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Taldrenites => Starfleet Command Models => Topic started by: FoaS_XC on December 01, 2004, 03:53:22 pm

Title: Aligning an Object to another objects face in 3ds Max 6
Post by: FoaS_XC on December 01, 2004, 03:53:22 pm
Is there a relatively easy way to do this?
Title: Re: Aligning an Object to another object face in 3ds Max 6
Post by: FoaS_XC on December 01, 2004, 09:36:12 pm
I Want to model rank pips onto a shirt, and i have the shirt, but i cant align it right...any ideas?
Title: Re: Aligning an Object to another objects face in 3ds Max 6
Post by: FoaS_XC on December 02, 2004, 08:20:28 am
(http://img64.exs.cx/my.php?loc=img64&image=78-Pip.jpg)
http://img64.exs.cx/my.php?loc=img64&image=78-Pip.jpg

Okay, you see the teal Rank pip?...i want to align it to the collar, but i cant seem to do it with manual rotation...Is there a way to find out either the exact rotation of a poly, or align the object to a poly exactly?
Title: Re: Aligning an Object to another objects face in 3ds Max 6
Post by: FoaS_XC on December 02, 2004, 09:49:36 am
HAHA, nevermind, i found the script for MAX4...and since i have both 4 and 6. it works.