Dynaverse.net

Taldrenites => Dynaverse II Experiences => Topic started by: Hexx on January 22, 2006, 09:11:12 pm

Title: copied to FINAL RULES thread
Post by: Hexx on January 22, 2006, 09:11:12 pm
Territorial Houses
Score 5pts for holding a Minor hex, 15pts for a Major Hex,30pts for a R0xx0rs hex

PVP Houses
Score 3 points for holding a Minor Hex, 10 Pts for a Major hex, 20 points for a R0xx0rs hex.


Minor hexes are Nebula hexes
Major hexes are Asteroids
R0xx0rs hexes are Base Stations (that started neutral) and Black Holes both will also figure majorly in the "secret" objectives)

*** Different def values for the same type of terrain are prest (ie some Neb hexes may be 20, some 10, some 5)***
      They are all worth the same- some just require more patrolling than others

-In additon each House (except Korgath) will have a small set of secret VP objectives mostly
related to screwing over another House /securing territory/ killing someone who has annoyed me
These will be PM'd to all Houses Wednesday night

Each House will receieve a list of 7, they'll range from pretty darn easy (take 5 asteroid hexes for bonus points)
to difficult (take all the Black Hole hexes) to frickin unlikely (seize every asteroid hex on the map)
There will be overlap amongst the houses , although no two Houses will have exactly the same missions.

3-4 of the "secret" objective from each House will be made known to all one week after  (ie the following  Wednesday, ) so that
someone else can try and stop you.

<sigh>

Another genius innovation over the boring old "let's all fight over planet xx,yy" stuff..

Really I'm a visionary...


Title: Re: KCW MAP VP's
Post by: Mazeppa on January 23, 2006, 01:29:02 pm
bump.  Stickie, please?
Title: Re: KCW MAP VP's
Post by: Hexx on January 23, 2006, 04:41:00 pm
These have been copied to the "KCW FINAL RULES THREAD"
No need to sticky