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SFC OP => Orion Pirates Patrol Battles Arena => Topic started by: GDA-Kel on December 23, 2004, 08:11:03 am

Title: Terrain Distribution & More
Post by: GDA-Kel on December 23, 2004, 08:11:03 am
Regarding terrain, I don't really care what you guys fly in, as long as it's agreed to by both fleets prior to match start.  So feel free to negotiate different terrain this cycle of you want more variety.   

The breakdown for this cycle is as follows:

30 Games possible

12 Open (40%)
8 Planets (27%)
8 Asteroids (27%)
2 Black Hole  (6%)

All map size is medium. 

What would you like to see for next cycle?  Total games is dependent on number of fleets, so give me a percentage for each terrain type.   

Also, what does everyone think about adding a starbase assault/defense game to each divisional opponent?  For example, GDA flies against FPF twice (in the same division), so in one of the match games GDA owns the base while FPF attacks.  In the other match game FPF would defend.  Possibly make these base assaults/defenses the third game of the match.  Inter-division matches would not contain base assaults, as each opponent is only played once.  Obviously, tactics and ship slections would require greater thought. 

I realize some races have an easier time with base/planet assaults than others.  Would the tech difference between races be so great as to unbalance these games?         
Title: Re: Terrain Distribution & More
Post by: FPF-DieHard on December 23, 2004, 05:05:38 pm


What would you like to see for next cycle? 

Bigger maps   ;D

And yes, we are 90% likely flying a plasma race next cycle.
Title: Re: Terrain Distribution & More
Post by: FPF-Bach on December 23, 2004, 05:36:21 pm


Also, what does everyone think about adding a starbase assault/defense game to each divisional opponent? 

I don't like the idea of starbases in a league match it would give one side to much firepower unless your going to make the starbase part of the total BPV.
Title: Re: Terrain Distribution & More
Post by: Capt_Bearslayer_XC on December 24, 2004, 11:57:49 pm



What would you like to see for next cycle?

Less TBPV.....
Title: Re: Terrain Distribution & More
Post by: KHH Jakle on December 25, 2004, 09:15:13 am
You mean lower the ceiling or the low end?

*looks around nervously for Traumatech and runs out*
Title: Re: Terrain Distribution & More
Post by: Capt_Bearslayer_XC on December 25, 2004, 10:13:32 am
You mean lower the ceiling or the low end?

*looks around nervously for Traumatech and runs out*

Lower the ceiling...

Out of 30 possible battles, only five battles are below 400.  One below 300.

Sixteen battles are 500+ TBPV with seven of them over 600.

Of course, that leaves us with 8 battles between 400 & 500 TBPV.

I'd like to see less 500+ TBPV battles.  IMO, too many battles sporting 2 heavy cruisers and a dread.
Title: Re: Terrain Distribution & More
Post by: 762_XC on December 25, 2004, 11:05:30 am


What would you like to see for next cycle? 

Bigger maps   ;D

Smaller maps.
Title: Re: Terrain Distribution & More
Post by: KHH Jakle on December 25, 2004, 11:21:50 am


What would you like to see for next cycle? 

Bigger maps   ;D

Smaller maps.

What do you get when you split the difference?

Medium
Title: Re: Terrain Distribution & More
Post by: 762_XC on December 26, 2004, 11:41:23 am
You get a map which is a lot larger than SFB was balanced for.
Title: Re: Terrain Distribution & More
Post by: FPF-DieHard on December 26, 2004, 11:47:00 am
You get a map which is a lot larger than SFB was balanced for.

Double internals screws BPV balance worse than map size, but that's a topic for the Source code thread.
Title: Re: Terrain Distribution & More
Post by: 762_XC on December 26, 2004, 01:59:01 pm
Double internals is not easily fixable. Map size is.
Title: Re: Terrain Distribution & More
Post by: KHH-MiniMe on December 26, 2004, 07:16:34 pm


What would you like to see for next cycle? 

Bigger maps   ;D



are you serious or is that a joke?

Title: Re: Terrain Distribution & More
Post by: FPF-DieHard on December 26, 2004, 08:06:59 pm


What would you like to see for next cycle? 

Bigger maps   ;D



are you serious or is that a joke?



