Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: markyd on April 03, 2005, 05:45:02 pm
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(http://www.myimgs.com/data/markyd/wip1.jpg)
(http://www.myimgs.com/data/markyd/wip2.jpg)
(http://www.myimgs.com/data/markyd/wip3.jpg)
(http://www.myimgs.com/data/markyd/wip4.jpg)
(http://www.myimgs.com/data/markyd/wip5.jpg)
(http://www.myimgs.com/data/markyd/wip6.jpg)
Been working on this for the past week or so until I get permissions on the starbase...
its about 70% done... im going to make some varients and mabey a connie too... dunno yet, poly count is too high for sfc as it stands, ok for nexus or bc tho.. ;)
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WOW nice work dude.
-MP
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Thanks MP ;)
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Hey MarkyD, mind if I have this ship? She looks pretty complete to me. Also, do you use any kind of lighting plugins when you render? I want to learn how to make killer renders so so so bad. I made a new sig for myself, but I want to really make a killer render of my ship to update my sig one of these days.
Let me know. :-D
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all i can say is...wow
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Hey MarkyD, mind if I have this ship? She looks pretty complete to me. Also, do you use any kind of lighting plugins when you render? I want to learn how to make killer renders so so so bad. I made a new sig for myself, but I want to really make a killer render of my ship to update my sig one of these days.
Let me know. :-D
http://www.help3d.com/ try here diahak ;D ;D
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No dude.... I dont really use any lighting plugins... just the standard ones you get with max...
In particular these are target spotlights ;)
THANKS GUYS ;D
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your attention to detail never seises to amaze me Markyd i love the way it looks like the hull was painted in sections by a crew with buckets and big piaint rollers :) awsome job
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Thanks Wulf... glad ya noticed it... yeah this has taken a while this one... enjoying it though... ;)
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cool ship, hope that you chnage the egistry number cause its not a constitution class so its number should be in the 500, beside that the ship look great ;D
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Wow, that is a cool ship. I love the textures. This is movie quality!
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(http://www.myimgs.com/data/markyd/fin1.jpg)
(http://www.myimgs.com/data/markyd/fin2.jpg)
(http://www.myimgs.com/data/markyd/fin3.jpg)
(http://www.myimgs.com/data/markyd/fin4.jpg)
(http://www.myimgs.com/data/markyd/fin5.jpg)
(http://www.myimgs.com/data/markyd/fin6.jpg)
Well thats that.... wasnt sure about registries... as all the guys here that know me will tell you... my trek tech knowledge is quite poor... but 1773 and cochraine is a first,
U.S.S. Cochraine
Saladin Class Refit
;D
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Man you've come along way,it looks fantastic Marky.
-MP
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Thanks MP... I think it cos ive actually taken my time on this one... ;)
(http://www.myimgs.com/data/markyd/coched.jpg)
Adjusted some textures....
U.S.S. Edmonson on the left... twin necelle varient... ( I know some people hate single necelle ships ;D)
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Nice an Akula model too. Very cool.
-MP
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Single nacelles are good for me - I usually dislike any more than two.
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Very nice work, too Bad the Polycount is high for SFC what is the poly count by the way?
Keep up the great work and I like what youv'e done with the warp engine. ;D
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Poly count is 30k ish.... As for the engine its a Vektor design that i saw on his u.s.s. constitution, so I used it for insperation...
Thanks Bernard ;)
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This is truely awesome
:notworthy:
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Thanks Rhaz... thinking about making a dedalus, next ;)
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That's a really beautiful ship, MarkyD. Since she's too hipoly for the game, maybe you would do up a nice desktop or two? Would you ever consider doing a hipoly starbase, as well?
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Im making the imminense statio at the moment... what you thinking?
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Where can I get this?
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you would have to catch me on msn as im not placing it for upload anywhere. ;)
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Sir, I don't do MSN; could you e-mail it? If so, I'll give you an address.
Thanks in any case.
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I have no issues with making this avail to anyone... just to repeat however... it is 30k in poly count and in a 3ds mesh... not converted to ingame... so if ya want it your gonna need max to look at it.
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Oh, I see. Oh, well; I guess some of us will have to wait for someone to convert it!
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Nooooooooo the only time i reckon your gonna see this, would be in an engine like nexus or BC ;)
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Yes these are really fine piece of work it would be nice to see some of your great work over at Unity's former home.