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Taldrenites => General Starfleet Command Forum => Topic started by: Teeth_03 on March 08, 2003, 08:04:19 pm

Title: Anybody try this with the SFC3 scripts
Post by: Teeth_03 on March 08, 2003, 08:04:19 pm
First I copied my Wolf 359 script to my hard drive and made a back-up.Then I opened my MS-DOS command program and changed it to a .txt file. I opened it(lots of spagetti language)and towards the bottom I found the names of the ships that are in it(Cube W359,Saber,Norway,Galaxy B).I changed them(Saber-Defiant,Norway-Nova,Galaxy B-Sovereign), saved it, used my Command program to change it back to a .scr file,put it in the right folder and deleted the CACHE files(only took about 7 min. Want to here the crappy part. When I went into the game,skirmish section,the Wolf 359 mission was not under the mission selection menu. So it was a 7 min. failure. Does anyone know why? Please tell me because I think it shouldn't make a difference what the name of the ship is. Or am I the first non-scripter who tried this?  
Title: Re: Anybody try this with the SFC3 scripts
Post by: The_Pelican on March 09, 2003, 04:46:08 am
You have to edit it using Visual C++, and compile it using C++, anything else will cause the game to no longer recognise it. It's quite easy to change once you get C++ setup right.
Title: Anybody try this with the SFC3 scripts
Post by: Teeth_03 on March 08, 2003, 08:04:19 pm
First I copied my Wolf 359 script to my hard drive and made a back-up.Then I opened my MS-DOS command program and changed it to a .txt file. I opened it(lots of spagetti language)and towards the bottom I found the names of the ships that are in it(Cube W359,Saber,Norway,Galaxy B).I changed them(Saber-Defiant,Norway-Nova,Galaxy B-Sovereign), saved it, used my Command program to change it back to a .scr file,put it in the right folder and deleted the CACHE files(only took about 7 min. Want to here the crappy part. When I went into the game,skirmish section,the Wolf 359 mission was not under the mission selection menu. So it was a 7 min. failure. Does anyone know why? Please tell me because I think it shouldn't make a difference what the name of the ship is. Or am I the first non-scripter who tried this?  
Title: Re: Anybody try this with the SFC3 scripts
Post by: The_Pelican on March 09, 2003, 04:46:08 am
You have to edit it using Visual C++, and compile it using C++, anything else will cause the game to no longer recognise it. It's quite easy to change once you get C++ setup right.