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Taldrenites => Starfleet Command Mission Scripting => Topic started by: Bernard Guignard on September 29, 2004, 08:24:41 am

Title: Juggernaut Missions to OP
Post by: Bernard Guignard on September 29, 2004, 08:24:41 am
Has anyone thought of porting the Juggernaut missions to OP or making some new Juggernaut missions?
Title: Re: Juggernaut Missions to OP
Post by: Bonk on September 29, 2004, 08:51:12 am
Have a look at the "Intruder" script. Look at the M-INT in the shiplist. Try the intruder mission with SFB-OP-04 installed...  ;D
Title: Re: Juggernaut Missions to OP
Post by: Stylsy on September 29, 2004, 10:09:55 am
What is the deal with the M-INT anyway, what is it exactly?

How does one defeat it, especially in the third bonus mission?
Title: Re: Juggernaut Missions to OP
Post by: Bonk on September 29, 2004, 11:42:51 pm
The M-INT is the juggernaught in all but the model. Stay behind it. It has few weapons that fire rear and weak rear sheilds. Also, close range or the sheilds will simply regenerate too fast... stay behind him tho...  ;)
Title: Re: Juggernaut Missions to OP
Post by: Klingon Fanatic on September 30, 2004, 10:50:11 am
 ;D I am using Firesoul's shiplist and the revised OP Campaigns available via Pestalence. During the Single Player Custom Fed vs ISC campaign I have run into TWO Juggernaughts during one monster missions in my SP campaing anyway. I have also had a juggernaught paired with a Living cage [I use Zorg's electricity monster] and and a Juggernaught paired with a Sun Glinder [I use Hollis J. Wood's Crystalline Entiity].

I was joined in each of these missions by Mirak cruisers and a Carrier in each instance and I was playing in a pair of Fed XCBs.