Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: FoaS_XC on June 28, 2007, 08:44:20 pm
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EDIT:
POLL ADDED
(http://img297.imageshack.us/img297/3451/domecompbj9.jpg)
Some of you guys might remember my Zionite fleet.
I jumped back into Max with a vengance and hammered this out
(http://img245.imageshack.us/img245/7220/conquerervr6.jpg)
(http://img245.imageshack.us/img245/6678/conquererfrontqn9.jpg)
Not quite done yet, needs one more major texture, then details.
C&C welcome.
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Thanks ^_^.
Im not really sure I am happy with these textures. I think it lost a little bit of its awesomeness (probably the rust).
Anyone want to retexture these guys?
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Thanks ^_^.
Im not really sure I am happy with these textures. I think it lost a little bit of its awesomeness (probably the rust).
Anyone want to retexture these guys?
Mind if I play with it a bit?
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Not at all - what format do you want?
edit: want the rest of the fleet too? lol.
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okay, 3ds it is - ill include OBJ too. BUT here is an important question: do you guys want my original Texture PSDs?
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FILE REMOVED - USE VERSION BELOW
There is the Zip containing the OBJ and 3ds files.
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hehe, that would probably be a good thing to have, no?
http://www.symphonyinrgb.com/ConquerorUVs.zip
5 maps, three major, two misc.
Also, use the models included HERE not the old ones, as they are mapped differently - sorry i didnt realize i used an older version.
Enjoy.
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Pretty cool. The design really has character. It almost tells a story just looking at it.
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Thanks Rod.
btw, here is a WIP of the Imperium dreadnought.
(http://img221.imageshack.us/img221/166/zionitednjl9.jpg)
I am going to be lightening up on the number of columns and adding some to the lower tier.
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I could definately slot these into OP. Maybe a cartel in the Eastern sector? 8)
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Duuu-dubedu.
(http://img505.imageshack.us/img505/144/magarenthiavg4.jpg)
(http://img112.imageshack.us/img112/473/magarenthia2cf8.jpg)
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I was just on pg. 2 bumping stuff that I wanted an update on and when I went back for this one it was gone. lol
Keep 'em coming!
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haha, snagged it for you ^_^.
will do.
Question: I am already at 9200 triangles for the top LOD for the DN. should I call it good or do i have a bit of wiggle room still.
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haha, snagged it for you ^_^.
will do.
Question: I am already at 9200 triangles for the top LOD for the DN. should I call it good or do i have a bit of wiggle room still.
Thou thinketh we are fools? :P We no longer discuss polygons on these boards.
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haha, snagged it for you ^_^.
will do.
Question: I am already at 9200 triangles for the top LOD for the DN. should I call it good or do i have a bit of wiggle room still.
Thou thinketh we are fools? :P We no longer discuss polygons on these boards.
... right.
So, anyone got any textures of the Crusader pokin around?
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I'm totally luving these. Great work FoaS
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Okay, guess what.
Anyone who downloaded the model to texture it?
Yeah, unfortunately I am scrapping that version. There were a TON of mesh errors I didn't realize. - I scrapped the Higher-res version in favor of a newly built-up low res. I saved a huge amount of polies, too.
Unfortunately that means I have to remap the thing... Again.
T_T.
cest la vie.
EDIT:
I built a Virtual Studio this morning. works out great for rendering models to showcase. - comes with a two-point lighting system, two cyc's to choose from (which you can limitlessly swap out textures for). and my own lighting console system ^_^.
(http://img101.imageshack.us/img101/4198/magarenthiabz4.jpg) Render produced with said studio.
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EDIT:
I built a Virtual Studio this morning. works out great for rendering models to showcase. - comes with a two-point lighting system, two cyc's to choose from (which you can limitlessly swap out textures for). and my own lighting console system ^_^.
I *like* the results with the studio.. :D
Need to do up one one of these days as well.. need something that I can drop in some ship reference shots to (like IM has going for the Andromeda Class thread)..
And also a few others..
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if romans had a starship, that'd be it. :>
pwnsome :>
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Hey alec, what version of max do you use?
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Hey alec, what version of max do you use?
Only one that I've ever had.. r3.1 :) Works fine for SFC, or even BC if I was so inclined, plus Freedom Force, almost anything.. plus runs on my laptop with 256mb of memory, and also my old W95 machine that's 300mhz. ;)
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Hey alec, what version of max do you use?
Only one that I've ever had.. r3.1 :) Works fine for SFC, or even BC if I was so inclined, plus Freedom Force, almost anything.. plus runs on my laptop with 256mb of memory, and also my old W95 machine that's 300mhz. ;)
-=whistles=- I dunno if i should smack you or shake your hand, lol.
Okay, I was gonna send you my studio and workshop MAX files, but I'm using Max9... so not so much, lol.
I gotta say though, its cool you can work with that, its expensive to maintain a top-of-the-line machine.
