Dynaverse.net

Taldrenites => Dynaverse II Experiences => Topic started by: Dizzy on January 20, 2005, 05:39:14 am

Title: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/Rules
Post by: Dizzy on January 20, 2005, 05:39:14 am
Welcome to Slave Girls IV: Revenge of the Orion Slave Girls! (http://home.satx.rr.com/arachne/Vena.WAV) (click!)[/url]

(http://home.satx.rr.com/spiderwebs/sg4_background_JPEG.jpg)

-SG4 kicks off Jan. 22nd at 12:01pm Est/11:01am ctr and will run for three weeks concluding on Feb. 12 or 13th.
-The server starts in year 2271 and runs at a pace of 2 game years every three days, 5.9 minute turns, 365 turns a year.
-Players are only allowed to fly one ship at a time.
-Players will sign-up as either Alliance, Coalition or ISC/Pirate for the entire campaign.
-You may not switch once the server starts unless you have my permission.
-You may have one account to play each of the different races on the side you have chosen.
-It is preferred you use a variation of the same name for all your accounts so it will be known who you are.
-Click here for the Webmap! (http://69.115.120.11:30033/)

Teams are:     (sound effects!) (http://home.satx.rr.com/arachne/teams.WAV)



SFC2.Net (http://www.bozobits.com/forums/index.php) and request access to either of the following usergroups: Alliance Officer's Club, Coalition Officers Club and the Interstellar Concordium [/list]

Shiplist/Ftrlist:    (sound effects!) (http://home.satx.rr.com/arachne/shiplist_ftrlist.WAV)

Firesoul's OPPlus 4.0 shiplist (http://www.dynaverse.net/forum/index.php/topic,163350701.msg1122501490.html#msg1122501490) installed. SG4 uses a dyna modified version of the OPPlus 4.0 shiplist where all races have use of PF and Fighters and some more SFB ships have been added. Below you will find an html web page with info on Fighters and PF's. This will be very useful to you. Please ck it out.

You will also find that while browsing the shiplist, some ships now have a lower case 'c' or 's' in front of their designations. These stand for Capital ships and Special ships.They have special build rules and restrictions. Please check below under CnC and OoB for more information.[/List]

[/color]

Server Downloads:  (sound effect!) (http://home.satx.rr.com/arachne/Downloads.wav)

Test and Feedback Thread. (http://www.dynaverse.net/forum/index.php/topic,163350997.msg1122505390.html#msg1122505390) For those of you new to the Dynaverse, you may need the Directory Server Updater (http://www.dynaverse.net/forum/index.php/topic,163346482.msg1122444641.html#msg1122444641) that will allow you to see the list of servers that are currently running. [/list]

SGO4 Server Installer:  

Patch installer:    http://fire.prohosting.com/astinky/SGO4/SGO4upd18.exe

OR

Full Installer:   http://fire.prohosting.com/astinky/SGO4/SGO4.exe   OR   (Mirror) http://members.lycos.co.uk/astinky/SGO4/
[/list]

How to sign in to play:  


Alliance: (http://www.dynaverse.net/forum/index.php/topic,163351344.msg1122509375.html#msg1122509375)

[li]To play as Federation, sign in as Federation.[/li]
[li]To play as Gorn, sign in as Gorn.[/li]
[li]To play as Mirak or Hydran (Mirdrans), sign in as Hydran.[/li]
[li]To play as Tholian, sign in as Mirak.[/li][/list]

Coalition: (http://www.dynaverse.net/forum/index.php/topic,163351344.msg1122509376.html#msg1122509376) 

[li]To play as Klingon or Lyran, sign in as Klingon.[/li]
[li]To play as Romulan, sign in as Romulan.[/li][/list]

Pacification Forces: (http://www.dynaverse.net/forum/index.php/topic,163351344.msg1122509378.html#msg1122509378)

[li]To play as ISC, sign in as ISC.[/li]
[li]To play as a Pirate, sign in as Lyran.[/li]
[/list]

