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Taldrenites => Starfleet Command Models => Topic started by: Starforce2 on December 28, 2007, 03:04:26 pm

Title: Does anyone know if this was reelased without pylons?
Post by: Starforce2 on December 28, 2007, 03:04:26 pm
http://bridgecommander.filefront.com/file/Walpugis_Excelcior_test_vessel;85304
Title: Re: Does anyone know if this was reelased without pylons?
Post by: GotAFarmYet? on December 28, 2007, 03:09:14 pm
Probably not, I don't even think it got released to SFC.
If you have max though you can eacily delete them from the mesh
Title: Re: Does anyone know if this was reelased without pylons?
Post by: Starforce2 on December 28, 2007, 03:28:22 pm
I don't have the lwo any more, just the .mod.
Title: Re: Does anyone know if this was reelased without pylons?
Post by: GotAFarmYet? on December 28, 2007, 05:08:38 pm
Thought you had Max 4 if you do just import it and delete them
Title: Re: Does anyone know if this was reelased without pylons?
Post by: Centurus on December 28, 2007, 08:31:28 pm
He has MAX 3.  There's an SFC plugin for MAX 3. 
Title: Re: Does anyone know if this was reelased without pylons?
Post by: Starforce2 on December 28, 2007, 09:31:02 pm
yes but the mesh is one peice when you import a mod. If it was a 3ds in parts I could remove the pylons, but when they are one peice I have no clue how to cut stuff up.
Title: Re: Does anyone know if this was reelased without pylons?
Post by: Centurus on December 28, 2007, 10:02:54 pm
yes but the mesh is one peice when you import a mod. If it was a 3ds in parts I could remove the pylons, but when they are one peice I have no clue how to cut stuff up.

That's where kitbashing skills come in.  You have to edit the ship using the Modifier's list.  Basically, just go to your Modify tab in MAX, and then select Polygon, then select the pylons and just hit delete. 

I know, sounds very vague.  I've done kitbashing so long it's second nature to me.  Also my mom's hard drive is plugged in right now cause she's been doing some work all day.
Title: Re: Does anyone know if this was reelased without pylons?
Post by: Centurus on December 28, 2007, 10:46:35 pm
I take it you don't want those pylons and disruptors?
Title: Re: Does anyone know if this was reelased without pylons?
Post by: Centurus on December 28, 2007, 11:13:56 pm
Click the tab in the first circle.  Then, click the button in the second circle.

Make sure the ship is selected before you do this though.

After you click on the Polygon button, you can start selecting pieces of the model to delete. 
Title: Re: Does anyone know if this was reelased without pylons?
Post by: Starforce2 on December 29, 2007, 12:47:51 am
damn, that is simple. Uh..gafy?...you wont need to fix that mesh for me..thanks anyways.

BTW, how do I attach something?
Title: Re: Does anyone know if this was reelased without pylons?
Post by: Centurus on December 29, 2007, 12:55:01 am
damn, that is simple. Uh..gafy?...you wont need to fix that mesh for me..thanks anyways.

BTW, how do I attach something?

Mani taught me how to do that when I first started kitbashing.  Although at the time when I started I was always using vertices.  I like selecting by polygons because it much cleaner and faster in most cases.
Title: Re: Does anyone know if this was reelased without pylons?
Post by: GotAFarmYet? on December 29, 2007, 01:38:06 am
Attaching things is a little differnet. Basically you find what you want and delete the reswt save that as a file. Go to the mesh you want to add it to and import the part, then rotate it to the position you want and move it to where you want it and adjust the scale to make it the size you want.

Welcome to Kitbashing 101
Title: Re: Does anyone know if this was reelased without pylons?
Post by: Starforce2 on December 29, 2007, 01:42:24 am
I don't need to do anything special, like welding or such, just make sure everything it touching when I export?
Title: Re: Does anyone know if this was reelased without pylons?
Post by: Centurus on December 29, 2007, 01:54:06 am
I don't need to do anything special, like welding or such, just make sure everything it touching when I export?

Pretty much.  Just make sure you look over the entire model before you export, to make sure everything is where and how you want it, and that there are no visible gaps, or any gaps that irritate you.

When you've looked over the entire model, look it over again.

After you've done that, then export. 

However, you can attach the pieces together if you want.  That's up to you.  Sometimes I do, sometimes I don't.  In the end, doesn't really make much of a difference.

And the only time you weld vertices or faces or polies together is when you're uniting two pieces together to make a single whole piece, like the saucer on my Mars kitbash.  I deleted the entire top of the saucer and mated another saucer top to it, and when I got it to where I was satisfied, both in size and alignment, I welded the vertices together so that it flowed smoothly.