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if romans had a starship, that'd be it. :>
pwnsome :>
Actually there is a planet in the Federation that lives like the Romans and these are absolutely perfect for them. I saw ithem in the Galactopedia.
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-=whistles=- I dunno if i should smack you or shake your hand, lol.
Okay, I was gonna send you my studio and workshop MAX files, but I'm using Max9... so not so much, lol.
I gotta say though, its cool you can work with that, its expensive to maintain a top-of-the-line machine.
It's always worked for me for what I need it for, so I've never needed to even look at r4. And once we get higher than 5, it breaks the SFC plugins anyways..
But either exporting as .3ds or .OBJ may (or may not) retain lighting information and such..
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How about Romulan Pirates?
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Texturing of the DN (now called the Magarenthia) has begun
(http://img125.imageshack.us/img125/8116/magacolumnsey5.jpg)
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-=Hands cup to FW=-
Texturing Progresses.
(http://img530.imageshack.us/img530/966/maga2hn6.jpg)
Poll:
Should the block-bits on the top be paint or raised panels?
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I'd say make the gray ones raised and the yellow ones lowered.
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you mean like this?
(http://img238.imageshack.us/img238/2439/likethisxr8.jpg)
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YUp, something like that, but make the Yellow panels shading colors the same as the panel too. Gonna look better ;)
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make the Yellow panels shading colors the same as the panel too
'Fraid you lost me there.
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make the Yellow panels shading colors the same as the panel too
'Fraid you lost me there.
When you do a bevel effect, two colors are used for the shading that gives the inset look (black and white by default). Now, instead of black and white, use the panel's color, it will look a lot better.
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Underside
(http://img243.imageshack.us/img243/1163/undersidend6.jpg)
I'm not too sure on the gold anymore.
I am going to keep it, but its going to be the Imperial skin, a flagship of sorts. Still need to do something for the standard fleet. Also means that these are the wrong banner for the Imperial Flagship.
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make the Yellow panels shading colors the same as the panel too
'Fraid you lost me there.
When you do a bevel effect, two colors are used for the shading that gives the inset look (black and white by default). Now, instead of black and white, use the panel's color, it will look a lot better.
Actually, there isnt a bevel on it at all. The way i did it was to keep it looking GI-like. Allow me to explain.
There is a down panel and an up panel, right?
The Up panel gets a Black outer-glow on Multiply and a White Inner-glow on Overlay.
The Down Panel gets a white Outer-Glow on overlay (smaller than the up panel) and a Black Inner-Glow on Multiply.
The Multiply is for the diffused GI shadow, the overlays is a semi-highlight and semi wear-and-tear. A white overlay on the gold creates a brighter and lighter yellow so in essence i already did that, lol. I don't know if the render I uploaded reflected that, though.
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Alright, I'm really not happy with this.
The mapping is all wrong and the textures really don't feel real. Right now I am using a 2048x1024 for the main body and some of the rims are only about 4 pixels tall. I shouldn't have to struggle with that this much.
50/50 the mapping is going to be redone - and that means the textures too.
I am looking into getting some information together about texturing for scale and realism and start a symposium of sorts, to help people make more realistic and appealing textures.
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Great work on the models
I have visions of aliens going around doing the Python inquisition sketch ;D
Looking forward to seeing the final results. :)
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Yeah, definately restarted:
(http://img529.imageshack.us/img529/5122/retextureeffortem8.jpg)
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Progress! that is after another restart. I like it a lot more. Biggest difference is I did the math and found out how big a pixel of the texture is to the model.
(http://img510.imageshack.us/img510/9548/progressesiw0.jpg)
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That's coming out really good, man!!! What sort of scale (How many meters?) are you working on with it?
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Yes it is very homeworld-ish isn't it.
I'm thinking about dumping it AGAIN, and doing over. Problem is its just too busy, too much clustered together. The base texture is still salvagable, its just the details are too compactly placed.
The ship is 1.2km long. on the texture I am working on a meter is 4 pixels tall, and I am building the texture in 2048x2048, so that says a lot.
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(http://img337.imageshack.us/img337/7054/progresses2jo5.jpg)
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Only thing i will say is this:
The model has Detail built in the textures should be used to draw some attention to those parts, usually be contrast and colour. The other things textures do is draw attention to the areas you want it at, but putting details in that area. Everywhere else keep it simple so they look at the places you want them to.
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I will ponder while i slumber, GAFY.
any other sage-like advice?
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Alright, so I toned down the random panels, and just went for detail density in certain places.
(http://img517.imageshack.us/img517/2707/againtz6.jpg)
I am actually rather pleased with it. The overall color scheme i have in mind prevents me from using contrasting colors the way i usually do, but I am hoping that the composition and density will make up for it, in essence creating "contrast" Also getting rid of most of the "bits" lets the rusting panels through much better giving a utilitarian look to it.