Order of Battle/Command and Control Rules, Ship and Ftr/PF Rules:(OoB/CnC):

 
[/color][/size]

Line of Supply (LoS):   There are Two Types

Type ONE LoS, for purposes of capturing hexes, is defined as a 1 hex wide uninterrupted line of allied hexes between an allied planet or base hex to the hex being captured. (In Fig 1 below, the Hydrans have fullfilled Type ONE LoS in capturing the Klingon Planet in the lower left.) If you do not have a Type ONE LoS to a hex, it may not be captured. (Note - this does not prevent you from attacking hexes not in a LoS. See Deeptrikes below.)
[/list]



Type TWO LoS, for purposes of Counting VC's, is defined as 2 hex wide uninterrupted lines of allied hexes between an allied Homeworld hex to the VC hex in question. (In Fig 2 below, the Hydrans have fullfilled Type TWO LoS to the Klingon Planet in the lower left in order to obtain VC's for it.) If you do not have a Type TWO LoS to a VC hex at the time VC's are counted, despite the VC hex being under your control, the VC's will not be awarded.
[/list]



Tholians:
Tholian Rules: (http://www.dynaverse.net/forum/index.php/topic,163351344.msg1122509375.html#msg1122509375) for more details.[/list]



All about Bases:     (sound effects!) (http://home.satx.rr.com/arachne/bases.WAV)

in or adjacent to another base or planet.
-While placing a base, at the start of the mission, you must be in compliance with LoS Rule ONE. (See above)[/list]

Deepstrikes:     (sound effects!) (http://home.satx.rr.com/arachne/deepstrikes.WAV)

Allied or Neutral hexes adjacent to it at the time of the draft, then you may not disengage and must fight to the death.

***See ISC and Romulan Special Rules Below***[/list]

Disengagement/Destruction Rule:  (sound effects!) (http://home.satx.rr.com/arachne/destruction.WAV)


ISC/Pirate and Romulan Special Disengagement Rules:  (sound effects!) (http://home.satx.rr.com/arachne/special%20disengage.WAV)

The ISC have a slight technological advantage in most starship systems compared to other empires, notably the ISC's ship based sensors which have a greater and more accurate detection range. This enables them to find the holes in enemy detection nets when operating behind enemy lines and aids in their evasion and escape of intercepting enemy forces.

Pirates also have an advantage in their knowledge and familiarity with trade routes, Pirate cartel havens and special information sources on the whereabouts of enemy ship patrols. These advanatges will be represented in tactical combat as follows:

ISC and Pirate ships will be exempt from the Deepstrikes rule defined above so long as they draft or are drafted in a Neutral Zone hex (any 10, 11 or 25 econ hex). This is abated, however, if at the time of the draft the ISC player is in or adjacent to an enemy Planet or Base hex. This takes into account the Base's/Planet's sensors being much more powerful than an ISC ship thus preventing them from evading detection and getting away.

The Romulans also have an advatage in evading their enemies. It lies within their use of the Cloaking Device, or to any ship with a cloaking device. The ship must be fully cloaked as it begins crossing over the red disengagement line in tactical combat and remain cloaked (T-Bomb Flashing doesn't count) as it warps away until the mission ends so long as it is not tractored by an enemy ship in order to be exempt from the Deepstrikes rule. This is abated, however, if at the time of the draft the Rom player is in or adjacent to an enemy Planet or Base hex. This takes into account the Base's/Planet's sensors being very powerful and allowing detection of nearby cloaked ships thus preventing them from evading detection and getting away.[/list]

Ship Replacement/Ship cost:  (sound effects!) (http://home.satx.rr.com/arachne/replacement.WAV)


Builds, Ship Assignments and Transfers:

[b***SGO4  Builds, Ship Assignments and Transfers*** (http://www.dynaverse.net/forum/index.php/topic,163351550.msg1122512142.html#msg1122512142) thread. Once every 12 hours at noon and midnight, ship transfers may be posted by the A/RM's. Even tho you you may be assigned a special ship, doesnt mean you have to fly it. You may sell it and fly something else, then rebuy it, or use a different account. Also, one player may be assigned ships from other races.[/list]

General Rules:    (sound effects!) (http://home.satx.rr.com/arachne/SG4%20Rules.wav)

Do not post accusations about players in the forums or in the IRC Chat. If you have a complaint or believe a player is in violation of the rules, contact your Race Moderator (RM) or Assistant RM via e-mail or private message. Please remember to save any screenshots or films you may have to support your claim.

