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Taldrenites => General Starfleet Command Forum => Topic started by: chrisb on September 01, 2004, 06:40:35 pm

Title: Do Maulers Just Draw Power From Batteries?
Post by: chrisb on September 01, 2004, 06:40:35 pm
In Starfleet Command do maulers just draw power from the batteries or do they also draw from the warp, APR's and impulse power sources?
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: J. Carney on September 01, 2004, 06:53:02 pm
In Starfleet Command do maulers just draw power from the batteries or do they also draw from the warp, APR's and impulse power sources?

Just Batteries. THey don't draw from anywhere else.
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: Strafer on September 02, 2004, 08:36:31 am
In Starfleet Command do maulers just draw power from the batteries or do they also draw from the warp, APR's and impulse power sources?

Just Batteries. THey don't draw from anywhere else.
On the plus side they have no shock rating. :)
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: Commander Maxillius on September 05, 2004, 12:24:47 pm
however, the only ships the batteries work on are the mauler ships, and to get them to charge at a dedcent rate you have to have 10 points or more of excess energy, meaning no shield reinforcement and travelling dead slow.  Even trade-off for a 70-point direct fire weapon :)
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: J. Carney on September 05, 2004, 05:03:01 pm
however, the only ships the batteries work on are the mauler ships, and to get them to charge at a dedcent rate you have to have 10 points or more of excess energy, meaning no shield reinforcement and travelling dead slow.  Even trade-off for a 70-point direct fire weapon :)

NO, the batteries work on all ships. THat was never a problem.

Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: madelf on September 12, 2004, 09:57:40 am
however, the only ships the batteries work on are the mauler ships, and to get them to charge at a dedcent rate you have to have 10 points or more of excess energy, meaning no shield reinforcement and travelling dead slow.  Even trade-off for a 70-point direct fire weapon :)

NO, the batteries work on all ships. THat was never a problem.



If by that, you mean that batteries could only be used to charge phasers, then you're right, they work fine.
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: J. Carney on September 12, 2004, 10:00:15 am
Batteries can be used for anything... they are just used automatically instead of by deligation. That might be why it seems like they aren't working like you want them. Any time that you start overdrawing on your power, be it for movement (the biggest bettery eater) or weapons or tractors, the batteries autoomatically kick in.
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: Julin Eurthyr on September 12, 2004, 01:07:38 pm
Okay, here's a situation I commonly run myself into:

I-CCZ:
I reset power priorities.  1=ECM, 2=Weapons 3=Movement 4=Tractors 5=Shields
Charging ALL weapons uses 33.62 energy.  6 to housekeeping, 4 to ECM.  That leaves me with a top speed of .36 or so...
Why is it, even if I turn my 4 batteries on, I can never exceed my top speed of .36?  I want batteries charging my phasers for 1 turn, so I can actually get my ship moving a little for when the phasers finish charging (then I can jump to speed 10 or so and let the extra point recharge my batteries again...)
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: Age on September 12, 2004, 02:08:37 pm
Okay, here's a situation I commonly run myself into:

I-CCZ:
I reset power priorities.  1=ECM, 2=Weapons 3=Movement 4=Tractors 5=Shields
Charging ALL weapons uses 33.62 energy.  6 to housekeeping, 4 to ECM.  That leaves me with a top speed of .36 or so...
Why is it, even if I turn my 4 batteries on, I can never exceed my top speed of .36?  I want batteries charging my phasers for 1 turn, so I can actually get my ship moving a little for when the phasers finish charging (then I can jump to speed 10 or so and let the extra point recharge my batteries again...)
How can you tell that you are doing speed 36 maximum speed is 31.You remember when we were talking about the F-BCE I said it could go at 38.Please explain this to me about he I-CCZ an easy ship to take out?
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: madelf on September 12, 2004, 02:18:45 pm
He said .36

0.36

zero point thirty-six. not 36.
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: Age on September 12, 2004, 03:32:02 pm
 I assume that means he is going almost dead slow?
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: Max Power on September 12, 2004, 04:00:34 pm
Okay, here's a situation I commonly run myself into:

I-CCZ:
I reset power priorities.  1=ECM, 2=Weapons 3=Movement 4=Tractors 5=Shields
Charging ALL weapons uses 33.62 energy.  6 to housekeeping, 4 to ECM.  That leaves me with a top speed of .36 or so...
Why is it, even if I turn my 4 batteries on, I can never exceed my top speed of .36?  I want batteries charging my phasers for 1 turn, so I can actually get my ship moving a little for when the phasers finish charging (then I can jump to speed 10 or so and let the extra point recharge my batteries again...)

Because your incredibly foolish crew charged them with impulse instead of warp energy?

Batteries are broke. However, the comment about the mauler is incorrect. Once the battery bank is fully charged, it draws no further energy from the engines. Therefore you have a 70 point direct fire weapon with no hold cost. Generally a charged mauler is very fast. Problem is 2 fold:

1. The arc is miserable, so using it can be probematic
2. After firing, you then indeed become very slow and easy to target. This is why romulan maulers are more dangerous generally than the klingon or lyran ones IMO since they simply cloak at this point.
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: J. Carney on September 12, 2004, 04:02:33 pm
I assume that means he is going almost dead slow?

It means that he's practically going in reverse.

Look at how many batteries you have on that CCZ. I'll bet it's not much more than 4 or 5.

