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Taldrenites => Starfleet Command Mods => Topic started by: hokus83 on April 10, 2006, 11:00:29 pm

Title: hey SFC3 weapons
Post by: hokus83 on April 10, 2006, 11:00:29 pm
How do I make it so every weapon is available to every race so I can mix and match weapons the way I want . I also want to be able to put phasers 13 disrupter  13s on any ship I want
Title: Re: hey SFC3 weapons
Post by: Overmind on May 04, 2006, 04:06:21 pm
To use any unavailable weapon, goto Assets/CommonSettings/WeaponItems.gf and remove UnavailableForRefit = 1 from the weapon you want to make available.
This is also valid for any other item.
Title: Re: hey SFC3 weapons
Post by: Fedman NCC-3758 on November 22, 2006, 08:17:39 pm

Although, in order to make type 13 phasers, type V Klingon and Romulan disruptors available, you'll need to change the value of "UnavailableForRefit" from 1 to 0 for each race in the WeaponsItems GF file.

Located:
C:\Program Files\Activision\Sfc3\Assets\CommonSettings





Title: Re: hey SFC3 weapons
Post by: Garath9 on November 26, 2006, 10:16:52 pm
Also in the Weapons GF file for each weapon you need to change the last line to this
 RACE="BFKR" this makes that weapon available to all races. In the Assets\CommonSettings\ItiemRules GF file
change this line mixracialtech=1 the default setting is 0 hope this helps.