Alt+F4'ing out of a mission is prohibited. The exception to this rule is if all players involved in the battle agree to its usage (taking a screenshot, F12, of the agreement is recommended). Examples of when an Alt+F4 should be agreed to and used are:

    - Mission bugs, to include the "Host Left, New Host ____" appears at start.
    - Allies showing as enemies.
    - Serious game lag. 
    - Other scripting anomalies.

Draft dodging is not permitted. If drafted by another player, you must accept the draft.

Forfeiting missions to move around on the map is not permitted.

Always show common courtesy to all other players. Abusive players will be banned.

During some missions, a player's name may not be indicated on their ship. If you suspect you are playing against a human, type a greeting (i.e. hail, in, hello, etc) in the chat.  All other human players are required to immediately respond with a text chat greeting.

No avoiding missions you do not like or do not want to take by logging off then back on.

When playing a game against the AI in a neutral hex, you may not immediately disengage unless returning from battle seriously damaged and in need of dry dock. Try and play out the mission if possible.

Fight or Flight. When in a mission with a human opponent, fight or leave. Do not lead your opponents around the map wasting their time. It is recognized that there are many good run and chase strategies (saber dancing, plasma ballet, etc) but staying on the battlefield with no intentions of fighting is not one of them.

If you are having a bad connection and either dropping a lot or causing your opponents to constantly drop, we ask that you stop playing for a while and try again later. If your connection continues to cause problems we ask that you confine yourself to an area where you will not constantly draft or be drafted by other players until you get a better connection.

If you die in a mission with a human opponent, stay until the mission is complete. Consider it a penalty for dying that you must stay and watch the rest of your allies be destroyed, or the rest of your allies whoop some butt!

If the server crashes during a PvP mission, all players must stay in the mission and fight it out (or disengage or die or all of the above...) The results of the mission still count for VC and disengagment rule purposes. If a player loses his or her ship in such a mission, he/she must self-destruct in the same hex immediately upon logging back on to the server to correct both the shiploss and the DV change.

Rule Harassment: Some of the rules will be difficult to follow given the nature of this game. Players are expected to do their best in every situation. However it is not acceptable to harass other players about the rules. We do expect all players to help others become aware of the rules in a friendly manner. If you are having a problem with a player who refuses to follow them, send your RM or ARM an email describing it. Please use screenshots (F12 key) as evidence. Harassing a player because they are not following these rules or for any other reason is not acceptable. Please remember everyone is just trying to enjoy themselves and that this is a game.
Title: Re: ***Slave Girls IV: Rules, D/L's, Bounties, and all that other stuff!*** ~ beta~
Post by: Dizzy on January 20, 2005, 05:39:35 am
Slave Girls IV: Revenge of the Orion Slave Girls Alliance Page! (http://home.satx.rr.com/arachne/main_theme.WAV)[/b] (click!)[/url]

(http://home.satx.rr.com/arachne/SG4_Website_Alliance.gif)

Alliance Storyline:  

The year is 2270 and the Mirak and the Hydrans are on the verge of collapse from the brutal and savage attacks by the Lyrans and Klingons. This has forced the pacifist Federation to become involved because of their grave concern that should the Klingons seize victory, it would greatly shift the balance of power in their favor. Still reluctant to be drawn into a broad conflict, the Federation council has at least allowed military and economic aid be sent to the Mirak and Hydrans. However, even this small act was inevitable in setting the stage for war.

But before the war was to begin, the ISC suddenly and unexpectedly occupied the Neutral Zones separating the empires and forcing a temporary and uneasy peace.

