Dynaverse.net

Taldrenites => Starfleet Command Models => Topic started by: Chris Jones on December 31, 2004, 12:54:35 am

Title: Nexus: The Jupiter Incident Star Trek mod
Post by: Chris Jones on December 31, 2004, 12:54:35 am
This is just a general announcement regarding the Star Trek Mod for the Nexus game. Darkshimmer and Darkdrone keep asking me when I'm joining the mod team over there.  The answer is now. Nexus is on its way to my house, where I will promptly install the game, the Star Trek mod and begin making maps. I'm guessing it's ok to post this here as many of the models used were originally in Starfleet Command. SFC was the origin for many of the ships you see in other games now. CUGS will be behind the Star Trek mod for Nexus as we believe in the future of Star Trek gaming...

Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Sapharite on December 31, 2004, 03:32:25 am
I've got it already :) I had nice gift for X-mas ;D I've managed to pass through entire single player. It rocks. BTW can I join and learn sth about modding it??
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: IndyShark on December 31, 2004, 09:41:51 am
Chris, pardon my ignorance, but what is Nexus?
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Chris Jones on December 31, 2004, 10:02:49 am
Sorry - should have posted the link  -  http://www.nexusthegame.com  It's not Star Trek out of the box.

Star Trek Mod screenies/info - http://www.nexusthegame.com/forum/viewtopic.php?t=1458
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: IndyShark on December 31, 2004, 10:15:37 am
Thanks. I found, "Nexus, Kingdom of the Wind" which is a fantasy cartoon RPG. I was wondering how you were going to work Star Trek into THAT!

How does Nexus play compared to SFC?
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Sapharite on December 31, 2004, 10:29:06 am
Hmmm different it is sth combined from Dominion Wars and Homeworld but it has awesome full Direct X 9.0c support and above avesome (May I say terriffic graphic interface - all screen capture films use graphic engine + 3D Solar Systems display + 3D Galaxy display etc.). Everything there is in 3D. It also has fantastic lightning environment (better then StarWars Galaxies or X-wing Alliance). It is fully modable game. SFC was not fully modable because of for instance: Sprites.q3 files etc. This game is awesome.

Every MOD you create there is entirely packed into different folder. They can be switched by the game engine while starting the game. So you can have for example: ST:TMP MOD ST:TNG MOD Battlestar Galactica MOD with different Solar Systems, sounds, ingame images, models, maps and missions etc.

I suggest you give your PC with atleast:
1GHZ Pentium or AMD CPU
Good or very Good FPU (Motherboard with AGP x4 or x8 or PCI Express)
328 or 512 MB SDRAM or DDR RAM
ATI Radeon 9600 Graphic Adapter

With such PC you can easily MOD this game (remember this are minimum requirements for the game to work smoothly).
I really enjoyed playing Main Nexus Single Player Campaign. Great plot and fantastic missions :)
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Reverend on December 31, 2004, 10:57:14 am
Did you get the UK/Europe release? I am waiting for the US release, and to get my a decent graphics card, Ive been winging it for a long time with a 2.1 processor, I GB of RAM, but only a lil' ol' 32 MB ATI card, heh heh. This little setup sure fought it all the way with games and such, Nexus and just a few other new, new games I can't run anymore... besides, I probably see a big jump in overall performance with a new card to take a lot of my work off that poor processor, it'll feel like it went on a vacation.

Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Sapharite on December 31, 2004, 11:08:43 am
Actually I am living in MID Europe :D I ordered it straight from UK :) I suggest you buy a card that have full suport for DX9 or other DX9 based graphic card :)
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Sandman3D on December 31, 2004, 12:29:27 pm
My machine played the demo fine and it is:
1.3ghz Celeron
256mb RAM
64mb Gforce 440MX PCI Video card

But...I do plan on a new machine at tax refund time. ;D
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Tus-XC on December 31, 2004, 12:38:46 pm
arg, wish i had some cash :(  so broke... so broke lol

well not really broke, but i have a spring break trip thats quite expensive.... hmmmm
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Chris Jones on December 31, 2004, 03:38:17 pm
The Import is what I'm getting - should see it on Monday - The mods in separate folder thing is wonderful..

Stand by to mod... 
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: KtHyla on January 01, 2005, 12:23:23 pm
KlingonFanatic brought this game to my attantion, and I looked throught the mod kit. Expect some Klingon academy ports, since Nexus uses Lightwave models. I'll be waiting for the NA release, though...

And the graphics are definitely supurb, the lighting reminded me of I-War 2. However, there's the inclusion of those crisp shadows, a nice touch for a 0-A environment. :D
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: TheStressPuppy on January 01, 2005, 02:48:38 pm
The game reminds me alot of both BC and KA (without the bridge interface of course). Many say this game is what Bridge Commander should have been. I agree with that statement.

 Importing models is complex like KA, but not near as hard as BC without foundation. A little more scripting is involved to get things working right, but the concept is very similar.

Modding for the game is still in its infancy,  but much has been accomplished in a very short period of time. Age of War already has an alpha release. It is a huge hit and got up to 200 dl's per day on its initial release. This is outstanding considering its an alpha test with placeholder models for a game that has yet to be released in the US. Im glad to be a part of that team, and play a signifigant role in this :)

Im running the game on an athlon xp 1900 (1.6 gig) 266 fsb, with 1 gig pc2100 ram, and a gforce fx 5200 with 256 megs. I can run the game smooth with all the features enabled. I get a little lag on huge battles but thats to be expected with a 3 year old machine like mine.



Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Reverend on January 01, 2005, 10:29:55 pm
Hrm, I see a lot of tips for machine usage... does anyone know when it'll be releasd in US? The Nexus site iteself doesn't say much, and their forums are still somewhat loose.
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Red_Green on January 01, 2005, 10:38:59 pm
Hrm, I see a lot of tips for machine usage... does anyone know when it'll be releasd in US? The Nexus site iteself doesn't say much, and their forums are still somewhat loose.

Its slated for February release in U.S.

What are the system requiremnets? I hava a 256 memeory card but only 128 mb systwm ram and a measly 800 mhz processor. Am I screwed?
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Brush Wolf on January 02, 2005, 08:42:14 am
Hrm, I see a lot of tips for machine usage... does anyone know when it'll be releasd in US? The Nexus site iteself doesn't say much, and their forums are still somewhat loose.

Its slated for February release in U.S.

What are the system requiremnets? I hava a 256 memeory card but only 128 mb systwm ram and a measly 800 mhz processor. Am I screwed?

    *  Celeron 1 GHz processor 128 MB RAM
    * GeForce2 MX or comparable graphics adapter
    * 32x CD-ROM drive
    * MS DirectX compatible soundcard
    * MS Windows compatible mouse and keyboard
    * MS Windows 98SE/2000/XP
    * 500 MB free HD space
    * MS DirectX 8.1+

Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Age on January 02, 2005, 05:03:29 pm
   Chris can post the demo download for this please .Thanks I will get onto your mod on this late spring that is when I will have another hard drive and updated video card .what would you suggest ?
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: krasim on January 02, 2005, 06:25:37 pm
iv ordered this game, but wont get it for a few couple of days, bally postal service over xmas,

any one able to tell me what program is needed to export the 3d models correctly in the format the game requiers.

i model for ST: Armada 1 &2 but this game looks cool so i want to make a few models for it iff i can fiind out what program i need to convert them in to workable models.
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: wulf111 on January 02, 2005, 06:53:48 pm
iv ordered this game, but wont get it for a few couple of days, bally postal service over xmas,

any one able to tell me what program is needed to export the 3d models correctly in the format the game requiers.

i model for ST: Armada 1 &2 but this game looks cool so i want to make a few models for it iff i can fiind out what program i need to convert them in to workable models.

From what i understand Nexus uses lightwaves .LWO format and there is a set of modding tools with the game itself
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: TheStressPuppy on January 02, 2005, 08:11:50 pm
No the game uses its own model format, but the model viewer that comes with the game reads .lwo and displays as you would see it in game.
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: krasim on January 03, 2005, 12:02:20 pm
i will have a go, see what i can come up with, convert some of my armada models in to workable mexus models.
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Chris Jones on January 03, 2005, 08:45:05 pm
I have Nexus - and the Star Trek Mod - to use an understatement - rocks! 

Time for some new maps..   :)
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Sandman3D on January 04, 2005, 01:34:35 am
What kind of poly count will it handle? ::)
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Centurus on January 04, 2005, 02:03:23 am
I wonder if there's a way to modify the code so it will accept other format models and not just .LWO models.  It might make ship conversions easier. 
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Darkdrone on January 04, 2005, 04:11:08 am
I wonder if there's a way to modify the code so it will accept other format models and not just .LWO models.  It might make ship conversions easier. 

what i do is model in max or milkshape save as 3ds and make sure your textures are tga
then export to Deep Exploration to export to lwo format

you will need lightwave too add the weapons hp`s sorry to say
one of them things this game just rocks big time

DD
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: krasim on January 04, 2005, 06:45:48 am
iv got the game now, but it wouldent install on my pc, darn computer, but iv solved that.

so iv been playing it done a few mishions and it is superb, iv looked at the way it says to construct models, and it looks prity simple, so ill have a go.
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Red_Green on January 06, 2005, 01:08:51 am
Any chance of some one putting Kalibans Ascendent in this game and posting a screenie.  Even though my macine is on the border of the reqs, I might chance getting  it anyway.
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Chris Jones on January 06, 2005, 01:54:29 am
Two demo downloads:

Multiplayer:

http://www.nexusthegame.com/forum/viewtopic.php?t=634 - CUGS, the fine group of gamers from the Universe At War, occasionaly hosts a multiplayer demo room for Nexus. If you see a CUGS 24/7 server, that's us.

Singleplayer:  have to dig it up, lol. I'ts on a fan site - and somewhere on the main site http://www.nexusthegame.com


FYI The Star Trek mod is a Darkshimmer (Bridge commander modder) and Darkdrone project (and others). I'm doing a bunch of maps for it, in much the same way I did them for Bridge Commander.

   Chris can post the demo download for this please .Thanks I will get onto your mod on this late spring that is when I will have another hard drive and updated video card .what would you suggest ?
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Age on January 06, 2005, 01:31:25 pm
    Thanks Chris.
Title: Re: Nexus: The Jupiter Incident Star Trek mod
Post by: Tus-XC on January 20, 2005, 03:41:51 pm
btw its on preorder at Ebgames :)
http://www.ebgames.com/ebx/product/250710.asp?site=Froogle