Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: Adonis on June 30, 2008, 04:47:27 pm
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Here's a 'lil something I did in between studying for my entry exams to university. I actually never showed this ship class here so I'll include a render of the original too. I made the changes on the Nizhny Novgorod type originally (depicted on renders), but I did the changes to the rest of the original fleet too, which comprises of 4 variants.
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Why is the ship sad? >:( Hate myself just a little bit for the compulsion to type that.
Where does it fall size-wise? At first I thought close Constitution 300-320+ meter-ish but some of the windows would seem to suggest larger.
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Why is the ship sad? >:( Hate myself just a little bit for the compulsion to type that.
Where does it fall size-wise? At first I thought close Constitution 300-320+ meter-ish but some of the windows would seem to suggest larger.
284m's long. That's a type of curse with me, I cannot seem to brake the 300m barrier with my ships. Originally I wanted this thing to be somewhere Excelsior length. And judge size by deck count, not window size. ;)
BTW, Novi Sad is my hometown, the name means New Plant in English.
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Looks really good there. I think it will definately improve as you work at it.
Good luck in university by the way.
Semper Fi, Carry On
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I cannot believe that you have not had that many posts on this ship. You have done an amazing job.. the first set of necelles i hate, but after that i think its one fine ship.
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Really been wondooring about the release, if it will be
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I cannot believe that you have not had that many posts on this ship. You have done an amazing job.. the first set of necelles i hate, but after that i think its one fine ship.
Probably because it's an unplayable ship. It's more a work of art than something you can practically use in the game. I like it. Nice job. But I prefer the cheaper toys you can get your hands on. Good work at any rate, Adonis. You're a tool.
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Really been wondooring about the release, if it will be
Altho I saw an SFC3 port of DJ Curtiss's Century class (which is somewhere in the 20k poly range mind you) it really depends on the mod file size. Texture-wise, she isn't a resource hog (considering 1024 rez textures over the 2048's I used in the renders). Dizzy it seems still doesn't get this. I use far less textures than most others (just for comparison sake, a 2048 texture is less resource expensive than it's counterpart 4 1024's because it's a single texture not 4 separate ones, it does make a difference).
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Interesting, it looks liek a kick-arse ambassador varient to me, well except for those bussards.
In a way they strike me as windows? That's the only part that I find odd...
Great mesh though!
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Interesting, it looks liek a kick-arse ambassador varient to me, well except for those bussards.
In a way they strike me as windows? That's the only part that I find odd...
Great mesh though!
I'd imagine when the nacelles are on-line all you'd see is the standard reddish-orange glow filling up that space.
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Interesting, it looks liek a kick-arse ambassador varient to me, well except for those bussards.
In a way they strike me as windows? That's the only part that I find odd...
Great mesh though!
I'd imagine when the nacelles are on-line all you'd see is the standard reddish-orange glow filling up that space.
Just please don't say that you don't know how a buzzard collector looks like on the inside o.0 :o
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Just please don't say that you don't know how a buzzard collector looks like on the inside o.0 :o
Big rotating disk covered in blinking Christmas lights?
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Just please don't say that you don't know how a buzzard collector looks like on the inside o.0 :o
Big rotating disk covered in blinking Christmas lights?
That's the layman's description of TOS buzzard collectors :P