Dynaverse.net
Taldrenites => Dynaverse II Experiences => Topic started by: Capt_Bearslayer_XC on April 14, 2005, 02:46:28 pm
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As some of you know, I used to belong to Starfleet Tactical Operations Command (http://coinich.com/starfleet/oclub/vg2/currentmap.gif). (this is a pic of the map after the last turn STOC ran)
There are advantages to it and disadvantages, but I believe it has some elements many of us are looking for in SFB that are not supplied by SFC or the D2.
STOC's biggest problem was always the lack of players, but with our player base here, that is not a problem.
So I am looking at resurrecting a game in this style. (Max Power was going to before he turned to Eve)
If there is interest, I would like to form a turn based game for economy, ship building, and strategic ship movement.
Battles would be played out on GSA.
An admin crew would have to be established with leaders of all the races included. (LDR, WYN & pirates if they are included also) Rules created for battle break downs (due to the limitations of OP's 3 ship per player limit)
Deep strike rules, cloaked strategic movement, sensor nets, and other stuff would need to be decided on.
But if you are interested, please answer the poll.
Toss in ideas and comments, recommendations, or what ever....
Thanks,
Bearslayer
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Wheres' the option for it's not a stupid idea, as long as only the major powers are used with any alliances, cj ships that may be built
and we've realized if you stay off the D2 you can't kill me anymore?
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Better? ;D
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well now you've skewed the poll dumbass :P
Seriously I've always though it sounded like fun, but
-I don't know the rules
-doesn't it penalize the lesser flwon races even more than the D2?
Doesn't it penalize less skilled PVPers? (not that that's an issue with me)
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In the STOC game, Hydrans were expected to be wiped out.
It didn't happen that way, after all, I was the RM & I am just a tad smarter than the average bear. ;)
I advocate re-writing the rules anyways, I think they need work and I don't want to steal others work. (the rule set now is officially STOC's)
But I don't want anything as complicated at F&E's rules or map. (Max actually has a CyberBoard F&E map)
Something simplier and more stream lined.
As far as PvP's.... there are plenty of good pilots for all the races out there. So your lack of skills will not be that much of an issue. ;)
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Bear, how about you and I talk sometime tonight...
I've got a feeling you're going to like it.
:D
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We're not incorporating my deaths into the D2 logo are we?
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Just noting thast 60% of voters want bear to kill Hexx................ :o
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Just noting thast 60% of voters want bear to kill Hexx................ :o
Ya noticed that also, eh?
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How about plain old YES... ;D
I'd play....been a long time since I been in that type of campiagn...it was a blast...(when we werent waiting for moves ;))
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How about plain old YES... ;D
I'd play....been a long time since I been in that type of campiagn...it was a blast...(when we werent waiting for moves ;))
*sigh* ok....
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Thank you ;D
Disregard my threatening and coercive PM :P
(hey I'm kidding..SHEESH!)
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As some of you know, I used to belong to Starfleet Tactical Operations Command ([url]http://coinich.com/starfleet/oclub/vg2/currentmap.gif[/url]). (this is a pic of the map after the last turn STOC ran)
There are advantages to it and disadvantages, but I believe it has some elements many of us are looking for in SFB that are not supplied by SFC or the D2.
STOC's biggest problem was always the lack of players, but with our player base here, that is not a problem.
So I am looking at resurrecting a game in this style. (Max Power was going to before he turned to Eve)
If there is interest, I would like to form a turn based game for economy, ship building, and strategic ship movement.
Battles would be played out on GSA.
An admin crew would have to be established with leaders of all the races included. (LDR, WYN & pirates if they are included also) Rules created for battle break downs (due to the limitations of OP's 3 ship per player limit)
Deep strike rules, cloaked strategic movement, sensor nets, and other stuff would need to be decided on.
But if you are interested, please answer the poll.
Toss in ideas and comments, recommendations, or what ever....
