Dynaverse.net
Taldrenites => General Starfleet Command Forum => Topic started by: knightstorm on September 28, 2008, 07:39:33 pm
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Well I've just finished uploading the first of what I hope will be several OP matches on to youtube. I personally think that we should get as many people doing this as possible in order to attract new blood to the community.
http://www.youtube.com/profile_videos?user=Knightstorm1982
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they're a bit blurry, but not bad.
so you where controlling a fed battleship?
how much power do you have?
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they're a bit blurry, but not bad.
so you where controlling a fed battleship?
how much power do you have?
Yes, I was the fed, but it was a DNW not a battleship.
It had a total engine power of 60.
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F1 view is your friend ;D
I had a drive fail in my RAID 0 setup. I'll be back online once I get the PC operational
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F1 view is your friend ;D
F1 view gets me killed because I misjudge the range of the plasma chuckers. ;D
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I'm not much for castling but that battle was fun. Okay, castling as a team is fun.
This is so much better than those default cruddy incompatible .rec films... thanks Knight!
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the quality is not good, the image is blurry.
so how can we keep quality?
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the quality is not good, the image is blurry.
so how can we keep quality?
This isn't the original video. The original one was clearer, but I had to downgrade the video to upload onto youtube. I have dialup, so this was the best I could do. It was still a nightmare for me to upload.
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eekkkk dial up :o
how can you play on line with dial up?
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how can you play on line with dial up?
OP was designed to run on dialup.. when I was on dialup as well I even hosted a few times, hosting a 3v3 on dialup usually is OK
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i should have remember that op is a old game and was build during the dial up time ::)
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Looks good.It is good thing it is not me flying that BB or Diehard would have my head.I don't fly those things to well.
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OK
1) I haven't played SFC in ages
2) I only watched the first 2 parts
Am I missing something or was that a loooong drawn out battle of DN/BB's doing a whole lot of firing at long range with short range weapons and barely scratching the shields?
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OK
1) I haven't played SFC in ages
2) I only watched the first 2 parts
Am I missing something or was that a loooong drawn out battle of DN/BB's doing a whole lot of firing at long range with short range weapons and barely scratching the shields?
A lot of these matches tend to go that way since no one wants to close on plasma. Generally, a 3 on 3 will be both sides taking pot shots at each other until someone makes a mistake and dies. That happens during part 3.
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Yes, and also a lot of the time, there isn't great communication between all of the players in a 3v3 - text only most of the time, and some players don't like to talk to their teammates! So you don't want to go in for the ultimate alpha strike only to have your two wingmen stay back and not know what's going on, letting you go in alone and take all the heat.
These long range firefights can be good when the sides are differently abled.
Ex: they have 3 crunch ships, like plasma or Hydrans, and our side has maybe one plasma and mostly longer-range direct, so we can't afford to go in close until something else happens, like one of them strays out alone. It's funny when the other team might have all plasma and maulers and they complain that we are running too much, expecting us to just walk up and take their firepower!
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It's funny when the other team might have all plasma and maulers and they complain that we are running too much, expecting us to just walk up and take their firepower!
Because that's what you're supposed to do. Now, come to think of it, I feel sleazy for flying with you.
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It's funny when the other team might have all plasma and maulers and they complain that we are running too much, expecting us to just walk up and take their firepower!
Because that's what you're supposed to do. Now, come to think of it, I feel sleazy for flying with you.
Fine, I guess it's been nice knowing ya.
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It's funny when the other team might have all plasma and maulers and they complain that we are running too much, expecting us to just walk up and take their firepower!
Because that's what you're supposed to do. Now, come to think of it, I feel sleazy for flying with you.
If you expect people to run right up to you and let you unload on them, perhaps you should learn how to play the game. The sleazy remark is pathetic.
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It's funny when the other team might have all plasma and maulers and they complain that we are running too much, expecting us to just walk up and take their firepower!
Because that's what you're supposed to do. Now, come to think of it, I feel sleazy for flying with you.
If you expect people to run right up to you and let you unload on them, perhaps you should learn how to play the game. The sleazy remark is pathetic.
I don't know if you're being sarcastic, but Knight definitely was. ;)
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It's funny when the other team might have all plasma and maulers and they complain that we are running too much, expecting us to just walk up and take their firepower!
Because that's what you're supposed to do. Now, come to think of it, I feel sleazy for flying with you.
If you expect people to run right up to you and let you unload on them, perhaps you should learn how to play the game. The sleazy remark is pathetic.
As Roy pointed out, I was making a sarcastic comment directed against the people who do believe that. Also, the sleazy remark falls under the category of good natured teasing.
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Part three should be added somewhere in a "what to never do in this situation" file... It was like watching lions or wolves tear into the weaker and now separated from the herd prey animal.
Part 5 should also be added to the "what not to do with T-bombs" catergory. 100% behind the "stop the drones with the mine" tactic, however, the mine was placed poorly. Due to the quality (I know it isn't your fault) I wasn't sure who laid the bomb, but running over your own (team's) mine is... sad.