I am serious but I know it will never happen.   just the type of game I prefer to play takes place on a larger map.   
Title: Re: Terrain Distribution & More
Post by: FPF-DieHard on December 26, 2004, 08:10:15 pm
Double internals is not easily fixable. Map size is.

The two are not mutually exclusive.   
Title: Re: Terrain Distribution & More
Post by: 762_XC on December 27, 2004, 09:48:49 am
No they're not, but we don't need to wait for one to implement the other.
Title: Re: Terrain Distribution & More
Post by: Slider on December 27, 2004, 12:39:38 pm
Why dont you set up a Survivor style game that uses scenarios and complex ship setups as challenges. Tests teamwork game / ship knowledge etc.

SFC Survivor---

Title: Re: Terrain Distribution & More
Post by: Nomad on December 27, 2004, 07:42:35 pm
You get a map which is a lot larger than SFB was balanced for.


SFC is NOT SFB


Title: Re: Terrain Distribution & More
Post by: 2Hot2Handle on December 27, 2004, 08:03:52 pm
You get a map which is a lot larger than SFB was balanced for.


SFC is NOT SFB



Looks around slowly then quikly runs out of thread.
Title: Re: Terrain Distribution & More
Post by: 762_XC on December 28, 2004, 12:09:36 am
You get a map which is a lot larger than SFB was balanced for.


SFC is NOT SFB




Like we don't all know that. Care to explain exactly what about SFC balances it on a larger map, where close-in races have about 3-4 times as far to go to chase someone down?
Title: Re: Terrain Distribution & More
Post by: FPF-DieHard on December 28, 2004, 02:21:53 pm


Like we don't all know that. Care to explain exactly what about SFC balances it on a larger map, where close-in races have about 3-4 times as far to go to chase someone down?

It takes twice the rear-fired internals to slow a chasing ship down in SFC. 

Besides in SFB, most fleet actions took place on a floating map.  Are we not attempting to replicate SFB fleet battles?   Is that not the point of PBR?
Title: Re: Terrain Distribution & More
Post by: 762_XC on December 28, 2004, 06:41:49 pm
Most fleet battles did not happen over empty space, so no, they did not use a floating map.

SFB PBR only says:

(S8.135) The size of the map and whether it is floating or fixed must be decided (by mutual agreement) before the battle forces are selected.
Title: Re: Terrain Distribution & More
Post by: GDA-Kel on December 29, 2004, 02:45:38 pm
You mean lower the ceiling or the low end?

*looks around nervously for Traumatech and runs out*

Lower the ceiling...

Out of 30 possible battles, only five battles are below 400.  One below 300.

Sixteen battles are 500+ TBPV with seven of them over 600.

Of course, that leaves us with 8 battles between 400 & 500 TBPV.

I'd like to see less 500+ TBPV battles.  IMO, too many battles sporting 2 heavy cruisers and a dread.

When I generated the schedule, the TBPV was random, based on era.  Here's the breakdown...

<300 TBPV - 1 battle
300-400 TBPV  = 5 battles
400-500 TBPV = 8 battles
500-600 TBPV = 9 battles
600-700 TBPV = 5 battles
>700 TBPV = 2 battle

...a pretty nice bell-curve distribution, regardless of era.  I wrote a simple python program to generate this for me, so it would be easy to lower the median/average TBPV.  Should it not be a bell-curve, with more TPBV towards the lower end?  Maybe have a median TBPV more towards 400 than 500? 

 
Title: Re: Terrain Distribution & More
Post by: Capt_Bearslayer_XC on December 30, 2004, 10:37:36 pm
That would probably work.    Maybe even try it at 350 and see what it comes up.
Title: Re: Terrain Distribution & More
Post by: Kroma BaSyl on January 04, 2005, 12:56:03 pm
That would probably work.    Maybe even try it at 350 and see what it comes up.

Agree
Title: Re: Terrain Distribution & More
Post by: Slider on January 12, 2005, 03:17:12 pm
Id say big maps would be doable if you have single internals. You can run but eventually you have to turn that hull.

Or better yet, Timed battles!!!!!!

Mock me if you like but if you consider it, it really makes sence and keeps games moving.