Dynaverse.net
Off Topic => Other Games => Topic started by: GDA-S'Cipio on September 30, 2005, 06:53:35 pm
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Hey, J. Carney
I was just wondering if you ever got to try out Pirates of the Spanish Main yet, and if you did what you thought of it.
And for the rest of you who were wondering what we were talking about in that other thread, ( http://www.dynaverse.net/forum/index.php/topic,163360593.msg1122629394.html#msg1122629394 ) here's some pics:
(http://www.fourpower.com/ForumPics/PirateRaid.jpg)
A pair of pirates moves to grab an island full of treasure, right under the noses of an English squadron
(http://www.fourpower.com/ForumPics/SpanishWait.jpg)
Meanwhile, the Spanish wait at anchor a a nearby port. If the English begin to lose control of this island chain, you can bet the Dons will make their move.
-S'Cipio
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Which ships do you have? Here's my ship list:
Pirate ships
018 Longshanks
020 Greyhound
025 Bonny Kate
English ships
047 HMS King Edward (uncommon)
055 HMS Plantagenet
Spanish ships
071 El Garante (rare)
079 La Furia
081 Pescados de Plata
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Which ships do you have?
So far I only have the eight ships shown in the pictures.
English Ships
051 HMS Gallowglass
052 HMS Birkenhead
055 HMS Plantagenet
Spanish Ships
076 Cazador Del Pirata (Uncommon)
080 El Duque
083 El Picador
Pirate Ships
007 Revenge (Uncommon)
026 Batavian Bat
-S'Cipio
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http://www.makaimedia.com/games/game_frame.aspx?gid=96
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[url]http://www.makaimedia.com/games/game_frame.aspx?gid=96[/url]
That was kinda fun. It was pretty easy. I wish it was more like the ship-to-ship combat from Sid Meier's Pirates!, though.
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I finally found some Crimson Coast packs! I have been looking for them locally all summer, but all I could find was the basic Pirates of the Spanish Main. This thread has gotten me interested in Pirates again, so I decided to grab another pack, and found that my local Toys R Us finally has the Crimson Coast packs.
Pirates of the Crimson Coast is the stand-alone expansion (sound familiar? ;D ) to Pirates of the Spanish Main. It adds the French, schooners (and special rules for them), new English, Spanish, and Pirate ships, new crew and treasure pieces, forts, and terrain (other than islands). I just picked up a couple of packs today, and here are my new ships:
Pirates
008 Santiago (uncommon)
010 Treasure (schooner)
013 Duke (schooner)
French
072 Le Marseillais (uncommon)
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S'Cipio-
I most certianly did, thought the packs are about $4.50 around here.
My first draw netted me:
USS Enterprise
USS Yankee
HMS Lord Caldwell
and some Spanish ship I can't remember the name of.
I'm looking for a cheaper place to buy them, and for a place with some of the older ships.
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Did you get Pirates of the Revolution packs?! I still can't find those around here. They're $3.99 around where I live. I just picked up two more Crimson Coast packs today, which added four more ships to my fleet.
English
035 HMS Ajax (uncommon)
037 HMS Sultan (schooner)
Spanish
053 La Trinidad (uncommon)
054 La Bahama (schooner)
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I'm getting Revolutioon packs. I can't find any of the older ones... no real game stores around.
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I've been getting mine at Toys-R-Us. I've also seen them at Wal-Mart and GameStop.
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Just swung by the Great Blue Plauge and got 4 Crimson Coast packs. I hope they get some more3 expansions in... I'm not digging on these ships quite as much. I want some Barbary Coast packs and a few of the originals, too. I plan to get more Revolution packs as soon as I can find them cheaper.
Here's hoping that they make a limited edition C.S.S. Alabama... after all, Simmes was the most successful 'pirate' ;) of all time!
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Pirates of the Crimson Coast is the stand-alone expansion (sound familiar? ;D ) to Pirates of the Spanish Main. It adds the French, schooners (and special rules for them), new English, Spanish, and Pirate ships, new crew and treasure pieces, forts, and terrain (other than islands). I just picked up a couple of packs today, and here are my new ships:
Can you give me an idea of what the schooners and the forts add, and do you like them?
When you say "stand alone expansion", does this mean that all the Spanish, English, and Pirate ships in the main game are duplicated? (If so, I may stop buying Pirates of the Spanish Main and go straight to Crimson Coast, since I'll still get all the rest of the ships.)