That would give you just 5 movement points- speed 5. I know that the CCZ doesn't have more than 30 warp, so i would say that you are getting pretty much all you can out of the patteries by moving at .36... otherwise your ship is going to have to have more than 30 warp, and only the fast cruisers have that.

And Max is right- the batteries might not count as warp power- just inpules/APR type power. Therefore, it can't be used for movement.
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: Rod ONeal on September 12, 2004, 08:52:28 pm
Okay, here's a situation I commonly run myself into:

I-CCZ:
I reset power priorities.  1=ECM, 2=Weapons 3=Movement 4=Tractors 5=Shields
Charging ALL weapons uses 33.62 energy.  6 to housekeeping, 4 to ECM.  That leaves me with a top speed of .36 or so...
Why is it, even if I turn my 4 batteries on, I can never exceed my top speed of .36?  I want batteries charging my phasers for 1 turn, so I can actually get my ship moving a little for when the phasers finish charging (then I can jump to speed 10 or so and let the extra point recharge my batteries again...)

Try setting your movement to a higher priority. *I believe* that batts get used last, after all other power is used. With ECM and weapons set to a higher priority than movement, that's where your warp and imp power is going. The Batts can't be used for movement. It might not work any better, but try it out and see.

I usually set movement as first priority and ECM second (speed is life). Weapons, shields, and tractors vary depending on what I'm in and what I'm flying against.
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: madelf on September 12, 2004, 11:26:19 pm
I assume that means he is going almost dead slow?

It means that he's practically going in reverse.

Look at how many batteries you have on that CCZ. I'll bet it's not much more than 4 or 5.

That would give you just 5 movement points- speed 5. I know that the CCZ doesn't have more than 30 warp, so i would say that you are getting pretty much all you can out of the patteries by moving at .36... otherwise your ship is going to have to have more than 30 warp, and only the fast cruisers have that.

And Max is right- the batteries might not count as warp power- just inpules/APR type power. Therefore, it can't be used for movement.

Or EW.  Or Shield reinforcement.  Or Heavy weapons.
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: Age on September 13, 2004, 02:07:25 am
  Ok more on these batteries.When it says 5 does that mean 5 batteries or 5 units or points of power?What happens when you click on the battery does that turn it on?I usually keep my settings at default unless I have half warp power left then it goes to movement or possibly shields.What do you think good idea?
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: Cleaven on September 13, 2004, 06:03:47 am
  Ok more on these batteries.When it says 5 does that mean 5 batteries or 5 units or points of power?What happens when you click on the battery does that turn it on?I usually keep my settings at default unless I have half warp power left then it goes to movement or possibly shields.What do you think good idea?

Wouldn't it be easier to just read the manual?
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: _Rondo_GE The OutLaw on September 13, 2004, 01:27:11 pm
I experimented with using batterries after firing my phasers...ECM drops when you dont want it to.

The usual way to avoid this was to move your capacitor down...not always desireable vs drones or fighters...

I was able yto keep my ECm high after firing using the battery proided it had a decent charge. 

Problem is that its not easy to set in battle at speeds greater than 8 or so and lots of actions other than 1 v 1

also I was told not long ago that excess energy helps speed up repair?  This does not seem logical...what's the word in this?



 
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: FPF-DieHard on September 13, 2004, 01:42:03 pm
Anyone ever seen my flying speed 28 in an F-BCF with 6 ECCM while holding overloads?   Turn batteries on and you can do this for about 30 seconds.

Thaty is about all they are good for, and taking hits.
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: GDA-S'Cipio on September 13, 2004, 01:47:13 pm
Anyone ever seen my flying speed 28 in an F-BCF with 6 ECCM while holding overloads? 

Yes.  :P

-S'Cipio the scorched
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: GDA-S'Cipio on September 13, 2004, 01:51:20 pm
  Ok more on these batteries.When it says 5 does that mean 5 batteries or 5 units or points of power?

That's all one and the same thing.  Each battery holds one point of power.  When you turn them on, they can be drawn from when you ask your ship to spend more power than you have.  When you slow down and have more power than you are using, some of this excess power starts trickle-charging your batteries so that they will be ready to use again later.

Of course, the real use of batteries in SFB was to suddenly overload your photons, suddenly charge your empty disruptors, or suddenly finish that plasma you had on rolling delay.  Or to instantly break that tractor you weren't expecting.  They aren't good for any of that in SFC.

-S'Cipio
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: Age on September 13, 2004, 02:38:37 pm
I experimented with using batterries after firing my phasers...ECM drops when you dont want it to.

The usual way to avoid this was to move your capacitor down...not always desireable vs drones or fighters...
Quote
What about dealing with plasma

I was able yto keep my ECm high after firing using the battery proided it had a decent charge. 

Problem is that its not easy to set in battle at speeds greater than 8 or so and lots of actions other than 1 v 1

also I was told not long ago that excess energy helps speed up repair?  This does not seem logical...what's the word in this?
Quote
I notice this as well it seems the more power you have thae faster the repair takes place 



 
Title: Re: Do Maulers Just Draw Power From Batteries?
Post by: Max Power on September 13, 2004, 09:08:29 pm
The lack of working reserve power totally changes the game. Normal pen and paper tactics for hydrans is to keep the fusions unarmed until in a position to use them, and then instantly charge them from the batteries and totally ruin some fool's day. Romulans also get hit hard as their ships have a large reserve power bank in relation to other races. Also, races that get more than one point of power for each battery, such as the andys, won't even work.