That was a year ago. It is now 2271 and that peace has ended. The federation has mobilized their fleet into a position to counterattack the Klingons and their Lyran allies as they have driven through the ISC occupied neutral zone straight for their border. The Kirell system at 18,12 is the only thing standing in the way between them. Taking this planet will secure a resupply point and forward base of operations for the Federation to press onward their counterattack into enemy space.

Meanwhile, the Gorn have seen reports that the Romulans will take advantage of the Federation being distracted. They highly anticipate that the Romulans will strike at any hour and the Gorn Navy is proud and willing to take the fight wherever necessary to once and for all eliminate their long loathed adversary.

On the opposite side of the Federation are the remnants of the Hydran and Mirak fleets, battered and depleted from constant advances into their space by the Klingons and Lyrans. There has been no reprieve from their onslaught until now. The ISC have for the last year allowed what was left of these two empires to rebuild their infrastructure and reorganize their fleets so as to be of some help to the Federation when the time comes. However, the buffer the ISC have created between them and that of the Klingons is now in danger of falling into enemy hands as the klingons, with ease, have pushed through it to the edge of Federation space. Not willing to let history repeat itself, the Hydrans and Mirak consolidate their forces and decide the best defense is the best offense and begin their attack in earnest to take back what was once theirs.

Last but not least, the Tholian navy is still a thorn in the side of the Romulans and Klingons. With the outbreak of hostilities in every direction the Tholian navy mobilizes for possible war on all fronts. Time will tell if they commit to offensive action or choose to remain isolated and defend their haven from all aggressors.



Tholians:



Tholian CnC Rules (Thols do not use BP or CP points):  


Tholian Ship Losses:  


Ship, PF/Fighter Restrictions, Order of Battle/Command and Control Rules (OoB/CnC):[/color] [/size]

Pseudo Fighters:
PF Spreadsheet (http://home.satx.rr.com/arachne/PF_List.htm)[/list]


Fighters:
Fighter Spreadsheet (http://home.satx.rr.com/arachne/ftrlist_Description.htm)[/list]

Federation
[li] Federation: F-14 and F-15 fighters only on the CVS, F-BB.[/li]
[li]F-14 fighters only on the CVA (2 squads), DVL, and BCV.[/li][/list]


Mirak:
[li]No CnC[/li][/list]

Gorn:
[li]*Note* Ftr PlaD was converted to a PhoF, "plasma mini-bolts", and a Ph3 360`[/li]
[li]No more than 50% Plasma "F" fighters.[/li]
[li]No more than 50% G12Dm fighters.[/li][/list]

Tholian:
[li]No CnC[/li][/list]



 
Here are the Builds for the Federation, Gorn and Mirdrans:  



Build Upgrade Path (http://home.satx.rr.com/arachne/SGO_upgrades.htm)

Federation                  
                  

Gorn:

                        
                  

Mirdrans:

                        

Title: Re: ***Slave Girls IV: Rules, D/L's, Bounties, and all that other stuff!*** ~ beta~
Post by: Dizzy on January 20, 2005, 05:40:18 am
Slave Girls IV: Revenge of the Orion Slave Girls Coalition Page! (http://home.satx.rr.com/arachne/Coalition.WAV) (click!)[/url]

(http://home.satx.rr.com/arachne/SG4_Website_Coalition.gif)

In the year 2270, the Klingons and Lyrans are on the verge of victory against the Hydrans and Mirak. Only the recent economic and military support by the Federation has kept them hanging on. And now with the sudden disappearance of the Organians, the stage is set for the Klingons to finally strike a decisive blow against the Federation and secure an ultimate victory assuring their domination of the galaxy.

But before the Klingons and Lyrans could organize for their strike, the ISC suddenly and unexpectedly occupied the Neutral Zones separating the empires and forcing a temporary and uneasy peace.

That was a year ago. It is now 2271 and that peace has ended. The Klingons and their Lyran allies have launched an all out attack sweeping aside the spread out ISC forces and have steadily advanced to the doorsteps of the Kirell system at 18,12. Taking this planet will secure a resupply point and forward base of operations to continue their Federation attack.