-S'Cipio
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I have to stop reading these forums. You guys cost me too much money :) First it's SFC, then NWN, then SWg now it's Pirates lol
Picked up a pack just to check it out
ENGLISH
047 HMS King Edward (uncommon)
PIRATE
023 Royal Fortune (common)
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Pirates of the Crimson Coast is the stand-alone expansion (sound familiar? ;D ) to Pirates of the Spanish Main. It adds the French, schooners (and special rules for them), new English, Spanish, and Pirate ships, new crew and treasure pieces, forts, and terrain (other than islands). I just picked up a couple of packs today, and here are my new ships:
Can you give me an idea of what the schooners and the forts add, and do you like them?
When you say "stand alone expansion", does this mean that all the Spanish, English, and Pirate ships in the main game are duplicated? (If so, I may stop buying Pirates of the Spanish Main and go straight to Crimson Coast, since I'll still get all the rest of the ships.)
-S'Cipio
what I mean by "stand alone expansion" is that one pack will contain all of the same kinds of pieces that a Spanish Main pack contains, (except you might get a fort and a ship instead of two ships). However, it does not contain the same ships that are found in Spanish Main packs. If you want to collect all of the ships, crew, and unique treasure that are listed on your Spanish Main checklist, you have to keep buying Spanish Main packs.
Schooners are ships with fore-and-aft rigged sails instead of the square-rigged sails found on all of the ships in Spanish Main. As a result, they are extra maneuverable. At the end of a movement, a schooner can rotate in order to face a different direction. This means that you could sail a schooner straight towards an enemy ship and then rotate to face all of its guns toward it in the same turn.
I don't have any forts, so I haven't tried them out yet to see if I like them or not. They seem difficult to master, but very effective if used properly.
At the beginning of the game when you're selecting your ships and crew, you can choose to use some of your points on a fort. However, you do not get to place the fort at the beginning. Instead, you have to collect enough gold to cover the cost of the fort and deposit it on your home island. Then you dock at a wild island, place your fort there, and move the amount of gold you had to collect from your home island to inside your fort along with any gold on the island that is on the island with the fort (You do this instantly, You do not have to ferry over the gold from your home island to the fort). Must always have at least as much gold in the fort as the value of the fort. The gold in your fort is counted like the gold on your home island. Each fort has a certain number of flags, which are also cannon mounts. Fort cannons are identical to ship cannons except that its line of sight cannot be blocked by land or ships. When a fort is hit, one flag is removed. When all flags are removed, the fort is abandoned. It is then removed from the game and the gold inside the fort is left on the island.
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Pirate Ships
007 Revenge (Uncommon)
-S'Cipio
Have you named the captain of this vessel Roberts?
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I found a small game/comic book store that had Pirates of the Revolution packs and bought two packs (these are the last ones I'm buying I get paid again). I didn't get any American ships, though. Here are the ships I got:
Pirates
004 Pride (schooner)
English
030 HMS Lord Cauldwell (uncommon)
French
053 La Belle Etoile (schooner)
059 Le Bon Marin (rare)
I also got an English firepot specialist (an uncommon crew piece) which you can use to load a cannon with a firepot. If it hits the enemy ship, the mast catches on fire. The crew piece comes with two "fire masts" (pictures of fire and smoke plumes that attach to a ship where the mast should attach) that you replace a mast with when it gets hit. On each turn, you roll one D6 for each fire mast. If you roll a 6, you remove that fire mast (you put out the fire). If you roll a 1-3, another mast is replaced with a fire mast (the fire spreads). If you dock at your home island or fort, all firemasts on the docking ship are removed.
I am looking forward to checking out Pirates of the Barbary Coast, which should be released sometime this month.
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I just picked up a pack of Revolution too
AMERICAN
081 Hornet (common)
FRENCH
050 Le Lyon (schooner) (uncommon)
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I just picked up a pack of Revolution too
Welcome to the money pit. ;)
-S'Cipio
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I just picked up a pack of Revolution too
Welcome to the money pit. ;)
-S'Cipio
At least it's not nearly as big of a money/time sink as SFB is.
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Since we are on the subject of sailing ships I'll take a slight detour. Anyone ever play Wooden Ships and Iron Men?
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Since we are on the subject of sailing ships I'll take a slight detour. Anyone ever play Wooden Ships and Iron Men?
Nope, but I'm checking it out right now on the internet. It looks like fun. The hex grid definitely helps with making distance judgment calls, but I kinda like the free-form style of Pirates. It feels more natural and less confining. It's definitely a more serious game than Pirates.
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Since we are on the subject of sailing ships I'll take a slight detour. Anyone ever play Wooden Ships and Iron Men?
