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Taldrenites => Dynaverse II Experiences => Topic started by: KAT Chuut-Ritt on February 16, 2005, 05:03:35 am

Title: A new thought on multiple hex movement
Post by: KAT Chuut-Ritt on February 16, 2005, 05:03:35 am
Just occurred to me that on a larger map perhaps 2 or even 3 hex movement might be considered if it was limited to use in friendly space only that was connected with a line of supply.  Would definately have to rely on the honor system, but what do you guys think?

The one drawback I could think of would be on the front where drafting instability might result or playersmight find it difficult to set "ambushes", so perhaps only allowed in interior space where all surrounding hexes were allied.
Title: Re: A new thought on multiple hex movement
Post by: Sochin on February 16, 2005, 05:22:17 am
2 hex movement is standard on D3 servers, good idea to limit the extra movement in freindly space but I would limit it to within 1 hex of the frontline, your almost trying to simulate sprint and drift.
Title: Re: A new thought on multiple hex movement
Post by: KBF-Crim on February 16, 2005, 02:03:10 pm
IIRC...higher speed travel between bases is OK in F&E.....and shadow used it for SFCoC....but only between bases....and the ships had to "rest" for one turn after such a high speed run...for maintanence...

The theory being these transit lanes are well traveled and free of navigational hazards...

Placing a picket ship in the lane counters this IIRC...

I have Shadow's rules for SFCoC somewhere in hard copy...I'll dig em out if you think they are any help...

But I'm not sure how you would simulate this on a dyna... :-\

 
Title: Re: A new thought on multiple hex movement
Post by: Strafer on February 16, 2005, 02:41:10 pm
and the ships had to "rest" for one turn after such a high speed run...for maintanence...
 
That at least would make good use of that annoying "No engine Ambush" mission...
Title: Re: A new thought on multiple hex movement
Post by: KBF-Crim on February 16, 2005, 02:49:19 pm
Ooooh....and the repair randeaveux<sp>.... ;D
Title: Re: A new thought on multiple hex movement
Post by: KAT Chuut-Ritt on February 16, 2005, 02:53:18 pm
IIRC...higher speed travel between bases is OK in F&E.....and shadow used it for SFCoC....but only between bases....and the ships had to "rest" for one turn after such a high speed run...for maintanence...

The theory being these transit lanes are well traveled and free of navigational hazards...

Placing a picket ship in the lane counters this IIRC...

I have Shadow's rules for SFCoC somewhere in hard copy...I'll dig em out if you think they are any help...

But I'm not sure how you would simulate this on a dyna... :-\

 

Thanks for the offer Crim but not needed.  The point would be movement in friendly space when transfering operations would be on a different time scale as being on patrol on a certain front.  If your on the front moving from hex to hex and looking at the icons of the enemy this is like a scouting operation, but if your moving across your own space to deal with a threat in another sector this is a straightline run.