Meanwhile, the Romulans have been sufficiently persuaded that now is the time to strike at the Federation while they are occupied with the Klingons. The Romulan fleet has been deployed into attack groups and await the Praetor's command to begin their assault on ISC and Federation space. Their longstanding rivalry with the Gorn has not been forgotten and should the Gorn attempt to help the Federation in any way, they will meet the same fate as the Federation.



Ship, PF/Fighter Restrictions, Order of Battle/Command and Control Rules (OoB/CnC):[/color] [/size]

Pseudo Fighters:
PF Spreadsheet (http://home.satx.rr.com/arachne/PF_List.htm)[/list]


Fighters:
Fighter Spreadsheet (http://home.satx.rr.com/arachne/ftrlist_Description.htm)[/list]

Klingons/Lyrans:  
[li]No CnC.[/li]
[li]Lyrans use Klingon fighters.[/li][/list]

Romulans:
[li]*Note* Ftr PlaD was converted to a PhoF, "plasma mini-bolts", and a Ph3 360`[/li]
[li] Romulan: No more than 50% plasma "F" fighters.[/li]
[li]No more than 50% GDm fighters.[/li][/list]

Here are the Builds for the Klingons, Lyrans and Romulans:  


Build Upgrade Path (http://home.satx.rr.com/arachne/SGO_upgrades.htm)

Klingon                  
                  

Lyrans:

               

Romulan

Title: Re: ***Slave Girls IV: Rules, D/L's, Bounties, and all that other stuff!*** ~ beta~
Post by: Dizzy on January 20, 2005, 05:40:47 am
Slave Girls IV: Revenge of the Orion Slave Girls I.S.C. Page! (http://home.satx.rr.com/arachne/ISC-Pirate.WAV)[/b] (click!)[/url]

(http://home.satx.rr.com/arachne/SG4_Website_ISC.gif)

The year is 2270... And the I.S.C. have invaded the Alpha quadrant to put a stop to the proliferation of "Frog Legs Bar&Grill" stands that have been cropping up everywhere.

The I.S.C. Pacification Mandate:

Quote
                ************Notice to all sentient races of the Alpha Quadrant************

"A peaceful, harmonious and well ordered universe is the right of all sentient species. Civilizations collapse when this right is violated in even the most trivial of fashion and therefore it must be protected at ALL costs. Peace, order and good government shall be the foundation for which all shall prosper. Protection of peace through use of force, occupation of the neutral zone, and equal pacification is guaranteed.

Surrender to the will and law of the Interstellar Concordium. Lay down your weapons and dismantle your military and supporting infrastructure. Embrace peaceful coexistance with fellow races. Failure to do so will result in immediate and forceful pacification.

Our military police boats are now standing by to take over spacial control of your borders and capitols and to insure your protection from all aggressors be them foreign or domestic. We thank you for your compliance".

[/list]

Equal Pacification



InterStellar Concordium Server Description:


Orion Pirate Rules:  


Orion Pirate CnC Rules (Pirates do not use BP or CP points):  


Pirate Ship Losses:  


Ship, PF/Fighter Restrictions, Order of Battle/Command and Control Rules (OoB/CnC):[/color] [/size]

Pseudo Fighters:
PF Spreadsheet (http://home.satx.rr.com/arachne/PF_List.htm)[/list]

Fighters:
Fighter Spreadsheet (http://home.satx.rr.com/arachne/ftrlist_Description.htm)[/list]



Build Cycle Details for the InterStellar Concordium:  


Build Upgrade Path (http://home.satx.rr.com/arachne/SGO_upgrades.htm)

InterStellar Concordium                  
                  
Title: Re: ***Slave Girls IV: Rules, D/L's, Bounties, and all that other stuff!*** ~ beta~
Post by: Dizzy on January 20, 2005, 05:41:20 am
Slave Girls IV: Victory Conditions, Map and Bounties Page! (http://home.satx.rr.com/arachne/EndCredits.WAV)[/b] (click!)[/url]

(http://home.satx.rr.com/spiderwebs/CampaignMap1_SG4.gif)


Click here for the Webmap! (http://69.115.120.11:30033/)  

Map Notes:  


Map Victory Points (VP's) List: (Not Finished)


Victory Conditions (VC's): (Not Finished)

[/b][/color]


[/b][/color]


[/b][/color]


Player Vs. Player (PvP) Victory Points:



their Empire's BP bank account. This rule does not apply to Specialty Ships.