Nope, but I'm checking it out right now on the internet. It looks like fun. The hex grid definitely helps with making distance judgment calls, but I kinda like the free-form style of Pirates. It feels more natural and less confining. It's definitely a more serious game than Pirates.
It's the SFB version of Pirates. Many more rules (draft, wind, boarding parties, grappling, etc).
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I wish Pirates took more things like wind into account. I'm not exactly sure how withought making the game more complicated or less free-form, but it seems like wind, which was very important to these kinds of ships, is almost completely ignored. I like playing Sid Meier's Pirates! (both the old DOS version and the new remake) and wind is the most important part of traveling across the map and in ship-to-ship combat.
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I just wish to Hades Sid and company would make an online Pirates game so we can all play on a server dynastyle! I still play the game, it's great, but I'd much rather have us all play on a server together like we did for EAW and OP. There would not be any waiting to get to a damaged ship, all we would have to do is sit nearby and pounce after the players ship escaped one battle! Sucks having damaged sails and hull, eh? ;D
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There are a lot of people screaming for an online multiplayer Pirates!, but I don't think it's going to happen. Sid has never really been that big on multiplayer games. It took forever for them to develop a good online multiplayer system for the Civiliztion series (by the way, Civ II is one of my all-time favorite games), and since this is a remake of the classic where there was no real drastic change to the gameplay, I doubt Sid will re-invent the wheel so people can play with it online. Don't get me wrong, I would absolutely love to see an online version of this game (as long as I don't have to pay a monthly fee), but I seriously doubt that we'll ever see one from Sid Meier.
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There are a lot of people screaming for an online multiplayer Pirates!, but I don't think it's going to happen. Sid has never really been that big on multiplayer games. It took forever for them to develop a good online multiplayer system for the Civiliztion series (by the way, Civ II is one of my all-time favorite games), and since this is a remake of the classic where there was no real drastic change to the gameplay, I doubt Sid will re-invent the wheel so people can play with it online. Don't get me wrong, I would absolutely love to see an online version of this game (as long as I don't have to pay a monthly fee), but I seriously doubt that we'll ever see one from Sid Meier.
Maybe the Civ series taught him a lesson?
I know it's a lot to hope for, but i'm still gonna hope for it- as well as a few expansion packs that'll add more types of ships (a slaver would be nice- heavily armed and pre-stocked with pirates) and maybe even the chance to raid and plunder Oriental-style. ;D
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Pirates of the Barbary Coast just hit the shelves today! I picked up three packs and am very pleased with what I got. I got 3 rare ships, and all of the ships I got are galleys. One is Spanish and the rest (5) are Barbary Corsairs. I'm glad I'm not having the problem I had with the Pirates of the Revolution packs. I've bought five Revolution packs so far and only got one American ship.
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Pirates of the Barbary Coast just hit the shelves today! I picked up three packs and am very pleased with what I got. I got 3 rare ships, and all of the ships I got are galleys. One is Spanish and the rest (5) are Barbary Corsairs. I'm glad I'm not having the problem I had with the Pirates of the Revolution packs. I've bought five Revolution packs so far and only got one American ship.
WHOOT!
I'm gonna hae to set aide some of my meager profits from the drill check to get a set or three!
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I recently bought Sid Meier's "Pirates" arrrgh :)
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My younger brother who is heavily into games like SW TTE and stuff bought pirates today too Aldaron, he is hooked! I think even though it is a single player game it should have no problems being game of the year. Though I do remember SH3 had us hooked for a while too, and the graphics were just stunning.
I'm sure Admiral wifey of Dracho is GLAD he got that one back on the "used" list! ;)
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I've bought eleven Revolution packs and I have only found two American ships! I have the Freedom, the Boston, and a duplicate of the Boston. I have tons of American crew, including three American captains, but I don't have the ships to use them on. The only other captain I have is French, but I don't have very many French ships either. My best ships are Pirate ships, but I don't have any Pirate captains! This is getting frustrating.
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Indeed, that's the idea. Buy more and more, get less and less of what you need, buy more and more. It's a racket.
