Dynaverse.net
Taldrenites => General Starfleet Command Forum => Topic started by: AdmWaterTiger-11thFleet- on June 30, 2004, 07:52:37 pm
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Where are they? Need them.
Not here. Help. Modder freaks.
<S>
WaterTiger
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Ph-A
Range: 0-1 2-4 5-6 7-10 11-16 17-20 21-24 25-31 32-40
--------9---8---7---6-----5-----5-----4------3-----2
--------8---7---6---5-----5-----4-----3------2-----1
--------7---5---5---4-----4-----4-----3------1-----0
--------6---4---4---4-----4-----3-----2------0-----0
--------5---4---4---4-----3-----3-----1------0-----0
--------4---4---3---3-----2-----2-----0------0-----0
Ph-B NOTE: This is damage on bare hull. Against shields it is 1/3 of listed.
Range: 0-1 2-4 5-6 7-10 11-16 17-20 21-24 25-31 32-40
--------15-15--13--13----9------9-----6-----6-----2
--------15-15--13---9----9------6-----6-----3-----2
--------15-15--13---9----6------6-----3-----2-----2
--------15-15---9---6----6------3-----3-----2-----0
--------15-15---9---0----0------0-----0-----0-----0
--------15--0---0---0----0------0-----0-----0-----0
Plasma X:
Range:
0 to 8.25 = 40 damage
8.26 to 12.15 = 29 damage
12.16 to 16.15 = 20 damage
16.16 to 20.15 = 13 damage
20.16 to 23.30 = 6 damage
23.31 to 24.10 = 1 damage
Plasma Snare:
Range:
0 to 10 = 20 damage
11 to 15 = 14 damage
16 to 20 = 10 damage
21 to 23 = 6 damage
24 = 3 damage
25 = 1 damage
Working on PH-G2
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Ph-G2
Range: 0-2 3 4-8 9-15 16-30 31-50
-----------4----4-----4--------3---------2----1
-----------4----4-----4--------3---------2----1
-----------4----4-----3--------2---------2----1
-----------4----3-----3--------2---------1----0
-----------4----3-----2--------2---------1----0
-----------3----2-----1--------1---------0----0
Enjoy!
Merlin
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OK, where are the SFC3 one's? They used to be a sticky topic.
<S>
WaterTiger
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Beat's me. Do a search of it, might turn up.
Merlin
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Beat's me. Do a search of it, might turn up.
Merlin
Did, can't find SFC3 charfts.
But looking at those EAW PPD charts, the weapon is still too uber :P
<S>
WaterTiger
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Beat's me. Do a search of it, might turn up.
Merlin
Did, can't find SFC3 charfts.
But looking at those EAW PPD charts, the weapon is still too uber :P
<S>
WaterTiger
TELL ME ABOUT IT! :lol:
<S>
Merlin
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Beat's me. Do a search of it, might turn up.
Merlin
Did, can't find SFC3 charfts.
But looking at those EAW PPD charts, the weapon is still too uber :P
<S>
You leave my uber PPD alone! :lol:
WaterTiger
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I still have my Weapon Chart Maker if you want it WaterTiger, it's on my Hard Drive somewhere.
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Actually Pelican, I have both your types of charts here on my desktop somewhere. Would it be ok to put these in the download section here for all the players in SFC3 to use. I think it would a good asset for the community here. I know you made them available on Taldren a month or so ago and I think they are great. It would prevent us having to post all those long charts on the forums.
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Actually Pelican, I have both your types of charts here on my desktop somewhere. Would it be ok to put these in the download section here for all the players in SFC3 to use. I think it would a good asset for the community here. I know you made them available on Taldren a month or so ago and I think they are great. It would prevent us having to post all those long charts on the forums.
Simple request; sticky them like they were in ol' Taldren boards from Ferrell.
<S>
WaterTiger
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Feel free Fluf, though I'm certain I updated them after I released them to fix a couple of errors. I'll have to check.
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Beat's me. Do a search of it, might turn up.
Merlin
Did, can't find SFC3 charfts.
But looking at those EAW PPD charts, the weapon is still too uber :P
<S>
WaterTiger
They always call what they cant beat cheese.
ECM and EM ring a bell????
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Blade, anyone who knows ANYTHING about EAW knows PPD was OTT.
To argue differently is nuts -- ECM or not.
<S>
WaterTiger
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PPD and Caveat III fighters are fair and balanced :rofl:
Nothing to see here, move along :carmen:
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Even long-time SFB'ers say that the PPD was crazy. Note: The long-time SFB'er in this anecdote is NOT ME! Three pulses is all it needs for standard mode to be effective. You want four, go to OL. That just seems to make good sense.
Another idea for a fix is to make two different generic types of ships: Riflemen and Snipers. Many ships in SFB use this design theory.
Merlin
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I don't know.
When I played SFB, I always thought the ISC and the PPD's were over rated. What made ISC ships OTT was the type I plasma's. When playing ships without I plasma's, things seemed ok.
I do remember one fleet action where my oppenent took a fairly standard ISC fleet, with two PPD shooters and 3-4 plasma armed support ships. I took an equal BPV fed fleet of six ships. The first volley of prox photons effectively silenced the lighter of the two PPD ships. Yeah, a few destroyers went down. The ISC faired much worse. 8)
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The biggest complaint I've heard about the PPD in SFB is the fact that it's an "auto-mizia" weapon. Comeon, 4 pulses, over 4 impulses, each pulse from a multiple PPD ship counts as it's own volley etc... People complain that it's unfair to have a weapon that naturally takes advantage of a particular strategy.