KS - A couple of times you had your port photon mount shown enough that I could see you were suffering from that hardpoint recharge bug - the one where you have one weapon charged (or more) and it doesn't indicate properly... you were firing 2 of your 3 photons from the mount. I don't think that the extra torp would have changed the outcome any, but it is something to watch for.
I was kind of worried as the seconds ticked away and there were still two baddies on the screen... and then bang-bang what a finale.
As for dialup, would it be possible to burn the higher quality vids to disc and upload from the library or a neighbor? Or worst case snail-mail the disc to a buddy? I'd love to see the higher resolution version of this.
One more (two part) question... was the choice to go with slow speed drones intentional or due to a lack of funding? Seems like you could have been more effective drone wise with at least med speed drones, but that's just my opinion; you did well enough (see part 3) with what you had. Also, did you have the max reload of drones or were your choices dictated by the conditions stated above? Seemed like you ran out rather quickly.
I fully understand the tactics here, but I was still waiting for you to O/L the torps and charge one of the retreating baddies in a big bang style surprise. And when you turned in front of your Gorn buddy-- TOTALLY forgot for a minute he was your buddy and I was seriously pondering why he didn't uload all that plasma up your rear... then I remembered. :laugh:
I would love to see more vids like this. It, at the very least, helps me see what I can do better. Meaning I can learn from others' mistakes/successes.
Czar "Yeah, I took notes," Mohab
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Part three should be added somewhere in a "what to never do in this situation" file... It was like watching lions or wolves tear into the weaker and now separated from the herd prey animal.
Part 5 should also be added to the "what not to do with T-bombs" catergory. 100% behind the "stop the drones with the mine" tactic, however, the mine was placed poorly. Due to the quality (I know it isn't your fault) I wasn't sure who laid the bomb, but running over your own (team's) mine is... sad.
KS - A couple of times you had your port photon mount shown enough that I could see you were suffering from that hardpoint recharge bug - the one where you have one weapon charged (or more) and it doesn't indicate properly... you were firing 2 of your 3 photons from the mount. I don't think that the extra torp would have changed the outcome any, but it is something to watch for.
I was kind of worried as the seconds ticked away and there were still two baddies on the screen... and then bang-bang what a finale.
As for dialup, would it be possible to burn the higher quality vids to disc and upload from the library or a neighbor? Or worst case snail-mail the disc to a buddy? I'd love to see the higher resolution version of this.
One more (two part) question... was the choice to go with slow speed drones intentional or due to a lack of funding? Seems like you could have been more effective drone wise with at least med speed drones, but that's just my opinion; you did well enough (see part 3) with what you had. Also, did you have the max reload of drones or were your choices dictated by the conditions stated above? Seemed like you ran out rather quickly.
I fully understand the tactics here, but I was still waiting for you to O/L the torps and charge one of the retreating baddies in a big bang style surprise. And when you turned in front of your Gorn buddy-- TOTALLY forgot for a minute he was your buddy and I was seriously pondering why he didn't uload all that plasma up your rear... then I remembered. :laugh:
I would love to see more vids like this. It, at the very least, helps me see what I can do better. Meaning I can learn from others' mistakes/successes.
Czar "Yeah, I took notes," Mohab
Yeah, the slow speed drones were from lack of funding. The way the bpv system works, reloads of slow speed drones are free, while its horrendously expensive to upgrade to and buy reloads for faster drones, its one of the things I'm hoping they'll change in SFC4. Most GSA matches use slow drones as a result. I did use OLs when we were castling, and I didn't need the extra speed, as is evidenced in part 3.
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I'm not pleased with the lack of views I'm getting for my vids. Can anyone give me advice on how to increase the number of views I get. As far as I know, these are the only videos of SFCOP pvp currently on youtube.
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F1 view is your friend ;D
F1 view gets me killed because I misjudge the range of the plasma chuckers. ;D
F1 an F11 are your frinds F11 give you range to every object in game, including asteroids, plasma, missles, fighters, enemy ships, planets, etc.
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how can you play on line with dial up?
OP was designed to run on dialup.. when I was on dialup as well I even hosted a few times, hosting a 3v3 on dialup usually is OK
Even though the game is designed to play on Win 98 SE and dial-up.. there are 2 rules to follow :
1. The person with the fastest connection speed needs to be the host. the person with the slowest connection needs to join last. as such the person joining last will set the overall ping of the game an the network code will adjust properly to the slowest connection this way, thus reducing lag.
2. If 2 people have the same connection speed, the person with the faster, more powerful computer needs to host since their machine will work as the mission server.
You follow these 2 rules, you reuce the chance of lag spikes and player driops.
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how can you play on line with dial up?
OP was designed to run on dialup.. when I was on dialup as well I even hosted a few times, hosting a 3v3 on dialup usually is OK
Even though the game is designed to play on Win 98 SE and dial-up.. there are 2 rules to follow :
1. The person with the fastest connection speed needs to be the host. the person with the slowest connection needs to join last. as such the person joining last will set the overall ping of the game an the network code will adjust properly to the slowest connection this way, thus reducing lag.
