map, also registry and it will not be stretched at all.
If you dont have PSP. Resizing, cut, paste, sharping can all be done with Irfanview. A free utility- try a search on the web. I hope its still available somewheres.
This technique I came up with though its probably not unique or anything. Patent pending j/k
Anyways sharpening would help the saucer, its just a tad blurry unless thats from the photo getting resized.
Qapla
That's a good idea....And it may just work well...lol
Thanks mate!!!
or you could always let me have the original texture, and i will polar-coordinate it for you.
OK...I'll catch you tonight or tomorrow...keep a look out :)
Thanks :)
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Exelent ship, indeed. I have read about the Interpid and really like this theory on her design.
You think that you can try your hand at one of the Vulcan science cruisers that have only been done in low poly models so far next? Would be interesting to see them done by such a talented hand.
What science cruiser mate??? any more info???
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(http://spacemegs.com/oneangrydwrf/BandaiEnterprise/NX_Concept%202.jpg)
look at the bottom one.....
hmmm.....
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Nice I like that bottom one.ANy chance of seeing that one in game?
-MP
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Hey that bottom one looks similar to my USS Endeavor :
http://jason9704.fotopic.net/p4268822.html
Except for the Nacelle orientation and hull astetics
BTW: STeelViper, you can Actually just DL the model to tweak the Saucer/hull textures for windows and signage
Thanks again mate :)
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To tell you the truth, I like all three of those NX concepts, especially that topmost one.
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I like the top 2!
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([url]http://spacemegs.com/oneangrydwrf/BandaiEnterprise/NX_Concept%202.jpg[/url])
look at the bottom one.....
hmmm.....
I'd be interested in knowing what is the source of the pictures? I'd like to go to the website to see interesting secondary hull on #1 and #3 :)
Take care
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([url]http://spacemegs.com/oneangrydwrf/BandaiEnterprise/NX_Concept%202.jpg[/url])
look at the bottom one.....
hmmm.....
I'd be interested in knowing what is the source of the pictures? I'd like to go to the website to see interesting secondary hull on #1 and #3 :) Take care
If I am not mistaken...they came with the Bandai NX-01 model instruction booklet...these pluse another more smoothed out version of the NX-01 are all that are availible...
I am presently working on a few TOS designs like my version of the Endeavor... :)
so keep a look out
BTW I need someone to host some pics when its done...any vollenteers??
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If I'm not mistaken,I have seen #2 around here somewhere. I believe someone did that one or one very similar to it. If anyone knows for sure please post the info.Meanwhile I'll take a look through my stuff and links and see if I have it .And I would really love all 3 of them in game.
;D :thumbsup:
-MP