Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: Jake98989 on October 18, 2004, 04:47:36 pm
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I am making a model but i Cant figger out how to make textures for it. Can someone either tech me or Give any Tutorials on how to make them would be great thanks. I got 3d max 7. For paint programs i got Coral Draw 12, Photoshop 5.5, and Paint shop. Any help would be Appreciated thanks. :)
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i didnt know 3ds Max 7 was even out.
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Yep just came out.
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Well hate to be the bringer of bad news but texturing and modelling are the same in this respect. Everyone will have their own style and way of doing things this come from appling it to the model as well as making them. Getting them onto the model is your choice on how to do it no one does it exactly the same and they can be done in as many or as few textures you wish to make it.
As for doing them PhotoShop is the upper end program, WZ, me, and others use PaintShop Pro because it was affordable to us. The only suggestion I can give you on this one is do it all in layers. Make a background first and apply details over the back ground. Make the lighted areas its own layer, that way all you have to do is apply that layer to a black background and you have a instant light map.
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Hey Jake,
I forgot to tell ya last night, the .mod import & export plugins won't work with Max 6 or 7.
Max 5 was the last version made.
Plus, I havn't been able to open any max files I created in Max6, With Max 5 or 4. ( If there is a way, I don't know about it yet) So there for you won't beable to export to .mod
Is goes for using max 5 to max 4 also.
I'm off to Cali again, holler at ya when I get back
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you need to export to .3ds i think for that to work
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Tus is right.... convert the model to .3ds then 5 will open it if your using v6 ;D