Map VC's will be screen shot on each Saturday at 12pm Est/11am ctrl after the 1st, 2nd and 3rd weeks of the server. The PvP VP's will then be added to this to determine the winner.[/list]

Most Valuable Player Award:


***SGO4 Bounties, Kills & Captures, V.C. Thread*** (http://www.dynaverse.net/forum/index.php/topic,163351553.msg1122512152.html#msg1122512152)  (click to navigate)[/url]



Results of claiming bounties:[/list]

Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/Rules
Post by: Maverick on January 22, 2005, 04:55:20 am
You know when it takes that many pages to post the rules perhaps we are just getting a little to complicated... Someone wanna summarize that for me I gotta get some sleep gotta be up early lol
Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/Rules
Post by: Dizzy on January 22, 2005, 10:26:54 am
Didnt have time to post the players version, Mav. That is the RM version with all the juicy stuff there. Glance over the headers and read what you think is important. 90% of it is all old rules that have been clarified. Not too much new.
Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/Rules
Post by: IndyShark on January 22, 2005, 03:07:30 pm
Dizzy, I tried the L-BCHT with 4 PF's. Some of the PF's had drones and the Wildcat had no drone control. Is that a bug?
Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/Rules
Post by: Dizzy on January 22, 2005, 03:15:24 pm
That ones a Tender. It can only carry Lyran Pf's and to my knowledge, they dont use drones. You arnt allowed to share ftrs or PF's from other races. Hrmmm, mb need to put that in the rules. ;) It's one now.

The Lyran BCV uses Klink Ftrs cuz, well thats pretty much close to sfb. And they have drones. But the ship does not. Hope that clears it up.
Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/Rules
Post by: IndyShark on January 22, 2005, 03:21:39 pm
Dizzy, I will check again, but I think because the Lyrans share shiplists with the Klingons, they may have some drone armed PF's. It was not labeled as Klingon.
Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/Rules
Post by: IndyShark on January 22, 2005, 03:29:36 pm
Dizzy, my bad. I picked a Mirak PF by mistake. I knew it wasn't Klingon, but did not realize you could choose a Mirak PF as a Lyran.
Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/Rules
Post by: KBFLordKrueg on January 22, 2005, 03:31:56 pm
Here's the list of P/Fs Indy:
http://home.satx.rr.com/arachne/PF_List.htm
And the fighters:
http://home.satx.rr.com/arachne/ftrlist_Description.htm

Hope it helps you to tell the difference.  ;)
Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/Rules
Post by: IndyShark on January 22, 2005, 03:44:55 pm
Thanks. I can understand Klingon or Roms being in the Coalition shiplist, but Mirak? LOL
Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/Rules
Post by: GFL-Plague on January 23, 2005, 01:13:17 am
OK I think ill just leave this Dyna alone. As Maverick said thats alot of rules more so for newbies or people returning to the game. I'm sure most have used these rules and are accustom to them but im use to the old single hex LOS and fly what u buy Dyna's. With all the rules as to what u can buy, when u can or cannot disengage,  what ship can buy what fighters and so on.......  in truth id be spending more time coming back here to check rules then I would flying :(. Dont get me wrong im sure this is a great Dyna and a ton of fun for those who have flown similar Dyna's and know most of these rules, but for someone who hasn't played in 2 years this is all just way to complicated. Have fun all and I hope the ISC get there butts whooped  ;D



Respects Plague
Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/Rules
Post by: Dizzy on January 23, 2005, 01:46:01 am
...in truth id be spending more time coming back here to check rules then I would flying :(. Respects Plague


