Dynaverse.net
Taldrenites => Dynaverse II Experiences => Topic started by: KDS-KYTARH on February 11, 2005, 07:06:31 am
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Start out with a load of 160 light warheads. Everytime you run a mission it automatically resets to the stock load out of 60 light warheads. This costs about 288 points to reload every mission.
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Start out with a load of 160 light warheads. Everytime you run a mission it automatically resets to the stock load out of 60 light warheads. This costs about 288 points to reload every mission.
I would check this out with another droner. Sounds like a mission issue not a shiplist one.
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Buy a new one and sell the old. The Blob migh t be screwed.
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Ran over 20 missions with it last night, different missions, some with a wing man. Happened every time. Will try buying a new one and selling the old tonight and see what happens.
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Very strange, what does it do in single player?
The only modification from OP+ is the PHx to PH1, everything else is the same.
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Start out with a load of 160 light warheads. Everytime you run a mission it automatically resets to the stock load out of 60 light warheads. This costs about 288 points to reload every mission.
I would check this out with another droner. Sounds like a mission issue not a shiplist one.
Been flying a droner with second account, no such issues...donno..Weren't we having this problem on the test server also?
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Start out with a load of 160 light warheads. Everytime you run a mission it automatically resets to the stock load out of 60 light warheads. This costs about 288 points to reload every mission.
I would check this out with another droner. Sounds like a mission issue not a shiplist one.
Been flying a droner with second account, no such issues...donno..Weren't we having this problem on the test server also?
Some of the ED missions do eat drones.
What does it do in single player?
What does the loadout look like the first mission after supplying?
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Some of the ED missions do eat drones.
What does it do in single player?
What does the loadout look like the first mission after supplying?
I can confirm some ED missions do indeed do this. In fact, it is curious that some ED missions pull ships from the client list and some pull from the server list. the mission I had with Bearslayer that brought down my CNHf pulled from the client list, which has an incorrect shuttle launch rate of 1. It was fixed in the server side. I couldnt deploy 2x shuttles in that match. Other patrols I can. So, ED missions do do strange things...
Consider it 'flavor'. ;) We can always do more careful mission testing for the next server.
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Dizzy, I already sent you a PM about this, but would that explain why PFs will just vanish randomly out of the repair/re-arm panel? It's bad enough that almost every time I recall them, at mission end or during the mission itself I'll lose one or two of them for sure, I don't even bother recalling them anymore since I'll just lose it anyway.
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Dizzy, I already sent you a PM about this, but would that explain why PFs will just vanish randomly out of the repair/re-arm panel? It's bad enough that almost every time I recall them, at mission end or during the mission itself I'll lose one or two of them for sure, I don't even bother recalling them anymore since I'll just lose it anyway.
Actaully, yes. That happens in SOME of the ED missions but not others involving donor ships.
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Ok, did some experimentation...
when using light drones (type 1) noticed no drone loss after several missions, but...
when I swtiched to Heavy drones (type IV) noticed after every mission (6 in all), upon returning to dock, all drones were converted back to type 1s and had the minimum loadout, 3 patrols, 1 planet defense and 1 planet assault), even ran 2 of the patrols without firing a single drone.
So...there is something going on there.
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The missions arnt reporting the blobs right mb? Mission after mission u are ok, cept when u go back to reload.
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Nope, take one mission and the reloads are gone upon entering the next, just minimum loadouts.
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Nope, take one mission and the reloads are gone upon entering the next, just minimum loadouts.
Try the one without MIRVs, could be fallout for slapping a Mirak Weapon on a Klink ship.
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since it only seems to happen when using hvy drones, just stay with lights and there is no problem.