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Taldrenites => Starfleet Command Models => Topic started by: ModelsPlease on December 15, 2005, 09:57:34 am
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OUTALANCE SHIPYARDS
U.S.S. Alexander NCC-4367
Legate Class Heavy Cruiser
(http://www.battleclinic.com/docks/files/images/6704ecaa488e6289b34b9c5e8459571d.jpg)
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In January of 2315 the Enterprise II-class U.S.S. Alexander is pulled from mothballs and is drydocked at Starbase 1.
While there she undergoes systems upgrades to warp drive (the incorporation of salvaged Transwarp technology & intermix sequence giving the ship a maximum emergency velocity of warp 18.6), secondary propulsion (all pulsed laser reaction-control systems replaced with particle-beam thrusters), and the upgrading of life support and transporter systems--with the potential alteration of exterior hull markings in the near-future.
This is also the time of her third bridge refitting or swapout.
The new bridge module features the lateral relocation of turbolift shafts allowing the installation of a total of four aft stations (2 Tactical and 2 Master Situation) instead of the previous two stations between the turbolift alcoves.
This upgrade results in modification to the upper two deck levels in the command hull and relocation of the captain's ready room from B Deck to the outer perimeter of Deck 1, in addition to the usual individual bridge station instrumentation upgrades.
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Author : ModelsPlease
model design : gene roddenberry, robert wize, Anarion, and Cleeve
mesh : rick knox, Cleeve
textures : rick knox
Retextured by : ModelsPlease, GotAFarmYet?, Khaliban
Kitbashed by : ModelsPlease
Registry by : 9th Daihak
Renders by : 9th Daihak
http://www.battleclinic.com/docks/files/dist/index.php/file,0b0d558b7986101d2943cf64466c1674.rar
Enjoy !!!!!
;D :thumbsup:
-MP
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Very nice! :) :thumbsup:
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Awesomeness squared. Nice work.
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Rambo Warp Engine mod!
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just stamp an "alteza" street logo on then nacelles lol...looks like a Federation Honda ;D Cool though, defenetly a keeper.
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Thanks guys, I was looking for a later then TMP era but not yet TNG look for the nacelles. Add that to an intersting history and this is what I came up with ;). Glad you all like it.
-MP
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one minor thing, and it may be nothing more than some ingame artifact, but whats causing that mesh error on our side of the bridge?
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one minor thing, and it may be nothing more than some ingame artifact, but whats causing that mesh error on our side of the bridge?
That's a render pic, not an in-game shot. It's just artifact. It's not on the model.
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Those are shadows on the saucer, due to where I placed the lights in MAX when I rendered it.
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oh, good.
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nice engines!
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nice engines!
;D thank you.
-MP