Dynaverse.net
Taldrenites => General Starfleet Command Forum => Topic started by: T' Kang on May 12, 2007, 07:27:32 pm
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When I was looking up what the current status of source codes with SFC I found this:
http://www.sec.gov/Archives/edgar/data/1057232/000117091807000324/0001170918-07-000324.txt
Read the entire SEC filing (if you are interested in such stuff). These are a couple of excerpts, but read the whole document so they are in context.
...Under the APA, the Company sold all of its rights to the IP to Bethesda for a
total amount of $5,750,000.00 payable to the Company, subject to various
conditions, in three cash installments. The first installment of $2,000,000.00
was paid following closing when $200,000.00 was paid to the Company and
$1,800,000.00 was deposited into an escrow account to satisfy various
liabilities.
...A. Bethesda acquired all right, title and interest in the FALLOUT
trademarks specified in Schedule l hereto (collectively the "LICENSED MARKS")
from Interplay under an Asset Purchase Agreement between Bethesda and Interplay,
dated as of April 4, 2007 ("APA").
B. Interplay wishes to use the Licensed Marks solely in connection with
the development and implementation of a Massively Multiplayer Online Game (as
defined below)...
...Interplay will have secured financing for the FALLOUT MMOG in an amount no less
than US$30,000,000.00 ("MINIMUM Financing").
::) Real games are real money...
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So, let's see hre... Interplay sells the IP to Bethesda for 5.75 million. Then they license the rights for MMOG back off of Bethesda. Now they have to come up with 30 million to make the game. WTF am I missing here?
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Those are the basics with Fallout. Interplay went BK and sold off its Intellectual Property. Interplay now wants to set up the MMOG, and has to perform. Another interesting clause was, (vi) is not played on online game services of console manufacturers (such as Xbox Live from Microsoft).
The point, if any, is that Interplay is going to try to rise again. I hope it works out for them.
It adds another situation to the Quicksilver, Taldren, Paramount, Sony, Interplay, Bethesda license web if someone wanted to resurrect the SFC series from the dead (commercially); and what type of cash-flow is involved for one license to market-develop a game. ::)
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The no console clause is most likely because the console gaming is a seperate license. It still sounds like it's being done with "virtual" money. lol
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Which also explains how Bethesda was able to use certain ships that it put in Legacy, which was greatly appreciated by me, though I think their Yorktown could have been made somewhat stronger.
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It's all virtual money to me...lol I have virtually none! ;D
There have been a number of additional filings with Interplay recently. Looks like they have been selling off assets to generate working capitol, etc. :drinkinsong:
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Maybe we as a gaming community should provide support to interplay to develop a new dynaverse
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Maybe we as a gaming community should provide support to interplay to develop a new dynaverse
You have a couple of million? ;D
Other than the crashing bugs, there's nothing wrong with OP at this point. We still have people running servers, we still have people scripting missions. The shiplist and server setups are the most balanced we've ever had.
We just need more people to show up.
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Maybe we as a gaming community should provide support to interplay to develop a new dynaverse
You have a couple of million? ;D
Other than the crashing bugs, there's nothing wrong with OP at this point. We still have people running servers, we still have people scripting missions. The shiplist and server setups are the most balanced we've ever had.
We just need more people to show up.
Ditto...
With the exclusion of Bonk....we're still firing on all cylinders....
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Which also explains how Bethesda was able to use certain ships that it put in Legacy, which was greatly appreciated by me, though I think their Yorktown could have been made somewhat stronger.
The Yorktown is stronger and better looking now...