Quote:
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHh
Great thanks ALOT TALDREN! Did you ever even watch an episode of DS9, if not then I suggest you do and release a patch that makes pulse phasers the Dogs ********* and if you have then you need to have your heads examined!
[PrimaryItems\PULSE PHASER]
Description = "PULSE PHASER"
Cost = 1250
Mass = 275
Health = 30
Energy = 6.0
Damage = 8.0
Race = "F"
Quote:
Yeah let's make it more like the shows and to hell with game balance. :rolleyes:
Quote:
I don't care about the strength of the Pulse Phaser. I don't care about whether or not Pulse Phasers should be primary or heavy weapon. I just want the sound FX of the Pulse Phaser to actually sound like the one used in the DS9 S/FX and not like the sound that comes from a squeezed bottle of ketchup!![]()
Quote:
Hmmm, certainly a.....singular....viewpoint there. A decidedly blue feel, don't you think?
Pulse phasers too weak? Heh.
You must remember that there have always been differences between what you see in the TV shows (done for dramatic effect) and what you see in the SFC game series (done to make a (MOSTLY, ok, MOSTLY) balanced game). In the TV show, a battle lasted a couple of minutes of screen time. In the game, a battle can (and should!) last 10, 20, 40 minutes or more.
If the pulse phasers were any stronger, with no penalties of mass or cost, then the Federation would have a decisive advantage, wouldn't you say? Every Fed vessel would carry them, and be all the more powerful because of it.
How long before that caused a rankling sense of unfairness in those that play the other races? Not long after that, player counts for these races would drop as interest in fighting a losing battle drops, and servers become almost entirely Fed populated (a common condition that has started to change on some of the better servers as people branch out and explore options).
Is this what you want?
And, if you don't play online, then certainly you can edit the .gf files to increase the damage of pulse phasers to just about any level you wish (though I fail to see the enjoyment myself).
Of course, thats just my opinion, I could be wrong. (Nah, not likely.....;))
Quote:
Let's comare the Pulse Phaser with Starfleet's hardest-hitting Phaser, the XIIIS:
Quote:
-----Interesting comparison. A Platform primary weapon and a CL weapon? FYI you cant mount a 13S on a ship.
As for energy overloading, Roflmao!
Quote:
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHh
Great thanks ALOT TALDREN! Did you ever even watch an episode of DS9, if not then I suggest you do and release a patch that makes pulse phasers the Dogs ********* and if you have then you need to have your heads examined!
[PrimaryItems\PULSE PHASER]
Description = "PULSE PHASER"
Cost = 1250
Mass = 275
Health = 30
Energy = 6.0
Damage = 8.0
Race = "F"
Quote:
Yeah let's make it more like the shows and to hell with game balance. :rolleyes:
Quote:
I don't care about the strength of the Pulse Phaser. I don't care about whether or not Pulse Phasers should be primary or heavy weapon. I just want the sound FX of the Pulse Phaser to actually sound like the one used in the DS9 S/FX and not like the sound that comes from a squeezed bottle of ketchup!![]()
Quote:
Hmmm, certainly a.....singular....viewpoint there. A decidedly blue feel, don't you think?
Pulse phasers too weak? Heh.
You must remember that there have always been differences between what you see in the TV shows (done for dramatic effect) and what you see in the SFC game series (done to make a (MOSTLY, ok, MOSTLY) balanced game). In the TV show, a battle lasted a couple of minutes of screen time. In the game, a battle can (and should!) last 10, 20, 40 minutes or more.
If the pulse phasers were any stronger, with no penalties of mass or cost, then the Federation would have a decisive advantage, wouldn't you say? Every Fed vessel would carry them, and be all the more powerful because of it.
How long before that caused a rankling sense of unfairness in those that play the other races? Not long after that, player counts for these races would drop as interest in fighting a losing battle drops, and servers become almost entirely Fed populated (a common condition that has started to change on some of the better servers as people branch out and explore options).
Is this what you want?
And, if you don't play online, then certainly you can edit the .gf files to increase the damage of pulse phasers to just about any level you wish (though I fail to see the enjoyment myself).
Of course, thats just my opinion, I could be wrong. (Nah, not likely.....;))
Quote:
Let's comare the Pulse Phaser with Starfleet's hardest-hitting Phaser, the XIIIS:
Quote:
-----Interesting comparison. A Platform primary weapon and a CL weapon? FYI you cant mount a 13S on a ship.
As for energy overloading, Roflmao!