Thanks,
Bearslayer
Not for me to correct you Brother Bear, but i believe thats turn 25, there was a one after that where us GLORIOUS KZINTI had the Klingon scum on the run
(yea, they ran in their Frigates from our Glorious Dreadnoughts and left their bases as canon fodder oh joy ;D)
The only real 3 problems with the VG were
1) Lack of Players
2) Nightmare for the moderator/s (with all the moves)
3) Instability of GS when resolving battles
Other than that
IT WAS MEGA and i would play again in a heartbeat ;D
Davey-E
Supreme Commander - Kchaa'hut Clan Forces - Jotok "Our Duty to the Patriarch is Death and Destruction to the Hated Ones"
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DH, and some older members of the 9th, could answer this better than I can, but I remember the old F&E on GSA being a logistical nightmare. I tried it for a couple of weeks, but the time it took, having to schedule battles at weird times(for me anyway) and downloads which were totally confusing(I hate Excel), made it too much to do on top of the fact I was playing actively on IDSL at the same time.
So I voted for the "Go Kill Hexx" option. It seemed the easiest out. ;)
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DH, and some older members of the 9th, could answer this better than I can, but I remember the old F&E on GSA being a logistical nightmare. I tried it for a couple of weeks, but the time it took, having to schedule battles at weird times(for me anyway) and downloads which were totally confusing(I hate Excel), made it too much to do on top of the fact I was playing actively on IDSL at the same time.
So I voted for the "Go Kill Hexx" option. It seemed the easiest out. ;)
The only thing that comes close to this is PBR.
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The biggest pain is being able to commit to regular playing times and days...
I'd give it a shot...
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DH, and some older members of the 9th, could answer this better than I can, but I remember the old F&E on GSA being a logistical nightmare. I tried it for a couple of weeks, but the time it took, having to schedule battles at weird times(for me anyway) and downloads which were totally confusing(I hate Excel), made it too much to do on top of the fact I was playing actively on IDSL at the same time.
So I voted for the "Go Kill Hexx" option. It seemed the easiest out. ;)
The only downloads would be the MagnumMan's Base assault (which does need updated and fixed) & the updated maps.
Other than that, use of OP+ is what I would go with.
Race Leaders would need to use excel for Production & Movement posting, that is about it.
Scheduling will be an issue no matter what is played.
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I think we should start with a small-scale test.
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Four Powers style?
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Four Powers style?
Maybe a 2 races 2 year test. Bug me tonight on MSN
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Question,why cant we use the F&E style on the D2,at least for OOB or am I missing something, and yes I enjoyed the ToC but it was a pain to get the battels fought
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A few problems there, DM6.
*Getting the proper ships to the proper players using an unpredictable shipyard.
*People logging in and just taking AI missions and territory (such as happened to the Feds on GW5)
*The instability of a D2 multiplayer mission compared to an IP multiplayer game.
There are more... but I am sure you know that.
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BTW, who ever wanted conjectural ships, remember that means Federation PF's. ;D
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I'm sure whoever asked for it is fine with the Feds having their silly little toys
Especially as it removes the F111's they'd otherwise have.
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Aye, I would definately want to bring in the SFB like fighters for all. Heavies included as it will be much easier to implement and keep track of.
Including F-111's, just for you. ;D
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Yes but if the Feds develop Pfs then I belive they don't build the F111's
I DO hate to be a rules lawyer but thats what SFB says :P
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I am thinking just one PF tender... that way, I can fly it and chase you around the map on it.
You, of course, will be in a R-FHX and still afraid to close and engage.... ;D
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I put my time in those hell ships
I'll be flying Lyran thanks, and as badly designed as the Lyran PF's are, the ships themselves
are pretty decent at killing PF's.
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*snicker*
That is cool... I can chase you down as a Hydran again then.... ;D
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Uhmm no see I tend to lose to those when flying Lyran
Fed ships I can beat :P
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ACtually, it might be cool to allow the Fed leadership the ability to research in either direction.... PF's or Heavy fighters....
And I just knew I should not have added the "Kill Hexx" option... it is by far the winner....