2. If 2 people have the same connection speed, the person with the faster, more powerful computer needs to host since their machine will work as the mission server.
You follow these 2 rules, you reuce the chance of lag spikes and player driops.
How about your firewall does it matter if you have it open or closed?
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how can you play on line with dial up?
OP was designed to run on dialup.. when I was on dialup as well I even hosted a few times, hosting a 3v3 on dialup usually is OK
Even though the game is designed to play on Win 98 SE and dial-up.. there are 2 rules to follow :
1. The person with the fastest connection speed needs to be the host. the person with the slowest connection needs to join last. as such the person joining last will set the overall ping of the game an the network code will adjust properly to the slowest connection this way, thus reducing lag.
2. If 2 people have the same connection speed, the person with the faster, more powerful computer needs to host since their machine will work as the mission server.
You follow these 2 rules, you reuce the chance of lag spikes and player driops.
For D2 from my experience, the person with the worst connection should draft.
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how can you play on line with dial up?
OP was designed to run on dialup.. when I was on dialup as well I even hosted a few times, hosting a 3v3 on dialup usually is OK
Even though the game is designed to play on Win 98 SE and dial-up.. there are 2 rules to follow :
1. The person with the fastest connection speed needs to be the host. the person with the slowest connection needs to join last. as such the person joining last will set the overall ping of the game an the network code will adjust properly to the slowest connection this way, thus reducing lag.
2. If 2 people have the same connection speed, the person with the faster, more powerful computer needs to host since their machine will work as the mission server.
You follow these 2 rules, you reuce the chance of lag spikes and player driops.
For D2 from my experience, the person with the worst connection should draft.
Misconcept.. Why would you want the worst connection hosting when it has the highest chance of dropping and bugging the mission or sending everyone to desktop? If the host drops, mission is bugged the best connection needs to host if 2 connections match as the best, then the best computer hosts, The worst connection joins the match last to set the ping and the network speed of the mission, this way if the worst connection drops, the mission will not be bugged and the rest of the players won't CTD.
as such, Highspeed cable should host, followed by med speed cable, then normal / slow speed cable, ADSL, DSL, ISDN, Dialup, Cellular, wireless, Satellite basically in that order (based on Ping response for gaming).
The worst connection connecting last to set the netowrk ping and data rate of the connection. This provides for less buggy and more stable missions.
If the worst connection keeps dropping, then maybe they nee to tweak their system out with some Networking hacks to improve performance.
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how can you play on line with dial up?
OP was designed to run on dialup.. when I was on dialup as well I even hosted a few times, hosting a 3v3 on dialup usually is OK
Even though the game is designed to play on Win 98 SE and dial-up.. there are 2 rules to follow :
1. The person with the fastest connection speed needs to be the host. the person with the slowest connection needs to join last. as such the person joining last will set the overall ping of the game an the network code will adjust properly to the slowest connection this way, thus reducing lag.
2. If 2 people have the same connection speed, the person with the faster, more powerful computer needs to host since their machine will work as the mission server.
You follow these 2 rules, you reuce the chance of lag spikes and player driops.
How about your firewall does it matter if you have it open or closed?
Firewall makes no diference so long as all the proper ports for SFC and GSA are open.
Now if you are using a Router and a software firewall ... lose one of them. a Router is a physical firewall an as such much more secure than a software firewall... and unless you are in government service, there is no need for multiple firewalls on a single computer system.
However AV on when gaming and applications in the background like Downloads can effect connectivity and should be disabled when gaming. The less running on your computer, the better the game performance.
AVG Free v9.0 now offers a Gaming mode which disables Active (resident) scaning when gaming (full screen mode of game only).
Resident scanning (active or realtime scanning) can cause loss of packets or data corrumption causing lagging, dropping from missions, and possibly CTD. Resident shields or active scanning should be disabled when gaming.
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Pesty - you're wrong. Drafting always hold up better when the guy with the crap connection imitates it. I don't know why but my 1000s of hours of anecdotal experience (God I need a life . .. ) goes opposite of what you say.
GSA is a different animal.
Regarding firewalls, all I can say is before I started shutting mine off before playing I could never hold more than 4 in a mission. I've always had decent PCs and great cable.
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If your connection experience is based on D2, it may be the server networking code causing that issue. Connecting to server, disconnecting and reconnecting P2P then disconnecting again and reconnecting to the server. I can see how this would disrupt the normal working of how the code should work, the server is going to attempt to throttle to the slowest / weakest connection, throwing people over to a high speed connection would disrupt the DirectPlay in use from the serveto P2P that has already been throttled to the server which would be based on the worst connection as based on mission matching draft (configures the netork to transfer over to P2P play thus setting for worst connection as the base line). So I can see where you are coming from. Network instability based on active connections to the server as based on speed throttling from worst first to fastest. Backwards of what is should be but then again, the networking in SFC OP has always been a nightmare.
I know on GSA and TCP/IP the strongest connection and computer should be the host.
as for the firewall, open the port range up just a little bit more or better yet, if your router allows it, give SFC : OP free port usage with no restrictions. you know, program specific settings, while the rest of the system follows the normal port rules.