2x PPD hitting range 10 bare hull for all 4 pulses = 8 sets of 4 rolls on the DAC.
It's an interesting mechanic, and it results in a lot of weapon-killed but still functional ships.
What makes it so annoying in SFC is that the pulses hit faster than the DAC resets.
Without the PPD, the iSC's nothing more than a glorified Gorn-clone. The I-torps aren't special enough IMO to write home about. They're nothing more than packs of severely limited Pl-F...
Anyway, proxie torps, Kaufman retrogrades, and large / floating map missions are the bane of the ISC. So are drones and fighters...
Now, the SFC-creation Caveat IIIs are not the best creation I've seen come down the pipe, 3 gatlings per fighter in a 4 fighter flight equals more range 0 damage than just about anything in the game, short of a DN-sized alpha strike... Being limited in what we have available as replacements for the gatlings (either full ship-sized Pl-F or broken Dro-D) makes the life of someone attempting to seek balance without cloning existing fighters very difficult...
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The biggest complaint I've heard about the PPD in SFB is the fact that it's an "auto-mizia" weapon. Comeon, 4 pulses, over 4 impulses, each pulse from a multiple PPD ship counts as it's own volley etc... People complain that it's unfair to have a weapon that naturally takes advantage of a particular strategy.
2x PPD hitting range 10 bare hull for all 4 pulses = 8 sets of 4 rolls on the DAC.
It's an interesting mechanic, and it results in a lot of weapon-killed but still functional ships.
What makes it so annoying in SFC is that the pulses hit faster than the DAC resets.
Without the PPD, the iSC's nothing more than a glorified Gorn-clone. The I-torps aren't special enough IMO to write home about. They're nothing more than packs of severely limited Pl-F...
Anyway, proxie torps, Kaufman retrogrades, and large / floating map missions are the bane of the ISC. So are drones and fighters...
Now, the SFC-creation Caveat IIIs are not the best creation I've seen come down the pipe, 3 gatlings per fighter in a 4 fighter flight equals more range 0 damage than just about anything in the game, short of a DN-sized alpha strike... Being limited in what we have available as replacements for the gatlings (either full ship-sized Pl-F or broken Dro-D) makes the life of someone attempting to seek balance without cloning existing fighters very difficult...
And that might be why the ISC are such terrible enemies in SFC: The tried-and-true tactics are not available in SFC.
Interesting thought, thanks Julian!
Merlin
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Personally i have no problem at all with the ppd, caveats on the other hand is a different story....
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PPD and Caveat III fighters are fair and balanced :rofl:
Nothing to see here, move along :carmen:
You tell them DieHard and btw my SFC2 chart is beside my monitor.
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The biggest complaint I've heard about the PPD in SFB is the fact that it's an "auto-mizia" weapon. Comeon, 4 pulses, over 4 impulses, each pulse from a multiple PPD ship counts as it's own volley etc... People complain that it's unfair to have a weapon that naturally takes advantage of a particular strategy.
2x PPD hitting range 10 bare hull for all 4 pulses = 8 sets of 4 rolls on the DAC.
It's an interesting mechanic, and it results in a lot of weapon-killed but still functional ships.
What makes it so annoying in SFC is that the pulses hit faster than the DAC resets.
Without the PPD, the iSC's nothing more than a glorified Gorn-clone. The I-torps aren't special enough IMO to write home about. They're nothing more than packs of severely limited Pl-F...
Anyway, proxie torps, Kaufman retrogrades, and large / floating map missions are the bane of the ISC. So are drones and fighters...
Now, the SFC-creation Caveat IIIs are not the best creation I've seen come down the pipe, 3 gatlings per fighter in a 4 fighter flight equals more range 0 damage than just about anything in the game, short of a DN-sized alpha strike... Being limited in what we have available as replacements for the gatlings (either full ship-sized Pl-F or broken Dro-D) makes the life of someone attempting to seek balance without cloning existing fighters very difficult...
And that might be why the ISC are such terrible enemies in SFC: The tried-and-true tactics are not available in SFC.
Interesting thought, thanks Julian!
Merlin
No but there others,
Harken ye back to Rook's Tavern 3
Blade flying Klingon.
I will just list the ISC DN kills
Blade in a C7V
5 CVAZ kills
6 DNZ kills
4 CVA kills.
You dont even want to see the CCZ kills.
Ask Hjets and Farfrogger they fell the most ;D
Sometimes ya just need to fly with your balls and not your brain.
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Now, the SFC-creation Caveat IIIs are not the best creation I've seen come down the pipe, 3 gatlings per fighter in a 4 fighter flight equals more range 0 damage than just about anything in the game, short of a DN-sized alpha strike... Being limited in what we have available as replacements for the gatlings (either full ship-sized Pl-F or broken Dro-D) makes the life of someone attempting to seek balance without cloning existing fighters very difficult...
Plasma Fighters with F-torps work fine. Modders should think about that. We have them now in the SGODev mod and they are far from OTT. A heck of a lot more balanced than a fighter with 3 Gatlings.
Not picking on the Caveat III, we scrapped the whole fighterlist.
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I think this is be definition a HIJACKED thread... (hijacked, in a way, by WaterTiger himself... LOL)
Back to the original request:
Primary: http://www.dynaverse.net/forum/index.php/topic,16331458.0.html
Heavy: http://www.dynaverse.net/forum/index.php/topic,16331453.0.html
And something of interest: http://www.dynaverse.net/forum/index.php/topic,16331968.0.html
(BTW the search function works-- much better than it did at Taldren, I might add-- you just had to tweak a few parameters.)
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Ive stickied those charts.
http://www.dynaverse.net/forum/index.php/board,11.0.html