Dynaverse.net
Taldrenites => Starfleet Command Models => WIPs => Topic started by: AncientAngel on February 13, 2005, 08:04:31 am
-
(http://starshattercentral.com/Core/modules/coppermine/albums/userpics/10182/izumowip.jpg)
She is getting close to being done. Just need to detail it out more before I can call her done! ie "Sweet Jesus ....can I move on to something else now!" :P
-
looking good there AA BTW i have begun reworking your SDF1 you sent me im planning on adding the Prometheus and Daedelus and fixing up the textures
-
thats good news about the SDF-1. Yeah apart of me wants to redo that model again from scratch for the StarShatter game engine. That way I can add in all of the working turrets and internal hanger bays on it. Besides I have learned a few new tricks on modeling in milkshape sine the last go around.
-
(http://starshattercentral.com/Core/modules/coppermine/albums/userpics/10182/rbc.jpg)
Here is the start of the bad guys... Thought I would start at the top of the food chain. ;D
-
WOW !!!!!!!!!!!!!!!!!!
:notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy:
-MP
-
(http://starshattercentral.com/Core/modules/coppermine/albums/userpics/10182/shocktrooper.jpg)
Standard Trooper and Shock Trooper...
Just need to get to work on the Pincer Command Unit, Armored Scouts and Clam Ship and the Invid should be done.
-
Oh yeah ...the Invid trooper was already created by another mod team (I think YNS) all I did was add in the plasma cannons and tried to design the RCB to some what match the look of their model.
-
I love your texturing style, it's just to die for - especially the way that the edges are highlighted, I don't have a clue about the origins of the models but the first one is "pure skill" ;-)
-
Well the Izumo is one of those models that I spent close to 40 hours between meshing then texturing her in. The breakdown on the time was more like 8-12 hrs meshing her in and the rest spent on texturing. The saving grace to that model is the sheer fact that it is using 2 1024 by 1024 textures. One set of those you really do not see until you come in for a landing.
The other models will get some more detail later on...after I get out of this modeling mod.
-
(http://starshattercentral.com/Core/modules/coppermine/albums/userpics/10182/legios.jpg)
Okay the Legios combination is now put together. Also have texture sets for all four color schemes.
-
WOW WOW WOW !!!!!!!
-MP