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(http://img510.imageshack.us/img510/933/bluebi7.jpg)
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Do we have any Lord of the Rings fans here?
(http://img66.imageshack.us/img66/9904/lotrgc7.jpg)
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There you go!
I also like how you can jsut switch the side flags and you have a completely different fleet, that is a nice concept.
I think you have the right idea now on where you are going with the textures.
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Thanks GAFY. I am much more pleased with these textures.
The banner is a great thing for reasons two fold: (1) if i get frustrated with the body textures, i just make another banner. (2) it does change fleets around left and right, which really feeds this races feudal nature.
Who can place these banners, btw.
(http://img264.imageshack.us/img264/555/ethosshipkm9.jpg)
Also you notice I started on the temple segment. The idea is that the ship will actually land on the surface of a planet, and serve as a cathedral for the people of that subject race instilling a religion-based crowd-control system. That's why there is text emblazoned on various parts of the ship. Serves as billboard-like propaganda.
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Saints
(http://img183.imageshack.us/img183/8573/saintsiw7.jpg)
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I just adore the level of detail, but not only detail - the level of thought and consideration that has gone into this!
While most of us would have been happy with your first round of textures, the current ones that you're working through are astonishing.
Fantastic work, I love it.
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I just adore the level of detail, but not only detail - the level of thought and consideration that has gone into this!
<SNIP>
Fantastic work, I love it.
Thank you, smiley. high praise indeed, from you ^_^. -=head growth=-.
While most of us would have been happy with your first round of textures, the current ones that you're working through are astonishing.
See, but the thing is, I wouldn't have been happy with it.
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well, time to change the font on the front, then.
And no, that isn't elronds banner - its actually from a sci-fi source.
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Changed the banner size on recommendation from the guys at CG Talk, what you think?
(http://img243.imageshack.us/img243/4898/howsthistc9.jpg)
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Poll:
Spikes or no spikes?
(http://img77.imageshack.us/img77/6518/spikeyov7.jpg)
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yes for spikes, looks very wh40k armada :D
the ship looks very much like something that would be good at battling that massive pretos looking triumph des willens of mine :p
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I think the spikes will pull away from the church look you were thinking about when the thing lands. I do like the smaller banners though makes you see the columns more.
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I think the spikes will pull away from the church look you were thinking about when the thing lands. I do like the smaller banners though makes you see the columns more.
Well, see, its not really the good kind of church. Less mom and pop at service and more spanish inquisition, Oppressive and cruel indeed.
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I think the spikes will pull away from the church look you were thinking about when the thing lands. I do like the smaller banners though makes you see the columns more.
Well, see, its not really the good kind of church. Less mom and pop at service and more spanish inquisition, Oppressive and cruel indeed.
I'm getting a Necromunger(sp?) vibe from this (from 'Chronicles of Riddick') - coolness. "Take me to the threshold! THRESHOLD!" hehe
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Very cool film, smiley. Glad it reminds you of it.
Dropped the spikes, wasn't a fan.
Might put them back on as addons for special fleets or something -=shrug=-
Anyways - Back at it:
(http://img104.imageshack.us/img104/4346/backatitws7.jpg)
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I like it better w/out the spikes, as well. Might try different types of domes? One could be a sensor dome, another an impulse crystal...
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Think the domes need more of a copper look to it then the orange you have now, and instead of a a glow map there use a spec map for shine. As for the spikes what might work in make them vertical and place them on the upper curves of the ship. You probably make two or three different shapes and hieghts that you can use for different functions/weapons etc.
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The domes don't have a glow map - i think it just looks like it due to the GI lighting I am using. SFC doesn't support spec Mapping per say, but for other engines, I plan on having them. As far as color, I actually was going the same look as a Mosque or Dome of the Rock for example. - its copper at the bottom and gold on the top.
I'll see how it looks otherwise.
What shapes would you suggest for the vertical spikes?
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Cast your vote now. operators are standing by.
(http://img297.imageshack.us/img297/3451/domecompbj9.jpg)
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Hey FW, could you cast your vote on the poll? i didnt know you could convert a standard thread into a poll thread.
Anyone else?
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Who knows I voted but not going to tell you how, it is a secret.
Anyways here ya go you might want to try this colour in the dome, or us a part of it
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GAFY: Its too late, but in the morning ill throw those colors on there and see what happens.
okay, so what happened around here? I mean, months ago, i wouldn't look at the forums for an hour, and an entire page would be posted on. Nowadays, i walk away for 9 hours, and two topics have been bumped... Where did everyone go?
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Summer vacation!
It has always been like this, even in the old days. There are times when ppl are posting and times when they don't or look in every few weeks. I tend to look every so often unless something interests me, and if progress is going on with it like this one then I tend to look more often. Once it stops I go back to my every few weeks or so.
If I am finishing something and want feed back on a WIP, then I am there until the feed back stops or I get the idea that will finish it.