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Jeez, with all the fun you guys are having with those pack games, you would THINK that Sid would have started an online Pirates game and server by now! ;)
I still play Pirates a lot, and today I bagged a ship of the line in the 3rd year! Very, very rare indeed. Then I wasted 3 years in the gulf of Mexico, no pirate bases or support bases at all in the area, I kept beating the snot out of Villa Hermosa but with them having less than 100 soldiers, and me too, no matter how many times I beat up the captain of the guard, it would not let me turn it French. Why French you say? They had a settlement only a short distance of sailing away from Villa Hermosa. If the game had given me Villa Hermosa then the settlement would provide governors, troops, immigrants, etc... I would have had a base of power and then could shut down the gulf area, thus leaving me to concentrate on Havana, San Juan, Santiago, and Santo Domingo. Once those are shut down, then Montalban, Raymondo, and Mendoza are easy targets as the only Spanish ports left are along the southern main, which is fast and easy sailing. ;)
Oh well, I shut that game down because of my strategic mistake of not loading that ship of line up with max crew BEFORE i entered the gulf as I thought there would be a few pirate bases. Turned out to be a big mistake, and a waste of a mighty fine ship!
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Used to be a big ship man, J.C., but I'm trying a campaign in a Royal sloop that one of the famous pirates "donated" to me after I kicked his arse, it's a hoot! With the faster sailing speed on the water, you can actually engage more ships racking up more gold in addition to getting from point A to point B quicker! I can see why you like the Brig of War so much, it's a good ship too.
Still have to borrow a frigate or large frigate every now and then as those governors like to keep large garrisons sometimes, I dunno why... :)
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Used to be a big ship man, J.C., but I'm trying a campaign in a Royal sloop that one of the famous pirates "donated" to me after I kicked his arse, it's a hoot! With the faster sailing speed on the water, you can actually engage more ships racking up more gold in addition to getting from point A to point B quicker! I can see why you like the Brig of War so much, it's a good ship too.
Still have to borrow a frigate or large frigate every now and then as those governors like to keep large garrisons sometimes, I dunno why... :)
ROFFL!
Yeah, I'm reinstalling it now after some much needed and long delayed repairs on my comp. I'm planning to hook up with a Brig-of-War as soon as I can aquire one.
I alos like the West Indiaman- I outfit them as cruisers and use them for either long range missions into the Spanish Main (where their manuverability is not an issue agianst Spanish Galleons) or simply use the mussle of 200+ crewmen to make towns tremble at the mention of the name Okaktuppa.
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The royal sloop is the only way to go. Enough weapons to outgun a lot of ships, and the speed to close on pretty much anything you want. I've thought about trying to go through with a big slow boat, but we'll see how that goes. My current game, I'm trying to get those last two lost cities before I die of old age, since I have taken everything else. That's a lot of ballroom dancing! ;)
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I've bought eleven Revolution packs and I have only found two American ships! I have the Freedom, the Boston, and a duplicate of the Boston. I have tons of American crew, including three American captains, but I don't have the ships to use them on. The only other captain I have is French, but I don't have very many French ships either. My best ships are Pirate ships, but I don't have any Pirate captains! This is getting frustrating.
It's all luck of the draw, my friend.
My draw of American ships hasn't been that great either, but as I'm mostly interested in playing British it hasn't bothered me much. My son, on the other hand, bought his very first pack last week. This was his first pack of any Pirates set, not just Pirates of the Revolution. What does he get? First ship out of the pack? The Bonhomme Richard!
I'm having a blast with this game. I've actually gotten my wife into it as well and she loves to play as well. I knew I loved her when I married her, but I never guessed I'd end up being able to do tabletop miniatures games with her.
Last weekend she, my son, and I had a massive three-way battle in which she bought a fort. I thought she was foolish, because I hadn't seen them as being very useful. Then I outmaneuvered her and isolated one of her ships against an island with two of my own and comletely dismasted it with my first volley and was set to do the same with the "rescue ship" screaming in to our position....... only to see her cackle with glee as she touched the island and suddenly a fort sprang up right next to our growing battle.
A litle scrub ship way in the back had just dropped off the constuction money on her home island. This had been her plan all along; use one ship as a sacrificial lamb to lure me into gunrange of a quickly built fort. She sank one of my ships, captured the other, and even was able to tow her cripple to the fort for repairs.
Man, I was so owned.
The rest of the game saw me try to keep the remants of my fleet out of evryone's gun range and gather enough of the remaining gold to eek out a victory. (didn't work; I had to scamper off too often and finished third.) Meanwhile my wife repaired her now much bigger fleet and went hunting for my son's Bonhomme Richard and its support ships, which were trying to blackade her home island so that she couldn't get the last of her gold back home and surpass his total. Now that was a furball; I think every ship rammed someone before it was over!
Wish I'd taken pictures. Those new firemast pieces mak ships look really impressive when they are burning down to the waterline.
