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Taldrenites => General Starfleet Command Forum => Topic started by: Vipre on September 29, 2006, 06:40:13 pm

Title: OP confusion
Post by: Vipre on September 29, 2006, 06:40:13 pm
 :huh: Sorry if this is the wrong place for this...

I just got OP and was unaware that it was a stand alone product...I've found the EAW converted campaigns and installed them as well as copied over the EAW intro (so I have the full intro).

Problem is I can't find a good review of OP...one review was by someone who didn't know what SFC was.

Can anyone please explain the differences and similarities between EAW and OP?

Also how can I add all the missing things (if any besides EAW campaigns and intro) from EAW to OP?

How did I not know the specifics of OP...I know...I have no idea myself.
Title: Re: OP confusion
Post by: KBF-Crim on September 29, 2006, 07:07:39 pm
Well...good news...Op allready has everything that EAW had...and WAY more...

Including the correct klingon boom arcs and advanced era weapons...

OP+ 4.0 will expand your shiplists to around the 4000 mark....

Op is what the current community standard is for popular servers...
Title: Re: OP confusion
Post by: KBF-Kurok on September 29, 2006, 07:12:21 pm
 It also add the Pirate cartels  as playable races there is a seperate campaign for them  in the single player mode. As crim sais OP 4.o is what were all using now and most campaigns are based on that mod. It is the standard now and most every one playing sfc playes this one.
Title: Re: OP confusion
Post by: Max Torps on September 29, 2006, 07:21:43 pm
This link may also prove to be helpful but bear in mind some servers require that you install additional/replacement files.

A good idea is to copy the OP directory to another folder so you can swap between installls easier.

Read me (http://www.dynaverse.net/forum/index.php/topic,163359567.0.html)
Title: Re: OP confusion
Post by: Vipre on September 29, 2006, 07:35:49 pm
Thanks everyone for the info,

So besides the two things I mentioned nothing is missing from OP that isn't included in EAW?

Also do I need to pay attention to this? I have XP w/SP2 -- This note was with my copy of OP:

("multi-player however is what gives the game its replay value. The network libraries stopped working with Windows XP SP2, to counter that, someone (thank you!) has made an installer with the libraries from SFC3 (SFCOP_DLL_Updater.exe), these DLL files appear to work fine in most cases.

Even with the library from SFC3 installed, the network can be unstable. Try to give the direct IP. It can take 10-20 seconds for the game to recognize the host. For reasons unknown, some computers can not host games, try to set another computer as the host and it might work. Remember to set your software firewall to allow the game.")
Title: Re: OP confusion
Post by: _Rondo_GE The OutLaw on October 04, 2006, 03:24:05 am
Thanks everyone for the info,

So besides the two things I mentioned nothing is missing from OP that isn't included in EAW?

Also do I need to pay attention to this? I have XP w/SP2 -- This note was with my copy of OP:

("multi-player however is what gives the game its replay value. The network libraries stopped working with Windows XP SP2, to counter that, someone (thank you!) has made an installer with the libraries from SFC3 (SFCOP_DLL_Updater.exe), these DLL files appear to work fine in most cases.

Even with the library from SFC3 installed, the network can be unstable. Try to give the direct IP. It can take 10-20 seconds for the game to recognize the host. For reasons unknown, some computers can not host games, try to set another computer as the host and it might work. Remember to set your software firewall to allow the game.")

Yes... a lot of bugs are missing in OP that were in EAW.  Which is why they re-wrote the code from scratch.

The OP code was then used to base the SFC3 game as I understand.

OP IS missing the General war mission scripts in the single player version of EAW...that much I know.

Otherwise...OP rulz.  More weapons (mostly in advanced but the mauler was brough in), more ships, engine doubling,  pirates (not all that good) and the advanced era. 

Plus everyone is playing it and not EAW anymore on gamespy and the Dyna.
Title: Re: OP confusion
Post by: Don Karnage on October 04, 2006, 09:24:07 pm
Op will play fine on a computer that have win xp with sp2, i have made 3 instalation of EAW and OP on my com, 2 for tos eras, 2 for tos and tmp and 2 for tmp, the only diferance betwen EAW and OP are some weapons are not in EAW but can be found in OP, the pahser A and B, the phaser X, the plasma torpedo X and the heavy torpedo, and there no UI for the x-ship, the UI is the image for where the weapons are on your ship when you play the game, so all is fine and if you need more help or have more question don't esitate someone will answer your question  ;D
Title: Re: OP confusion
Post by: Vipre on October 04, 2006, 10:27:56 pm
Thanks again,

Something else came to mind while reading your responses. I spend more time modding my games than playing them, so I have a good grasp on modding SFC, but is it possible to add the missing voiceovers from EAW? The tutorial voiceovers were left out as well as the Sulu mission ones.

I'm wondering if there was a specific reason why they were left out or if they were left out because they didn't seem worth the bother. Can they be added to the zip files and the sounds.txt list or is it just not possible?

And on a personal point, can that hideous pirate interface be replaced? It looks like concept drawing that was rushed into the game.
Title: Re: OP confusion
Post by: Don Karnage on October 08, 2006, 12:07:07 am
i don't know about the voice from eaw to op, as for the interface if you mean the tactical sreen when you play the pirates well maybe i never heard that question before, maybe someone can help you with that.
Title: Re: OP confusion
Post by: Rod ONeal on October 08, 2006, 12:29:37 am
You can't replace the UI's. You should be able to add the missing voice overs for the scripts. I doubt that the code for them would have been removed from the scripts when they were recompiled. 1st, you'd have to get the soundfiles, though. Just remember that you have to use zero compression when zipping the sound file back up after modding them.