Quote:
Damn, these programmers are useful types of people after all.
Quote:
How is your project coming along?
Quote:
And its never once worked. I can't beam to it even then
switch ( allyRace )
{
case kFederation:
{
mCreateShip( typeid( tAllyShip ), "F-BCG", kStartPosition_H, kNoMetaShipID,
kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
mCreateShip( typeid( tAllyShip ), "F-BCJ", kStartPosition_I, kNoMetaShipID,
kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
}
break;
case kKlingon:
{
mCreateShip( typeid( tAllyShip ), "K-D6D", kStartPosition_H, kNoMetaShipID,
kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
mCreateShip( typeid( tAllyShip ), "K-D7C", kStartPosition_I, kNoMetaShipID,
kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
}
break;
case kRomulan:
{
mCreateShip( typeid( tAllyShip ), "R-K7R", kStartPosition_H, kNoMetaShipID,
kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
mCreateShip( typeid( tAllyShip ), "R-KCR", kStartPosition_I, kNoMetaShipID,
kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
}
break;
case kLyran:
{
mCreateShip( typeid( tAllyShip ), "L-BC", kStartPosition_H, kNoMetaShipID,
kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
mCreateShip( typeid( tAllyShip ), "L-BCPP", kStartPosition_I, kNoMetaShipID,
kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
}
break;
case kGorn:
{
mCreateShip( typeid( tAllyShip ), "G-BC", kStartPosition_H, kNoMetaShipID,
kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
mCreateShip( typeid( tAllyShip ), "G-BCH", kStartPosition_I, kNoMetaShipID,
kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
}
break;
case kHydran:
{
mCreateShip( typeid( tAllyShip ), "H-OV", kStartPosition_H, kNoMetaShipID,
kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
mCreateShip( typeid( tAllyShip ), "H-D7H", kStartPosition_I, kNoMetaShipID,
kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
}
break;
case kMirak:
{
mCreateShip( typeid( tAllyShip ), "Z-BCH", kStartPosition_H, kNoMetaShipID,
kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
mCreateShip( typeid( tAllyShip ), "Z-BC", kStartPosition_I, kNoMetaShipID,
kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
}
break;
}
}
Quote:
I worked hard on BatGot, and I can assure you that it worked for every time I played it... that must've been about 8-10 times.
.. what version of it do you have? From my latest release?
Note: BatGot requires the standard shiplist (or OP+).
-- Luc
Quote:
Also note I changed my earlier post while you were responding to it. I did not realize you would respond so quickly.![]()
Quote:
I am downloading now and will replay asap. As for your being bored,does that mean the baby is sleeping? I could never get bored with a baby in the house.![]()
Quote:
Damn, these programmers are useful types of people after all.
Quote:
How is your project coming along?
Quote:
And its never once worked. I can't beam to it even then
switch ( allyRace )
{
case kFederation:
{
mCreateShip( typeid( tAllyShip ), "F-BCG", kStartPosition_H, kNoMetaShipID,
kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
mCreateShip( typeid( tAllyShip ), "F-BCJ", kStartPosition_I, kNoMetaShipID,
kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
}
break;
case kKlingon:
{
mCreateShip( typeid( tAllyShip ), "K-D6D", kStartPosition_H, kNoMetaShipID,
kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
mCreateShip( typeid( tAllyShip ), "K-D7C", kStartPosition_I, kNoMetaShipID,
kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
}
break;
case kRomulan:
{
mCreateShip( typeid( tAllyShip ), "R-K7R", kStartPosition_H, kNoMetaShipID,
kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
mCreateShip( typeid( tAllyShip ), "R-KCR", kStartPosition_I, kNoMetaShipID,
kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
}
break;
case kLyran:
{
mCreateShip( typeid( tAllyShip ), "L-BC", kStartPosition_H, kNoMetaShipID,
kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
mCreateShip( typeid( tAllyShip ), "L-BCPP", kStartPosition_I, kNoMetaShipID,
kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
}
break;
case kGorn:
{
mCreateShip( typeid( tAllyShip ), "G-BC", kStartPosition_H, kNoMetaShipID,
kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
mCreateShip( typeid( tAllyShip ), "G-BCH", kStartPosition_I, kNoMetaShipID,
kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
}
break;
case kHydran:
{
mCreateShip( typeid( tAllyShip ), "H-OV", kStartPosition_H, kNoMetaShipID,
kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
mCreateShip( typeid( tAllyShip ), "H-D7H", kStartPosition_I, kNoMetaShipID,
kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
}
break;
case kMirak:
{
mCreateShip( typeid( tAllyShip ), "Z-BCH", kStartPosition_H, kNoMetaShipID,
kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
mCreateShip( typeid( tAllyShip ), "Z-BC", kStartPosition_I, kNoMetaShipID,
kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
}
break;
}
}
Quote:
I worked hard on BatGot, and I can assure you that it worked for every time I played it... that must've been about 8-10 times.
.. what version of it do you have? From my latest release?
Note: BatGot requires the standard shiplist (or OP+).
-- Luc
Quote:
Also note I changed my earlier post while you were responding to it. I did not realize you would respond so quickly.![]()
Quote:
I am downloading now and will replay asap. As for your being bored,does that mean the baby is sleeping? I could never get bored with a baby in the house.![]()