-S'Cipio
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You wanna get those cities and make Baron in all the powers within 12 years game time? I got it down pat! ;D
Start off any power, but you want to work your way up north as soon as possible, try to bag any pirates along the way so you build up good cash flow. Stop by Spanish ports along the way and do missions for their settlements and with the immigration atFriar Tuck's so you can get rank and score cheeser points before you unleash a "shock and awe" upon Spain. Somebody is always at war with Spain, and my first target is always St. Augustine. I also look at the map and pay attention to "settlements" that are nearby that may be with the power I want to install in the city I take. After taking a Spanish city I make a trip to a settlement and install a governor (though they will do all that on their own in time) and I visit Friar Tuck and try to bag an immigration mission and put them in the city to help build it back up.
St. Augustine is easy, now for the hard work, taking out the Gulf of Mexico cities, Havana, Santiago, Santo Domingo, and San Juan (I'll explain why later). If I do not have a large force, I stop by EVERY Indian place and pirate base along the way, and tell them my target city is ripe for an attack, even if they fail, they still wear down the defense forces. Also ALWAYS kill troop transports, you do not want them reinforcing anything in your area. I also try to engage every invasion force as well, they pay good, and I want credit for taking a city, not the power I work for just sneaking on in after all my hard work and claiming the glory. Also, if you see a settlement near your target and they are not at war with Spain, give the city to that settlement's flag. They will reward you anyways and you can make a trip for gov or seedlings and score cheeser points.
I do not bother dancing with just anyone anymore. I've learned the plain Janes only give items, heck, I can buy those from the tavern. Attractive women give you the "wanted" people in other cities. Waste of time unless it is a target city of mine anyways. The beautiful women, that's the ones you wanna dance with. They tell you were Raymond is, and also where Montalban is sometimes (Abbotts do the same when you have a relic sometimes).
So, the whole northern Spanish sites are shut down, as well as the Gulf of Mexico (By this time you should have made Duke in some powers, and also have engaged most pirates already, giving you awesome cash flow). No more sailing everywhere looking for the key players, they will always be on the southern main going from Spanish city to Spanish city. I usually take out the western edge to near Rio de la Hacha, but I always leave Maracaibo and eastward alone (I do take out Gibraltar as it is a pain in the arse to sail down there looking for one of the key bad guys.).
DO NOT TURN ON ANYONE until you have gotten Montalban and your relatives. Like I said, you are already a Duke in every power but Spain, and no need to piss them off yet. You should be between yr 10 and 12 by now, you have 8 good years left. Now I start dancing with only beautiful women, and they give me pieces of the 4 lost treasures. Make sure you look in your map and pay attention to what cities have beauties. Find a beauty to marry, the bad guy that keeps them on his ship follows the Spanish trail pattern as well going from only Spanish city to Spanish city. Believe it or not, I think the Spanish women are the "hottest" and I do small favors for Spain getting ready to turn on the other powers, I've even managed to marry one in the game. Usually the lost cities are on the western part of the Carrib, so you can save time from sailing everywhere by being near and finding beauties nearby. It doesn't matter that you are married, they love giving up the poonernanny and pieces of lost cities maps anyways. ;)
Once you get your relatives and take out Montalban, the lost cities are too easy. After you find all 4, even the beauties will start with the items or "wanted" people as there is nothing left to get. I also noticed that if I already have a full map of a lost relative or Montalban's hideout, they still sail in my limited "area" and I can keep bagging them, that's 3k and 5k a pop! I've also played it out so Mendoza showed up 3 times as he had 3 different girls.
I know there are other plans that can work, I just thought I would give some tips on how I play it out. I've noticed 2 things that suck, IMO. The land AI is crap, I hide my officers in trees, and place my musketeers 1 square behind them or nearby, and the enemy will ALWAYS go for the closest target, except for the Indians sometimes, and the enemy cavalry never cooperates like that, they like to go 3 squares at a time and they look for your musketeers.
Another thing that sucks, and is a bug, is when doing a Gov or immigrant mission or seedlings, I get engaged by 2 ships average at same time. I blast one real good and he surrenders, but still fires at me and attacks me! I've leraned to try to engage them before they get near each other, sort of like when you want a prize and another enemy or pirate is nearby and they get "sucked into the mission" as well as the target vessel (If only we had that kind of luck on SFC OP!). ;D
Oh yeah, once I'm a Duke? I take out their treasure ships and military payroll ships, you have nothing to lose anymore. I just leave the cities alone until I have all I want, after that, who cares if Spain gets them? You have already bagged all there is to get. Then I fight like Hades for Spain, and you will make Duke well before you are ready to retire. ;)
My best score (ALL Governor) out of my 3 finished campaigns? 122.