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Taldrenites => Starfleet Command Models => Topic started by: Adonis on May 22, 2006, 07:27:14 pm

Title: Stupid SFC porter
Post by: Adonis on May 22, 2006, 07:27:14 pm
Ok, I think I'll start a killing spree here, look at how the Max3.1 exporter handles smoothing on meshes...How the hell can I fix it?
Title: Re: Stupid SFC porter
Post by: F9th0mega on May 22, 2006, 11:25:28 pm
export to a compatible format, open in MS3d, reexport to SFC?
Title: Re: Stupid SFC porter
Post by: mikeholt on May 23, 2006, 12:22:38 am
Use manual smoothing, then reduce it manually. Once your greys are gone, export it to 3DS instead of MOD. MOD is only really good for import, not direct export. I've found that manually adjusting smoothing groups always works best.
Title: Re: Stupid SFC porter
Post by: Tus-XC on May 23, 2006, 12:33:08 am
easy fix, detach the smoothing groups to the mesh, its what i  always to ensure it exports proper.
Title: Re: Stupid SFC porter
Post by: Adonis on May 23, 2006, 02:28:06 am
easy fix, detach the smoothing groups to the mesh, its what i  always to ensure it exports proper.

{color=limegreen]That's stupid >:( [/color]
Title: Re: Stupid SFC porter
Post by: DookeyKing on May 23, 2006, 10:36:26 am
OK,  it's not stupid.  If you divide the mesh so that each smoothing group is a seperate object the mesh will export fine and leave your smoothing intact.  It's a little more work but it's not that big a deal.

Scott
Title: Re: Stupid SFC porter
Post by: Centurus on May 23, 2006, 01:16:55 pm
Well, the last time I checked the plugins for MS3D were open source.  Perhaps the code can be adapted for newer versions of MAX.  Or is that even possible?
Title: Re: Stupid SFC porter
Post by: mikeholt on May 23, 2006, 05:26:15 pm
It is possible, but probably not legal...someone would have to take apart the current export file to see what makes it tick.
Title: Re: Stupid SFC porter
Post by: Centurus on May 23, 2006, 06:51:44 pm
The last time I checked, the disclaimer included with the last set of assimsoft plugins for MS3D said they were open source, intended for any enhancements people may feel were necessary.  At the very least, I do know they're open source.

Thing is, I don't know if it's possible to use the open source code for the SFC, and perhaps even BC plugins, from MS3D, and adapt them to 3D Studio Max.  The SDK for MAX is readily available for download.