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Taldrenites => General Starfleet Command Forum => Topic started by: T' Kang on May 12, 2007, 07:27:32 pm

Title: Interplay and Bethesda Fallout.
Post by: T' Kang on May 12, 2007, 07:27:32 pm
When I was looking up what the current status of source codes with SFC I found this:

http://www.sec.gov/Archives/edgar/data/1057232/000117091807000324/0001170918-07-000324.txt

Read the entire SEC filing (if you are interested in such stuff). These are a couple of excerpts, but read the whole document so they are in context.


...Under the APA,  the Company  sold all of its rights to the IP to Bethesda  for a
total  amount of  $5,750,000.00  payable  to the  Company,  subject  to  various
conditions,  in three cash installments.  The first installment of $2,000,000.00
was  paid  following  closing  when  $200,000.00  was  paid to the  Company  and
$1,800,000.00   was  deposited  into  an  escrow  account  to  satisfy   various
liabilities.

...A.  Bethesda  acquired  all right,  title and  interest  in the FALLOUT
trademarks  specified in Schedule l hereto  (collectively  the "LICENSED MARKS")
from Interplay under an Asset Purchase Agreement between Bethesda and Interplay,
dated as of April 4, 2007 ("APA").

B. Interplay wishes to use the Licensed Marks solely in connection with
the development and  implementation of a Massively  Multiplayer  Online Game (as
defined below)...

...Interplay will have secured  financing for the FALLOUT MMOG in an amount no less
than  US$30,000,000.00  ("MINIMUM  Financing"). 

 ::) Real games are real money...
Title: Re: Interplay and Bethesda Fallout.
Post by: Rod ONeal on May 13, 2007, 02:54:29 am
So, let's see hre... Interplay sells the IP to Bethesda for 5.75 million. Then they license the rights for MMOG back off of Bethesda. Now they have to come up with 30 million to make the game. WTF am I missing here?
Title: License Web Big Dollars
Post by: T' Kang on May 13, 2007, 02:45:56 pm
Those are the basics with Fallout. Interplay went BK and sold off its Intellectual Property.  Interplay now wants to set up the MMOG, and has to perform. Another interesting clause was, (vi) is not played on online game services of console manufacturers (such as Xbox Live from Microsoft). 

The point, if any, is that Interplay is going to try to rise again.  I hope it works out for them.

It adds another situation to the Quicksilver, Taldren, Paramount, Sony, Interplay, Bethesda license web if someone wanted to resurrect the SFC series from the dead (commercially); and what type of cash-flow is involved for one license to market-develop a game.   ::)
Title: Re: Interplay and Bethesda Fallout.
Post by: Rod ONeal on May 13, 2007, 11:29:35 pm
The no console clause is most likely because the console gaming is a seperate license. It still sounds like it's being done with "virtual" money. lol
Title: Re: Interplay and Bethesda Fallout.
Post by: Dash Jones on May 14, 2007, 02:57:11 pm
Which also explains how Bethesda was able to use certain ships that it put in Legacy, which was greatly appreciated by me, though I think their Yorktown could have been made somewhat stronger.
Title: Interplay and Bethesda Fallout.
Post by: T' Kang on May 18, 2007, 04:42:13 pm
It's all virtual money to me...lol I have virtually none! ;D
There have been a number of additional filings with Interplay recently. Looks like they have been selling off assets to generate working capitol, etc. :drinkinsong:
Title: Re: Interplay and Bethesda Fallout.
Post by: GFL Offkey on May 25, 2007, 09:41:42 am
Maybe we as a gaming community should provide support to interplay to develop a new dynaverse
Title: Re: Interplay and Bethesda Fallout.
Post by: FPF-DieHard on May 25, 2007, 05:06:26 pm
Maybe we as a gaming community should provide support to interplay to develop a new dynaverse

You have a couple of million?   ;D

Other than the crashing bugs, there's nothing wrong with OP at this point.  We still have people running servers, we still have people scripting missions.   The shiplist and server setups are the most balanced we've ever had. 

We just need more people to show up.
Title: Re: Interplay and Bethesda Fallout.
Post by: KBF-Crim on May 26, 2007, 01:07:08 am
Maybe we as a gaming community should provide support to interplay to develop a new dynaverse

You have a couple of million?   ;D

Other than the crashing bugs, there's nothing wrong with OP at this point.  We still have people running servers, we still have people scripting missions.   The shiplist and server setups are the most balanced we've ever had. 

We just need more people to show up.

Ditto...

With the exclusion of Bonk....we're still firing on all cylinders....
Title: Re: Interplay and Bethesda Fallout.
Post by: Chris Jones on May 28, 2007, 08:09:57 am
Which also explains how Bethesda was able to use certain ships that it put in Legacy, which was greatly appreciated by me, though I think their Yorktown could have been made somewhat stronger.

The Yorktown is stronger and better looking now...