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Taldrenites => Starfleet Command Models => WIPs => Topic started by: Garath9 on March 30, 2005, 11:27:50 pm

Title: OkinawaTOS
Post by: Garath9 on March 30, 2005, 11:27:50 pm
This is my first attempt at kitbashing. I thought to post this for opinions and advice. Right now I have yo use
the original brk_mod as Milkshape wont do them.
Title: Re: OkinawaTOS
Post by: Bernard Guignard on March 31, 2005, 05:29:46 am
Pretty good Kitbash there  ;D Keep up the good work  :)
Title: Re: OkinawaTOS
Post by: Tus-XC on March 31, 2005, 11:54:02 am
looiks good, only one problem... the insignia is backwards ;)
Title: Re: OkinawaTOS
Post by: Garath9 on March 31, 2005, 12:27:53 pm
Thanks guys, your right Tus thats because the texture was done by schtupp.  I rotated it to fit the
mesh, now the reversed insignia. ::) I can't do my own lettering yet.
Title: Re: OkinawaTOS
Post by: markyd on March 31, 2005, 12:49:47 pm
Flip it back again it should work..... keep at it... its a good start... if you want some decent tuts and stuff PM me.. always happy to help fresh blood...  ;)
Title: Re: OkinawaTOS
Post by: Adonis on March 31, 2005, 07:08:23 pm
Now, my personal suggestion would be to make each of your models a single object, without any polies that can't be seen from the outside deleted, and the whole mesh made a single element and object (elements are made up by groups of polies that are attached (i.e. each poly doesn't have a single vert that's not connected to the polies around it -if it doesnt make sence, just tell me)
Title: Re: OkinawaTOS
Post by: Garath9 on March 31, 2005, 09:04:50 pm
 Thanks guys I'll keep it in mind and try flipping it again. 8)
Title: Re: OkinawaTOS
Post by: Tus-XC on March 31, 2005, 09:15:24 pm
btw ur problem is easier to fix than you think.. u just need to alter the uvw map for the saucer (ie flip it horizonatally) i think that is possible in milkshape....
Title: Re: OkinawaTOS
Post by: Garath9 on April 03, 2005, 10:17:21 am
I have tried flipping texture and remapping looks ok in milk, but is still reversed in game. :banghead:
Title: Re: OkinawaTOS
Post by: Chris Johnson on April 03, 2005, 03:37:44 pm
Why not "flip" the texture itself (horizantally) in MS paint?  It'll look backwards, but just right in-game... Or was that done already?

Oh well.  In any case, with a few tweaks here and there, I say you have a fine-looking ship anyhow.  She looks somewhat TOS, yet somewhat TMP, but alright.  The Okinawa-class is one of my favorite non-canon designs, and as I said, with some tweaks you'll do her justice in the TOS-era.
Title: Re: OkinawaTOS
Post by: markyd on April 03, 2005, 05:39:21 pm
flipping what? where... when.... rofl :D

this makes me dizzy  ;)
Title: Re: OkinawaTOS
Post by: Garath9 on April 04, 2005, 10:06:26 am
Texture problem fixed flipped it horizonally then rotated 180 in photoshop.
Title: Re: OkinawaTOS
Post by: Fallen_Warrior on April 06, 2005, 11:20:19 pm
.
Title: Re: OkinawaTOS
Post by: Garath9 on April 07, 2005, 10:29:48 am
 Thank's FW all this one need's is a brk_mod.