Not too much to read. Most is for admins. Ask your online buddies. It takes 2-3 mins to explain the rules to you. That's it. Dont quit b4 u try. And if you knew how much time it takes for those of us to setup a server you get to play as much as u like for free, i dont think u'd have a problem giving the rules a cursory glance as common curtesy. But Ck this out, there isnt anything below you cant remember and takes but a cpl mins to read at most and this is all ya need to start:

What you can fly:

ISC fighter restrictions:
No more than 25% I-HF fighters. Only Full carriers may carry a squad. This is under review and may not be final. Ftr doesnt appear till later in week 2.
FDFm and HF fighters may not be carried at the same time.[/list]

Deepstrikes:   

Disengagement/Destruction Rule:  

Complete PF and ftr stats.  You dont need to read it, just there fyi.
[/color]



Well, that's about all u need to know. Everything else, players will tell u. There may be a special rule for disengagemnent if u are playing ISC, but it takes someone 30 secs to explain that over TS. It takes about a minute to read it.

I cant make it more simple than that. Imo, it doesnt get any more simple, plague, unless you want a server chock full of cheese ships. That's no fun. Hope you change your mind.

Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/Rules
Post by: KBF-Kurok on January 23, 2005, 11:30:52 am
In past servers it wasnt allowed for a person with a bounty to disengage is this still the  case?
Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/Rules
Post by: Dizzy on January 23, 2005, 11:40:40 am
There are no special restrictions placed on bounty characters. Only thing is if they die in a PvP and that side has a price on his head, they get to claim him. Thats it.
Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/Rules
Post by: KBF-Kurok on January 23, 2005, 12:23:03 pm
k thanks that is what i thought but wanted it clarified before getting jumpped by three of them.
Kurok
Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/R
Post by: Julin Eurthyr on January 23, 2005, 07:42:15 pm
With the (unanticipated) reset of the server, and the loss of a day's play, are the build cycles pushed back (ie, round 2 with 2273, now due Tuesday), or are we still going with the original days, but now they're for a different year (ie, Monday with a 2272 selection of ships?)
Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/R
Post by: CaptJosh on January 25, 2005, 08:17:53 am
Damnit all to hell! I still can't play because I don't get my apartment until Friday the 28th and I won't have internet right away anyhow. veQ!
Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/R
Post by: Age on February 06, 2005, 02:13:29 pm
   When is this SGO 4 over hopefully after the 14th.Thanks.
Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/R
Post by: Julin Eurthyr on February 07, 2005, 06:19:14 am
It's supposed to last all week, ending on Saturday, IIRC...
Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/R
Post by: Mordred on February 09, 2005, 12:19:09 pm
Ok, i am a noob. What do i need to do to log on the server. I install Op, patch it to 2552, install the installer and then ?
Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/Rules
Post by: Dizzy on February 09, 2005, 12:56:00 pm
Go here: http://dynaverse.net/forum/index.php/topic,163350701.msg1122501490.html#msg1122501490 and D/L the OP+ 4.0 mod with or without models. this is what everyone uses now.

then D/L this: http://members.lycos.co.uk/astinky/SGO4/ it is the .exe for the SGo4 Dyna campaign.

that should do it for you.

If you have a cable modem and you want the whole shebang (compilation of missions, scripts, single player campaigns, then check out Pestalence's sticky post on the OP Enhancement Package. It includes OP+ 4.0

Oh, and read the server description please. At least glance it over.
Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/R
Post by: Mordred on February 09, 2005, 01:50:59 pm
Thanks... if i intall OP 4.0, install also the fixes ? And more or less i have acces to dynaverse, but... as soon as it initializes security check i am barfed out... and yes, i am using a orginal game with a orginal key. I would apreciate any ideas. Thanks again in advance ^^
Title: Re: ***Slave Girls IV*** Revenge of the Orion Slave Girls! Server Description/Rules
Post by: Dizzy on February 09, 2005, 08:00:19 pm
Explain barfed out... ;)