Dynaverse.net
Taldrenites => General Starfleet Command Forum => Topic started by: Heavens Eagle on July 29, 2006, 12:36:04 am
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I have been trying to do some finishing on ShipEdit. While I have a somewhat current version with some big changes, my partner in crime Remus seems to have dropped off the face of the earth.
If someone with the neccessary skills is interested I have a VERY OLD source code to start with and some relatively current versions for layout and functionality. It would require a bit of work to learn what is what and then bring the old code up to what was intended to be a final finished item.
What put it entirely on hold was an attempt to have a built in model viewer but T' demise and a big dose real life has almost finished it out. That coupled with totaly losing touch with Remus has made it almost impossible to go any further. As I understand functionality and did all the graphics work I have that, but alas, less than minimal ability to do the coding.
I am not going to release the code for open source, but if one or two folks want to work on this with me to finish this up I will pass on what I can.
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There's Dave (NuclearWessels), Karnak, MagnumMan and I and possibly others. If none of the others are interested I might be able to find time for it, but I'm stretched pretty thin as it is. I really need to get back to running debug tests of the serverkit on MySQL with MagnumMan's latest edits, but I've been tied up with other stuff lately. Probably going to do another debug run after SG6, once that is done I might be able to take a look if none of the others speak up.
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Damn - ordinarily I'd love to jump on that, but I'm really swamped these days as well.
It might be a possibility for me next summer, but probably not before then. :(
dave
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Way Cool HE...alas I cannot code...but an Ship edit Gold would be AWESOME....maybe who ever takes it on might get some insight on FMSE also...
:thumbsup:
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Totally different animals Crim. Haven't checked but I am not even sure I have any copies of the FMSE source.
Nuclear and Bonk, I am not looking at a huge project here, but there are many things I just cannot do on this. In addition you guys might be able to tell me some better ways to do some of the things that SE is doing. There is no hurry on this as RL has me snowed in a lot of the time. (That's Real Life for those in Rio Linda) I do need some folks that know how to code though to work with and trade ideas on at intervals. If you are interested even a little let me know.
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Totally different animals Crim. Haven't checked but I am not even sure I have any copies of the FMSE source.
I understand...I meant mostly seeing how remus did some things might help someone see his style and methodology...
If you do happen to find the FMSE scource...someone was looking at attempting an FMSE for OP... :)
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Totally different animals Crim. Haven't checked but I am not even sure I have any copies of the FMSE source.
Nuclear and Bonk, I am not looking at a huge project here, but there are many things I just cannot do on this. In addition you guys might be able to tell me some better ways to do some of the things that SE is doing. There is no hurry on this as RL has me snowed in a lot of the time. (That's Real Life for those in Rio Linda) I do need some folks that know how to code though to work with and trade ideas on at intervals. If you are interested even a little let me know.
Well I'm definitely interested, as long as you don't mind it being a kind of intermittent/drawn out process.
dave
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Well folks the bad news is it doesn't look like I will be needing your help (at least with ShipEdit).
The good news is that I managed to track down Remus from his hidey hole. As of tonight he has loaded up his software and is loading SFC OP with the OP4+ enhancement. Slick install there Pesty.
For now I do need you to give some feedback on any problems you can think of with functions on SE in the op shiplist. I have quite a list already. The weapons that are hidden, the new arcs and the wrong arcs.
There are also some errors on the fighterlist that I am aware of.
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Well folks the bad news is it doesn't look like I will be needing your help (at least with ShipEdit).
The good news is that I managed to track down Remus from his hidey hole. As of tonight he has loaded up his software and is loading SFC OP with the OP4+ enhancement. Slick install there Pesty.
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That's GREAT news! Very cool guys!
dave
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I'm learning C++ in college, though at the moment I only know the basics of the basics.
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Well folks the bad news is it doesn't look like I will be needing your help (at least with ShipEdit).
The good news is that I managed to track down Remus from his hidey hole. As of tonight he has loaded up his software and is loading SFC OP with the OP4+ enhancement. Slick install there Pesty.
For now I do need you to give some feedback on any problems you can think of with functions on SE in the op shiplist. I have quite a list already. The weapons that are hidden, the new arcs and the wrong arcs.
There are also some errors on the fighterlist that I am aware of.
Wonders never cease!
WAY COOL! ;D
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If someone with the neccessary skills is interested I have a VERY OLD source code to start with and some relatively current versions for layout and functionality. It would require a bit of work to learn what is what and then bring the old code up to what was intended to be a final finished item.
I may know of someone that can help. ;)
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Remus!!! :)
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I guess that lurkers never cease.
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OMG, welcome back guys!
Regards,
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Thanks :)
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FMSE with Universe At War - The possibilities are endless..
welcome back Remus.
I for one hope to see a simple mission editor for OP = I lost track of many hours with EAW..
- Chris
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I hardly remember how FMSE is spelled :P
How much has the api changed from EAW and OP?
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The api is very similar - there were a few extensions necessary to support the cartels, but otherwise it's pretty easy to make the transition.
Firesoul's build environment is zipped up around here somewhere, and is a very painless way to get things set back up.
I might have some notes around someplace on converting EAW scripts to OP, which would also highlight some of the key API differences, I'll see if I can dig them up.
dave
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Firesoul's build environment is zipped up around here somewhere, and is a very painless way to get things set back up.
Which reminds me.... klingon.stasis.ca is now: http://klingon.pet.dhs.org/
His build environment is on this page: http://klingon.pet.dhs.org/sources_and_utils/
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I can get hold of Karnak if you wish. Now however can you make the same program for SFC3.
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This is beautiful! lol
In the EAW Shipedit - there were descriptions of what each item does when clicked on - in the OP version that is missing,
Any chance to implement that?
- Chris
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Something that is ongoing. The OP version was more like an alpha release that worked with some of the older EAW registry entries. The thing is we are working on it a little at a time. Work and family are Remus main focus for now and I am (recently as of the last couple weeks) looking to go through relocating to the Memphis area. We are still in touch and working on it but time comes in small parts.
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Well, I didn't see anyone else post this. So, incase you don't know about it there's arcs called SFBL and SFBR which are the 60deg. arcs directly to the left and right . Dave added them while he was working on the cloak.