Dynaverse.net
Taldrenites => General Starfleet Command Forum => Topic started by: FireSoul on July 27, 2004, 01:57:53 pm
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CoopAce 3.21 is released. You can get it here:
http://www.khoromag.org/taldren/scripts/coop-ace-3.2.1.exe
I would first like to thank MagnumMan for taking the time to answer my hails and rev up the old install generator, create the exe and move it to his site. It's good to see the original author in action for us. ;)
Changes:
- Improvements to game load strategy to reduce drops.
- Automatic red alert after 8 seconds in.
Basically, some timing fixes allows for a major reduction of drops when you play a match of coopace. I've suffered from it, and so have many of you. Please download and install version 3.21 instead of version 3.2.
-- Luc
FireSoul
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:woot:
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:woot:
you mean MOOOOOOOO!
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well no cow icon on here ;)
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well no cow icon on here ;)
then add one! ;D
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well no cow icon on here ;)
then add one! ;D
meh,me lazy.
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well no cow icon on here ;)
then add one! ;D
meh,me lazy.
In that case, we have our fat cow already.
YOU!
*runs*
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well no cow icon on here ;)
then add one! ;D
meh,me lazy.
In that case, we have our fat cow already.
YOU!
*runs*
Bastard!
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Bastard!
MOOOOOOOOOOOOOOOOOO000000000! :)
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mmmmmmmmmmmmmMMMMMMMMMMMMMMMMMMMMMMMmmooooooooOOOOOOOOOOOOOOOOOOOOOOO
Time for some co p00p!
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Thank you Firesoul (and others) for this excellent peice of work.
Now if we could get some classic SFC1 missions like Repair Roundevous or Kobayashi Maru ported over, LOL.
KF
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Thank you Firesoul (and others) for this excellent peice of work.
Now if we could get some classic SFC1 missions like Repair Roundevous or Kobayashi Maru ported over, LOL.
KF
I'd love to see the Cavalry Charge ported with the new ships EAW/OP introduced, but the API is so different between 1 and 2:*... :/
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TEASER!
Currently testing coop-ace 4.0 ....
The EAW script won't have much new functionality,.. in fact it'll be pretty much the same. Except for a few of the added maps, so I guess it's ok.
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(http://pet.dhs.org/~firesoul/sfc2/coopace/coopace40/coopace_40_wip4.jpg)
-- Luc
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I always wondered how this worked for single as well as multi?
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I always wondered how this worked for single as well as multi?
You start a multiplayer game as the host, but you're the only one in the game. All players will be on the same side facing AI opponents. It's based on the BPV of the ship selected and produces (if possible) enemies according to the wanted settings.
In other words, you play it as a multiplayer mission, but you're alone.
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Thumbs up for sure..
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Untick me. Tick the other new 4.0 thread. ;)
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;D
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thank you. ;)